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- #if CHRONOS_PLAYMAKER
- using HutongGames.PlayMaker;
- using UnityEngine;
- namespace Chronos.PlayMaker
- {
- [ActionCategory("Physics (Chronos)")]
- [HutongGames.PlayMaker.Tooltip(
- "Sets the Velocity of a Game Object. To leave any axis unchanged, set variable to 'None'. NOTE: Game object must have a rigidbody."
- )]
- public class SetVelocity : ChronosComponentAction<Timeline>
- {
- [RequiredField]
- [CheckForComponent(typeof(Timeline))]
- public FsmOwnerDefault gameObject;
- [UIHint(UIHint.Variable)]
- public FsmVector3 vector;
- public FsmFloat x;
- public FsmFloat y;
- public FsmFloat z;
- public Space space;
- public bool everyFrame;
- public override void Reset()
- {
- gameObject = null;
- vector = null;
- // default axis to variable dropdown with None selected.
- x = new FsmFloat { UseVariable = true };
- y = new FsmFloat { UseVariable = true };
- z = new FsmFloat { UseVariable = true };
- space = Space.Self;
- everyFrame = false;
- }
- public override void Awake()
- {
- Fsm.HandleFixedUpdate = true;
- }
- // TODO: test this works in OnEnter!
- public override void OnEnter()
- {
- DoSetVelocity();
- if (!everyFrame)
- {
- Finish();
- }
- }
- public override void OnFixedUpdate()
- {
- DoSetVelocity();
- if (!everyFrame)
- Finish();
- }
- private void DoSetVelocity()
- {
- var go = Fsm.GetOwnerDefaultTarget(gameObject);
- if (!UpdateCache(go))
- {
- return;
- }
- // init position
- Vector3 velocity;
- if (vector.IsNone)
- {
- velocity = space == Space.World
- ? timeline.rigidbody.velocity
- : go.transform.InverseTransformDirection(timeline.rigidbody.velocity);
- }
- else
- {
- velocity = vector.Value;
- }
- // override any axis
- if (!x.IsNone) velocity.x = x.Value;
- if (!y.IsNone) velocity.y = y.Value;
- if (!z.IsNone) velocity.z = z.Value;
- // apply
- timeline.rigidbody.velocity = space == Space.World ? velocity : go.transform.TransformDirection(velocity);
- }
- }
- }
- #endif
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