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- using UnityEngine;
- namespace Chronos
- {
- public class AudioSourceTimeline : ComponentTimeline<AudioSource>
- {
- private float _pitch;
- /// <summary>
- /// The pitch that is applied to the audio source before time effects. Use this property instead of AudioSource.pitch, which will be overwritten by the timeline at runtime.
- /// </summary>
- public float pitch
- {
- get { return _pitch; }
- set
- {
- _pitch = value;
- AdjustProperties();
- }
- }
- public AudioSourceTimeline(Timeline timeline, AudioSource component) : base(timeline, component) { }
- public override void CopyProperties(AudioSource source)
- {
- _pitch = source.pitch;
- }
- public override void AdjustProperties(float timeScale)
- {
- component.pitch = pitch * timeScale;
- }
- }
- }
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