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- using UnityEngine;
- namespace Chronos
- {
- public class TrailRendererTimeline : ComponentTimeline<TrailRenderer>
- {
- private float _time;
- /// <summary>
- /// How long does the trail take to fade out before time effects. Use this property instead of TrailRenderer.time, which will be overwritten by the timeline at runtime.
- /// </summary>
- public float time
- {
- get { return _time; }
- set
- {
- _time = value;
- AdjustProperties();
- }
- }
- public TrailRendererTimeline(Timeline timeline, TrailRenderer component) : base(timeline, component) { }
- public override void CopyProperties(TrailRenderer source)
- {
- _time = source.time;
- }
- public override void AdjustProperties(float timeScale)
- {
- component.time = time / Mathf.Abs(timeScale);
- }
- }
- }
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