123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- using UnityEngine;
- namespace Chronos
- {
- public class WindZoneTimeline : ComponentTimeline<WindZone>
- {
- private float _windMain;
- private float _windTurbulence;
- private float _windPulseFrequency;
- private float _windPulseMagnitude;
- /// <summary>
- /// The wind that is applied to the wind zone before time effects. Use this property instead of WindZone.windMain, which will be overwritten by the timeline at runtime.
- /// </summary>
- public float windMain
- {
- get { return _windMain; }
- set
- {
- _windMain = value;
- AdjustProperties();
- }
- }
- /// <summary>
- /// The turbulence that is applied to the wind zone before time effects. Use this property instead of WindZone.windTurbulence, which will be overwritten by the timeline at runtime.
- /// </summary>
- public float windTurbulence
- {
- get { return _windTurbulence; }
- set
- {
- _windTurbulence = value;
- AdjustProperties();
- }
- }
- /// <summary>
- /// The pulse magnitude that is applied to the wind zone before time effects. Use this property instead of WindZone.windPulseMagnitude, which will be overwritten by the timeline at runtime.
- /// </summary>
- public float windPulseMagnitude
- {
- get { return _windPulseMagnitude; }
- set
- {
- _windPulseMagnitude = value;
- AdjustProperties();
- }
- }
- /// <summary>
- /// The pulse frquency that is applied to the wind zone before time effects. Use this property instead of WindZone.windPulseFrequency, which will be overwritten by the timeline at runtime.
- /// </summary>
- public float windPulseFrequency
- {
- get { return _windPulseFrequency; }
- set
- {
- _windPulseFrequency = value;
- AdjustProperties();
- }
- }
- public WindZoneTimeline(Timeline timeline, WindZone component) : base(timeline, component) { }
- public override void CopyProperties(WindZone source)
- {
- _windMain = source.windMain;
- _windTurbulence = source.windTurbulence;
- _windPulseFrequency = source.windPulseFrequency;
- _windPulseMagnitude = source.windPulseMagnitude;
- }
- public override void AdjustProperties(float timeScale)
- {
- component.windTurbulence = windTurbulence * timeScale * Mathf.Abs(timeScale);
- component.windPulseFrequency = windPulseFrequency * timeScale;
- component.windPulseMagnitude = windPulseMagnitude * Mathf.Sign(timeScale);
- }
- }
- }
|