SkyStudioToolEditor.cs 556 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEditor;
  5. namespace Funly.SkyStudio
  6. {
  7. [InitializeOnLoad]
  8. public class SkyStudioToolEditor : Editor
  9. {
  10. static SkyStudioToolEditor()
  11. {
  12. #if UNITY_2019_1_OR_NEWER
  13. SceneView.duringSceneGui += OnSceneGUI;
  14. #else
  15. SceneView.onSceneGUIDelegate += OnSceneGUI;
  16. #endif
  17. }
  18. public static void OnSceneGUI(SceneView sceneView)
  19. {
  20. SpherePointGUI.RenderSpherePointSceneSelection();
  21. }
  22. }
  23. }