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- // Copyright(c) 2017 Funly LLC
- //
- // Author: Jason Ederle
- // Description: Renders a soft line to avoid aliasing issues.
- // Contact: jason@funly.io
- Shader "Hidden/Funly/Sky/SoftLine"
- {
- Properties
- {
- }
- SubShader
- {
- Tags { "RenderType" = "Opaque" }
- LOD 100
- Pass
- {
- CGPROGRAM
- #pragma target 2.0
- #pragma vertex vert
- #pragma fragment frag
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
- fixed4 _LineColor;
- float _EdgeFeathering;
- float4 _BackgroundColor;
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- return o;
- }
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 lineColor = _LineColor;
- float mixPercent = smoothstep(0, _EdgeFeathering, i.uv.y);
- float4 lowerColor = lerp(_BackgroundColor, lineColor, mixPercent);
- mixPercent = smoothstep(1, (1 - _EdgeFeathering), i.uv.y);
- float4 upperColor = lerp(_BackgroundColor, lineColor, mixPercent);
- upperColor *= step((1 - _EdgeFeathering), i.uv.y);
- lowerColor *= step(i.uv.y, (1 - _EdgeFeathering));
- return lowerColor + upperColor;
- }
- ENDCG
- }
- }
- }
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