SpherePoint.cs 1.5 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. namespace Funly.SkyStudio
  6. {
  7. // A sphere poitn represents a position on the skybox (actually a sky sphere).
  8. // The positions are represented by a horizontal rotation, and a vertical rotation in radians.
  9. [Serializable]
  10. public class SpherePoint
  11. {
  12. public float horizontalRotation;
  13. public float verticalRotation;
  14. public const float MinHorizontalRotation = -Mathf.PI;
  15. public const float MaxHorizontalRotation = Mathf.PI;
  16. public const float MinVerticalRotation = -Mathf.PI / 2.0f;
  17. public const float MaxVerticalRotation = Mathf.PI / 2.0f;
  18. public SpherePoint(float horizontalRotation, float verticalRotation)
  19. {
  20. this.horizontalRotation = horizontalRotation;
  21. this.verticalRotation = verticalRotation;
  22. }
  23. public SpherePoint(Vector3 worldDirection)
  24. {
  25. Vector2 coords = SphereUtility.DirectionToSphericalCoordinate(worldDirection);
  26. horizontalRotation = coords.x;
  27. verticalRotation = coords.y;
  28. }
  29. public void SetFromWorldDirection(Vector3 worldDirection)
  30. {
  31. Vector2 coords = SphereUtility.DirectionToSphericalCoordinate(worldDirection);
  32. horizontalRotation = coords.x;
  33. verticalRotation = coords.y;
  34. }
  35. public Vector3 GetWorldDirection()
  36. {
  37. return SphereUtility.SphericalCoordinateToDirection(new Vector2(horizontalRotation, verticalRotation));
  38. }
  39. }
  40. }