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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework.DataNode;
- using UnityEditor;
- using UnityGameFramework.Runtime;
- namespace UnityGameFramework.Editor
- {
- [CustomEditor(typeof(DataNodeComponent))]
- internal sealed class DataNodeComponentInspector : GameFrameworkInspector
- {
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- if (!EditorApplication.isPlaying)
- {
- EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info);
- return;
- }
- DataNodeComponent t = (DataNodeComponent)target;
- if (IsPrefabInHierarchy(t.gameObject))
- {
- DrawDataNode(t.Root);
- }
- Repaint();
- }
- private void OnEnable()
- {
- }
- private void DrawDataNode(IDataNode dataNode)
- {
- EditorGUILayout.LabelField(dataNode.FullName, dataNode.ToDataString());
- IDataNode[] child = dataNode.GetAllChild();
- foreach (IDataNode c in child)
- {
- DrawDataNode(c);
- }
- }
- }
- }
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