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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Localization;
- using GameFramework.Resource;
- using System;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 基础组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/Base")]
- public sealed class BaseComponent : GameFrameworkComponent
- {
- private const int DefaultDpi = 96; // default windows dpi
- private float m_GameSpeedBeforePause = 1f;
- [SerializeField]
- private bool m_EditorResourceMode = true;
- [SerializeField]
- private Language m_EditorLanguage = Language.Unspecified;
- [SerializeField]
- private string m_VersionHelperTypeName = "UnityGameFramework.Runtime.DefaultVersionHelper";
- [SerializeField]
- private string m_LogHelperTypeName = "UnityGameFramework.Runtime.DefaultLogHelper";
- [SerializeField]
- private string m_CompressionHelperTypeName = "UnityGameFramework.Runtime.DefaultCompressionHelper";
- [SerializeField]
- private string m_JsonHelperTypeName = "UnityGameFramework.Runtime.DefaultJsonHelper";
- [SerializeField]
- private int m_FrameRate = 30;
- [SerializeField]
- private float m_GameSpeed = 1f;
- [SerializeField]
- private bool m_RunInBackground = true;
- [SerializeField]
- private bool m_NeverSleep = true;
- /// <summary>
- /// 获取或设置是否使用编辑器资源模式(仅编辑器内有效)。
- /// </summary>
- public bool EditorResourceMode
- {
- get
- {
- return m_EditorResourceMode;
- }
- set
- {
- m_EditorResourceMode = value;
- }
- }
- /// <summary>
- /// 获取或设置编辑器语言(仅编辑器内有效)。
- /// </summary>
- public Language EditorLanguage
- {
- get
- {
- return m_EditorLanguage;
- }
- set
- {
- m_EditorLanguage = value;
- }
- }
- /// <summary>
- /// 获取或设置编辑器资源辅助器。
- /// </summary>
- public IResourceManager EditorResourceHelper
- {
- get;
- set;
- }
- /// <summary>
- /// 获取或设置游戏帧率。
- /// </summary>
- public int FrameRate
- {
- get
- {
- return m_FrameRate;
- }
- set
- {
- Application.targetFrameRate = m_FrameRate = value;
- }
- }
- /// <summary>
- /// 获取或设置游戏速度。
- /// </summary>
- public float GameSpeed
- {
- get
- {
- return m_GameSpeed;
- }
- set
- {
- Time.timeScale = m_GameSpeed = value >= 0f ? value : 0f;
- }
- }
- /// <summary>
- /// 获取游戏是否暂停。
- /// </summary>
- public bool IsGamePaused
- {
- get
- {
- return m_GameSpeed <= 0f;
- }
- }
- /// <summary>
- /// 获取是否正常游戏速度。
- /// </summary>
- public bool IsNormalGameSpeed
- {
- get
- {
- return m_GameSpeed == 1f;
- }
- }
- /// <summary>
- /// 获取或设置是否允许后台运行。
- /// </summary>
- public bool RunInBackground
- {
- get
- {
- return m_RunInBackground;
- }
- set
- {
- Application.runInBackground = m_RunInBackground = value;
- }
- }
- /// <summary>
- /// 获取或设置是否禁止休眠。
- /// </summary>
- public bool NeverSleep
- {
- get
- {
- return m_NeverSleep;
- }
- set
- {
- m_NeverSleep = value;
- Screen.sleepTimeout = value ? SleepTimeout.NeverSleep : SleepTimeout.SystemSetting;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- InitVersionHelper();
- InitLogHelper();
- Log.Info("Game Framework Version: {0}", GameFramework.Version.GameFrameworkVersion);
- Log.Info("Game Version: {0} ({1})", GameFramework.Version.GameVersion, GameFramework.Version.InternalGameVersion.ToString());
- Log.Info("Unity Version: {0}", Application.unityVersion);
- #if UNITY_5_3_OR_NEWER || UNITY_5_3
- InitCompressionHelper();
- InitJsonHelper();
- Utility.Converter.ScreenDpi = Screen.dpi;
- if (Utility.Converter.ScreenDpi <= 0)
- {
- Utility.Converter.ScreenDpi = DefaultDpi;
- }
- m_EditorResourceMode &= Application.isEditor;
- if (m_EditorResourceMode)
- {
- Log.Info("During this run, Game Framework will use editor resource files, which you should validate first.");
- }
- Application.targetFrameRate = m_FrameRate;
- Time.timeScale = m_GameSpeed;
- Application.runInBackground = m_RunInBackground;
- Screen.sleepTimeout = m_NeverSleep ? SleepTimeout.NeverSleep : SleepTimeout.SystemSetting;
- #else
- Log.Error("Game Framework only applies with Unity 5.3 and above, but current Unity version is {0}.", Application.unityVersion);
- GameEntry.Shutdown(ShutdownType.Quit);
- #endif
- #if UNITY_5_6_OR_NEWER
- Application.lowMemory += OnLowMemory;
- #endif
- }
- private void Start()
- {
- }
- private void Update()
- {
- GameFrameworkEntry.Update(Time.deltaTime, Time.unscaledDeltaTime);
- }
- private void OnApplicationQuit()
- {
- #if UNITY_5_6_OR_NEWER
- Application.lowMemory -= OnLowMemory;
- #endif
- StopAllCoroutines();
- }
- private void OnDestroy()
- {
- GameFrameworkEntry.Shutdown();
- }
- /// <summary>
- /// 暂停游戏。
- /// </summary>
- public void PauseGame()
- {
- if (IsGamePaused)
- {
- return;
- }
- m_GameSpeedBeforePause = GameSpeed;
- GameSpeed = 0f;
- }
- /// <summary>
- /// 恢复游戏。
- /// </summary>
- public void ResumeGame()
- {
- if (!IsGamePaused)
- {
- return;
- }
- GameSpeed = m_GameSpeedBeforePause;
- }
- /// <summary>
- /// 重置为正常游戏速度。
- /// </summary>
- public void ResetNormalGameSpeed()
- {
- if (IsNormalGameSpeed)
- {
- return;
- }
- GameSpeed = 1f;
- }
- internal void Shutdown()
- {
- Destroy(gameObject);
- }
- private void InitVersionHelper()
- {
- if (string.IsNullOrEmpty(m_VersionHelperTypeName))
- {
- return;
- }
- Type versionHelperType = Utility.Assembly.GetType(m_VersionHelperTypeName);
- if (versionHelperType == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Can not find version helper type '{0}'.", m_VersionHelperTypeName));
- }
- GameFramework.Version.IVersionHelper versionHelper = (GameFramework.Version.IVersionHelper)Activator.CreateInstance(versionHelperType);
- if (versionHelper == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Can not create version helper instance '{0}'.", m_VersionHelperTypeName));
- }
- GameFramework.Version.SetVersionHelper(versionHelper);
- }
- private void InitLogHelper()
- {
- if (string.IsNullOrEmpty(m_LogHelperTypeName))
- {
- return;
- }
- Type logHelperType = Utility.Assembly.GetType(m_LogHelperTypeName);
- if (logHelperType == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Can not find log helper type '{0}'.", m_LogHelperTypeName));
- }
- GameFrameworkLog.ILogHelper logHelper = (GameFrameworkLog.ILogHelper)Activator.CreateInstance(logHelperType);
- if (logHelper == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Can not create log helper instance '{0}'.", m_LogHelperTypeName));
- }
- GameFrameworkLog.SetLogHelper(logHelper);
- }
- private void InitCompressionHelper()
- {
- if (string.IsNullOrEmpty(m_CompressionHelperTypeName))
- {
- return;
- }
- Type compressionHelperType = Utility.Assembly.GetType(m_CompressionHelperTypeName);
- if (compressionHelperType == null)
- {
- Log.Error("Can not find compression helper type '{0}'.", m_CompressionHelperTypeName);
- return;
- }
- Utility.Compression.ICompressionHelper compressionHelper = (Utility.Compression.ICompressionHelper)Activator.CreateInstance(compressionHelperType);
- if (compressionHelper == null)
- {
- Log.Error("Can not create compression helper instance '{0}'.", m_CompressionHelperTypeName);
- return;
- }
- Utility.Compression.SetCompressionHelper(compressionHelper);
- }
- private void InitJsonHelper()
- {
- if (string.IsNullOrEmpty(m_JsonHelperTypeName))
- {
- return;
- }
- Type jsonHelperType = Utility.Assembly.GetType(m_JsonHelperTypeName);
- if (jsonHelperType == null)
- {
- Log.Error("Can not find JSON helper type '{0}'.", m_JsonHelperTypeName);
- return;
- }
- Utility.Json.IJsonHelper jsonHelper = (Utility.Json.IJsonHelper)Activator.CreateInstance(jsonHelperType);
- if (jsonHelper == null)
- {
- Log.Error("Can not create JSON helper instance '{0}'.", m_JsonHelperTypeName);
- return;
- }
- Utility.Json.SetJsonHelper(jsonHelper);
- }
- private void OnLowMemory()
- {
- Log.Info("Low memory reported...");
- ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent<ObjectPoolComponent>();
- if (objectPoolComponent != null)
- {
- objectPoolComponent.ReleaseAllUnused();
- }
- ResourceComponent resourceCompoent = GameEntry.GetComponent<ResourceComponent>();
- if (resourceCompoent != null)
- {
- resourceCompoent.ForceUnloadUnusedAssets(true);
- }
- }
- }
- }
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