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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework.DataTable;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 数据表行基类。
- /// </summary>
- public abstract class DataRowBase : IDataRow
- {
- /// <summary>
- /// 获取数据表行的编号。
- /// </summary>
- public abstract int Id
- {
- get;
- }
- /// <summary>
- /// 解析数据表行。
- /// </summary>
- /// <param name="dataRowString">要解析的数据表行字符串。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析数据表行成功。</returns>
- public virtual bool ParseDataRow(string dataRowString, object userData)
- {
- Log.Warning("Not implemented ParseDataRow(string dataRowString, object userData).");
- return false;
- }
- /// <summary>
- /// 解析数据表行。
- /// </summary>
- /// <param name="dataRowBytes">要解析的数据表行二进制流。</param>
- /// <param name="startIndex">数据表行二进制流的起始位置。</param>
- /// <param name="length">数据表行二进制流的长度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析数据表行成功。</returns>
- public virtual bool ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData)
- {
- Log.Warning("Not implemented ParseDataRow(byte[] dataRowBytes, int startIndex, int length, object userData).");
- return false;
- }
- }
- }
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