12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public sealed partial class DebuggerComponent : GameFrameworkComponent
- {
- private sealed class InputGyroscopeInformationWindow : ScrollableDebuggerWindowBase
- {
- protected override void OnDrawScrollableWindow()
- {
- GUILayout.Label("<b>Input Gyroscope Information</b>");
- GUILayout.BeginVertical("box");
- {
- GUILayout.BeginHorizontal();
- {
- if (GUILayout.Button("Enable", GUILayout.Height(30f)))
- {
- Input.gyro.enabled = true;
- }
- if (GUILayout.Button("Disable", GUILayout.Height(30f)))
- {
- Input.gyro.enabled = false;
- }
- }
- GUILayout.EndHorizontal();
- DrawItem("Enabled", Input.gyro.enabled.ToString());
- if (Input.gyro.enabled)
- {
- DrawItem("Update Interval", Input.gyro.updateInterval.ToString());
- DrawItem("Attitude", Input.gyro.attitude.eulerAngles.ToString());
- DrawItem("Gravity", Input.gyro.gravity.ToString());
- DrawItem("Rotation Rate", Input.gyro.rotationRate.ToString());
- DrawItem("Rotation Rate Unbiased", Input.gyro.rotationRateUnbiased.ToString());
- DrawItem("User Acceleration", Input.gyro.userAcceleration.ToString());
- }
- }
- GUILayout.EndVertical();
- }
- }
- }
- }
|