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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System.IO;
- using System.Text;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 内置版本资源列表序列化器。
- /// </summary>
- public static partial class BuiltinVersionListSerializer
- {
- /// <summary>
- /// 尝试从可更新模式版本资源列表(版本 0)获取指定键的值回调函数。
- /// </summary>
- /// <param name="stream">指定流。</param>
- /// <param name="key">指定键。</param>
- /// <param name="value">指定键的值。</param>
- /// <returns>从可更新模式版本资源列表(版本 0)获取指定键的值是否成功。</returns>
- public static bool UpdatableVersionListTryGetValueCallback_V0(Stream stream, string key, out object value)
- {
- value = null;
- if (key != "InternalResourceVersion")
- {
- return false;
- }
- using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
- {
- binaryReader.BaseStream.Position += CachedHashBytesLength;
- byte stringLength = binaryReader.ReadByte();
- binaryReader.BaseStream.Position += stringLength;
- value = binaryReader.ReadInt32();
- }
- return true;
- }
- /// <summary>
- /// 尝试从可更新模式版本资源列表(版本 1 或版本 2)获取指定键的值回调函数。
- /// </summary>
- /// <param name="stream">指定流。</param>
- /// <param name="key">指定键。</param>
- /// <param name="value">指定键的值。</param>
- /// <returns>从可更新模式版本资源列表(版本 1 或版本 2)获取指定键的值是否成功。</returns>
- public static bool UpdatableVersionListTryGetValueCallback_V1_V2(Stream stream, string key, out object value)
- {
- value = null;
- if (key != "InternalResourceVersion")
- {
- return false;
- }
- using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
- {
- binaryReader.BaseStream.Position += CachedHashBytesLength;
- byte stringLength = binaryReader.ReadByte();
- binaryReader.BaseStream.Position += stringLength;
- value = binaryReader.Read7BitEncodedInt32();
- }
- return true;
- }
- }
- }
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