DefaultLoadResourceAgentHelper.cs 29 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.FileSystem;
  9. using GameFramework.Resource;
  10. using System;
  11. using UnityEngine;
  12. #if UNITY_5_4_OR_NEWER
  13. using UnityEngine.Networking;
  14. #endif
  15. using UnityEngine.SceneManagement;
  16. using Utility = GameFramework.Utility;
  17. namespace UnityGameFramework.Runtime
  18. {
  19. /// <summary>
  20. /// 默认加载资源代理辅助器。
  21. /// </summary>
  22. public class DefaultLoadResourceAgentHelper : LoadResourceAgentHelperBase, IDisposable
  23. {
  24. private string m_FileFullPath = null;
  25. private string m_FileName = null;
  26. private string m_BytesFullPath = null;
  27. private string m_AssetName = null;
  28. private float m_LastProgress = 0f;
  29. private bool m_Disposed = false;
  30. #if UNITY_5_4_OR_NEWER
  31. private UnityWebRequest m_UnityWebRequest = null;
  32. #else
  33. private WWW m_WWW = null;
  34. #endif
  35. private AssetBundleCreateRequest m_FileAssetBundleCreateRequest = null;
  36. private AssetBundleCreateRequest m_BytesAssetBundleCreateRequest = null;
  37. private AssetBundleRequest m_AssetBundleRequest = null;
  38. private AsyncOperation m_AsyncOperation = null;
  39. private EventHandler<LoadResourceAgentHelperUpdateEventArgs> m_LoadResourceAgentHelperUpdateEventHandler = null;
  40. private EventHandler<LoadResourceAgentHelperReadFileCompleteEventArgs> m_LoadResourceAgentHelperReadFileCompleteEventHandler = null;
  41. private EventHandler<LoadResourceAgentHelperReadBytesCompleteEventArgs> m_LoadResourceAgentHelperReadBytesCompleteEventHandler = null;
  42. private EventHandler<LoadResourceAgentHelperParseBytesCompleteEventArgs> m_LoadResourceAgentHelperParseBytesCompleteEventHandler = null;
  43. private EventHandler<LoadResourceAgentHelperLoadCompleteEventArgs> m_LoadResourceAgentHelperLoadCompleteEventHandler = null;
  44. private EventHandler<LoadResourceAgentHelperErrorEventArgs> m_LoadResourceAgentHelperErrorEventHandler = null;
  45. /// <summary>
  46. /// 加载资源代理辅助器异步加载资源更新事件。
  47. /// </summary>
  48. public override event EventHandler<LoadResourceAgentHelperUpdateEventArgs> LoadResourceAgentHelperUpdate
  49. {
  50. add
  51. {
  52. m_LoadResourceAgentHelperUpdateEventHandler += value;
  53. }
  54. remove
  55. {
  56. m_LoadResourceAgentHelperUpdateEventHandler -= value;
  57. }
  58. }
  59. /// <summary>
  60. /// 加载资源代理辅助器异步读取资源文件完成事件。
  61. /// </summary>
  62. public override event EventHandler<LoadResourceAgentHelperReadFileCompleteEventArgs> LoadResourceAgentHelperReadFileComplete
  63. {
  64. add
  65. {
  66. m_LoadResourceAgentHelperReadFileCompleteEventHandler += value;
  67. }
  68. remove
  69. {
  70. m_LoadResourceAgentHelperReadFileCompleteEventHandler -= value;
  71. }
  72. }
  73. /// <summary>
  74. /// 加载资源代理辅助器异步读取资源二进制流完成事件。
  75. /// </summary>
  76. public override event EventHandler<LoadResourceAgentHelperReadBytesCompleteEventArgs> LoadResourceAgentHelperReadBytesComplete
  77. {
  78. add
  79. {
  80. m_LoadResourceAgentHelperReadBytesCompleteEventHandler += value;
  81. }
  82. remove
  83. {
  84. m_LoadResourceAgentHelperReadBytesCompleteEventHandler -= value;
  85. }
  86. }
  87. /// <summary>
  88. /// 加载资源代理辅助器异步将资源二进制流转换为加载对象完成事件。
  89. /// </summary>
  90. public override event EventHandler<LoadResourceAgentHelperParseBytesCompleteEventArgs> LoadResourceAgentHelperParseBytesComplete
  91. {
  92. add
  93. {
  94. m_LoadResourceAgentHelperParseBytesCompleteEventHandler += value;
  95. }
  96. remove
  97. {
  98. m_LoadResourceAgentHelperParseBytesCompleteEventHandler -= value;
  99. }
  100. }
  101. /// <summary>
  102. /// 加载资源代理辅助器异步加载资源完成事件。
  103. /// </summary>
  104. public override event EventHandler<LoadResourceAgentHelperLoadCompleteEventArgs> LoadResourceAgentHelperLoadComplete
  105. {
  106. add
  107. {
  108. m_LoadResourceAgentHelperLoadCompleteEventHandler += value;
  109. }
  110. remove
  111. {
  112. m_LoadResourceAgentHelperLoadCompleteEventHandler -= value;
  113. }
  114. }
  115. /// <summary>
  116. /// 加载资源代理辅助器错误事件。
  117. /// </summary>
  118. public override event EventHandler<LoadResourceAgentHelperErrorEventArgs> LoadResourceAgentHelperError
  119. {
  120. add
  121. {
  122. m_LoadResourceAgentHelperErrorEventHandler += value;
  123. }
  124. remove
  125. {
  126. m_LoadResourceAgentHelperErrorEventHandler -= value;
  127. }
  128. }
  129. /// <summary>
  130. /// 通过加载资源代理辅助器开始异步读取资源文件。
  131. /// </summary>
  132. /// <param name="fullPath">要加载资源的完整路径名。</param>
  133. public override void ReadFile(string fullPath)
  134. {
  135. if (m_LoadResourceAgentHelperReadFileCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
  136. {
  137. Log.Fatal("Load resource agent helper handler is invalid.");
  138. return;
  139. }
  140. m_FileFullPath = fullPath;
  141. m_FileAssetBundleCreateRequest = AssetBundle.LoadFromFileAsync(fullPath);
  142. }
  143. /// <summary>
  144. /// 通过加载资源代理辅助器开始异步读取资源文件。
  145. /// </summary>
  146. /// <param name="fileSystem">要加载资源的文件系统。</param>
  147. /// <param name="name">要加载资源的名称。</param>
  148. public override void ReadFile(IFileSystem fileSystem, string name)
  149. {
  150. #if UNITY_5_3_5 || UNITY_5_3_6 || UNITY_5_3_7 || UNITY_5_3_8 || UNITY_5_4_OR_NEWER
  151. if (m_LoadResourceAgentHelperReadFileCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
  152. {
  153. Log.Fatal("Load resource agent helper handler is invalid.");
  154. return;
  155. }
  156. FileInfo fileInfo = fileSystem.GetFileInfo(name);
  157. m_FileFullPath = fileSystem.FullPath;
  158. m_FileName = name;
  159. m_FileAssetBundleCreateRequest = AssetBundle.LoadFromFileAsync(fileSystem.FullPath, 0u, (ulong)fileInfo.Offset);
  160. #else
  161. Log.Fatal("Load from file async with offset is not supported, use Unity 5.3.5f1 or above.");
  162. #endif
  163. }
  164. /// <summary>
  165. /// 通过加载资源代理辅助器开始异步读取资源二进制流。
  166. /// </summary>
  167. /// <param name="fullPath">要加载资源的完整路径名。</param>
  168. public override void ReadBytes(string fullPath)
  169. {
  170. if (m_LoadResourceAgentHelperReadBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
  171. {
  172. Log.Fatal("Load resource agent helper handler is invalid.");
  173. return;
  174. }
  175. m_BytesFullPath = fullPath;
  176. #if UNITY_5_4_OR_NEWER
  177. m_UnityWebRequest = UnityWebRequest.Get(Utility.Path.GetRemotePath(fullPath));
  178. #if UNITY_2017_2_OR_NEWER
  179. m_UnityWebRequest.SendWebRequest();
  180. #else
  181. m_UnityWebRequest.Send();
  182. #endif
  183. #else
  184. m_WWW = new WWW(Utility.Path.GetRemotePath(fullPath));
  185. #endif
  186. }
  187. /// <summary>
  188. /// 通过加载资源代理辅助器开始异步读取资源二进制流。
  189. /// </summary>
  190. /// <param name="fileSystem">要加载资源的文件系统。</param>
  191. /// <param name="name">要加载资源的名称。</param>
  192. public override void ReadBytes(IFileSystem fileSystem, string name)
  193. {
  194. if (m_LoadResourceAgentHelperReadBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
  195. {
  196. Log.Fatal("Load resource agent helper handler is invalid.");
  197. return;
  198. }
  199. byte[] bytes = fileSystem.ReadFile(name);
  200. LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(bytes);
  201. m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
  202. ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
  203. }
  204. /// <summary>
  205. /// 通过加载资源代理辅助器开始异步将资源二进制流转换为加载对象。
  206. /// </summary>
  207. /// <param name="bytes">要加载资源的二进制流。</param>
  208. public override void ParseBytes(byte[] bytes)
  209. {
  210. if (m_LoadResourceAgentHelperParseBytesCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
  211. {
  212. Log.Fatal("Load resource agent helper handler is invalid.");
  213. return;
  214. }
  215. m_BytesAssetBundleCreateRequest = AssetBundle.LoadFromMemoryAsync(bytes);
  216. }
  217. /// <summary>
  218. /// 通过加载资源代理辅助器开始异步加载资源。
  219. /// </summary>
  220. /// <param name="resource">资源。</param>
  221. /// <param name="assetName">要加载的资源名称。</param>
  222. /// <param name="assetType">要加载资源的类型。</param>
  223. /// <param name="isScene">要加载的资源是否是场景。</param>
  224. public override void LoadAsset(object resource, string assetName, Type assetType, bool isScene)
  225. {
  226. if (m_LoadResourceAgentHelperLoadCompleteEventHandler == null || m_LoadResourceAgentHelperUpdateEventHandler == null || m_LoadResourceAgentHelperErrorEventHandler == null)
  227. {
  228. Log.Fatal("Load resource agent helper handler is invalid.");
  229. return;
  230. }
  231. AssetBundle assetBundle = resource as AssetBundle;
  232. if (assetBundle == null)
  233. {
  234. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.TypeError, "Can not load asset bundle from loaded resource which is not an asset bundle.");
  235. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  236. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  237. return;
  238. }
  239. if (string.IsNullOrEmpty(assetName))
  240. {
  241. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, "Can not load asset from asset bundle which child name is invalid.");
  242. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  243. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  244. return;
  245. }
  246. m_AssetName = assetName;
  247. if (isScene)
  248. {
  249. int sceneNamePositionStart = assetName.LastIndexOf('/');
  250. int sceneNamePositionEnd = assetName.LastIndexOf('.');
  251. if (sceneNamePositionStart <= 0 || sceneNamePositionEnd <= 0 || sceneNamePositionStart > sceneNamePositionEnd)
  252. {
  253. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Scene name '{0}' is invalid.", assetName));
  254. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  255. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  256. return;
  257. }
  258. string sceneName = assetName.Substring(sceneNamePositionStart + 1, sceneNamePositionEnd - sceneNamePositionStart - 1);
  259. m_AsyncOperation = SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);
  260. }
  261. else
  262. {
  263. if (assetType != null)
  264. {
  265. m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName, assetType);
  266. }
  267. else
  268. {
  269. m_AssetBundleRequest = assetBundle.LoadAssetAsync(assetName);
  270. }
  271. }
  272. }
  273. /// <summary>
  274. /// 重置加载资源代理辅助器。
  275. /// </summary>
  276. public override void Reset()
  277. {
  278. m_FileFullPath = null;
  279. m_FileName = null;
  280. m_BytesFullPath = null;
  281. m_AssetName = null;
  282. m_LastProgress = 0f;
  283. #if UNITY_5_4_OR_NEWER
  284. if (m_UnityWebRequest != null)
  285. {
  286. m_UnityWebRequest.Dispose();
  287. m_UnityWebRequest = null;
  288. }
  289. #else
  290. if (m_WWW != null)
  291. {
  292. m_WWW.Dispose();
  293. m_WWW = null;
  294. }
  295. #endif
  296. m_FileAssetBundleCreateRequest = null;
  297. m_BytesAssetBundleCreateRequest = null;
  298. m_AssetBundleRequest = null;
  299. m_AsyncOperation = null;
  300. }
  301. /// <summary>
  302. /// 释放资源。
  303. /// </summary>
  304. public void Dispose()
  305. {
  306. Dispose(true);
  307. GC.SuppressFinalize(this);
  308. }
  309. /// <summary>
  310. /// 释放资源。
  311. /// </summary>
  312. /// <param name="disposing">释放资源标记。</param>
  313. protected virtual void Dispose(bool disposing)
  314. {
  315. if (m_Disposed)
  316. {
  317. return;
  318. }
  319. if (disposing)
  320. {
  321. #if UNITY_5_4_OR_NEWER
  322. if (m_UnityWebRequest != null)
  323. {
  324. m_UnityWebRequest.Dispose();
  325. m_UnityWebRequest = null;
  326. }
  327. #else
  328. if (m_WWW != null)
  329. {
  330. m_WWW.Dispose();
  331. m_WWW = null;
  332. }
  333. #endif
  334. }
  335. m_Disposed = true;
  336. }
  337. private void Update()
  338. {
  339. #if UNITY_5_4_OR_NEWER
  340. UpdateUnityWebRequest();
  341. #else
  342. UpdateWWW();
  343. #endif
  344. UpdateFileAssetBundleCreateRequest();
  345. UpdateBytesAssetBundleCreateRequest();
  346. UpdateAssetBundleRequest();
  347. UpdateAsyncOperation();
  348. }
  349. #if UNITY_5_4_OR_NEWER
  350. private void UpdateUnityWebRequest()
  351. {
  352. if (m_UnityWebRequest != null)
  353. {
  354. if (m_UnityWebRequest.isDone)
  355. {
  356. if (string.IsNullOrEmpty(m_UnityWebRequest.error))
  357. {
  358. LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(m_UnityWebRequest.downloadHandler.data);
  359. m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
  360. ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
  361. m_UnityWebRequest.Dispose();
  362. m_UnityWebRequest = null;
  363. m_BytesFullPath = null;
  364. m_LastProgress = 0f;
  365. }
  366. else
  367. {
  368. bool isError = false;
  369. #if UNITY_2020_2_OR_NEWER
  370. isError = m_UnityWebRequest.result != UnityWebRequest.Result.Success;
  371. #elif UNITY_2017_1_OR_NEWER
  372. isError = m_UnityWebRequest.isNetworkError || m_UnityWebRequest.isHttpError;
  373. #else
  374. isError = m_UnityWebRequest.isError;
  375. #endif
  376. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle '{0}' with error message '{1}'.", m_BytesFullPath, isError ? m_UnityWebRequest.error : null));
  377. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  378. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  379. }
  380. }
  381. else if (m_UnityWebRequest.downloadProgress != m_LastProgress)
  382. {
  383. m_LastProgress = m_UnityWebRequest.downloadProgress;
  384. LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.ReadResource, m_UnityWebRequest.downloadProgress);
  385. m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
  386. ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
  387. }
  388. }
  389. }
  390. #else
  391. private void UpdateWWW()
  392. {
  393. if (m_WWW != null)
  394. {
  395. if (m_WWW.isDone)
  396. {
  397. if (string.IsNullOrEmpty(m_WWW.error))
  398. {
  399. LoadResourceAgentHelperReadBytesCompleteEventArgs loadResourceAgentHelperReadBytesCompleteEventArgs = LoadResourceAgentHelperReadBytesCompleteEventArgs.Create(m_WWW.bytes);
  400. m_LoadResourceAgentHelperReadBytesCompleteEventHandler(this, loadResourceAgentHelperReadBytesCompleteEventArgs);
  401. ReferencePool.Release(loadResourceAgentHelperReadBytesCompleteEventArgs);
  402. m_WWW.Dispose();
  403. m_WWW = null;
  404. m_BytesFullPath = null;
  405. m_LastProgress = 0f;
  406. }
  407. else
  408. {
  409. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle '{0}' with error message '{1}'.", m_BytesFullPath, m_WWW.error));
  410. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  411. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  412. }
  413. }
  414. else if (m_WWW.progress != m_LastProgress)
  415. {
  416. m_LastProgress = m_WWW.progress;
  417. LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.ReadResource, m_WWW.progress);
  418. m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
  419. ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
  420. }
  421. }
  422. }
  423. #endif
  424. private void UpdateFileAssetBundleCreateRequest()
  425. {
  426. if (m_FileAssetBundleCreateRequest != null)
  427. {
  428. if (m_FileAssetBundleCreateRequest.isDone)
  429. {
  430. AssetBundle assetBundle = m_FileAssetBundleCreateRequest.assetBundle;
  431. if (assetBundle != null)
  432. {
  433. AssetBundleCreateRequest oldFileAssetBundleCreateRequest = m_FileAssetBundleCreateRequest;
  434. LoadResourceAgentHelperReadFileCompleteEventArgs loadResourceAgentHelperReadFileCompleteEventArgs = LoadResourceAgentHelperReadFileCompleteEventArgs.Create(assetBundle);
  435. m_LoadResourceAgentHelperReadFileCompleteEventHandler(this, loadResourceAgentHelperReadFileCompleteEventArgs);
  436. ReferencePool.Release(loadResourceAgentHelperReadFileCompleteEventArgs);
  437. if (m_FileAssetBundleCreateRequest == oldFileAssetBundleCreateRequest)
  438. {
  439. m_FileAssetBundleCreateRequest = null;
  440. m_LastProgress = 0f;
  441. }
  442. }
  443. else
  444. {
  445. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, Utility.Text.Format("Can not load asset bundle from file '{0}' which is not a valid asset bundle.", m_FileName == null ? m_FileFullPath : Utility.Text.Format("{0} | {1}", m_FileFullPath, m_FileName)));
  446. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  447. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  448. }
  449. }
  450. else if (m_FileAssetBundleCreateRequest.progress != m_LastProgress)
  451. {
  452. m_LastProgress = m_FileAssetBundleCreateRequest.progress;
  453. LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_FileAssetBundleCreateRequest.progress);
  454. m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
  455. ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
  456. }
  457. }
  458. }
  459. private void UpdateBytesAssetBundleCreateRequest()
  460. {
  461. if (m_BytesAssetBundleCreateRequest != null)
  462. {
  463. if (m_BytesAssetBundleCreateRequest.isDone)
  464. {
  465. AssetBundle assetBundle = m_BytesAssetBundleCreateRequest.assetBundle;
  466. if (assetBundle != null)
  467. {
  468. AssetBundleCreateRequest oldBytesAssetBundleCreateRequest = m_BytesAssetBundleCreateRequest;
  469. LoadResourceAgentHelperParseBytesCompleteEventArgs loadResourceAgentHelperParseBytesCompleteEventArgs = LoadResourceAgentHelperParseBytesCompleteEventArgs.Create(assetBundle);
  470. m_LoadResourceAgentHelperParseBytesCompleteEventHandler(this, loadResourceAgentHelperParseBytesCompleteEventArgs);
  471. ReferencePool.Release(loadResourceAgentHelperParseBytesCompleteEventArgs);
  472. if (m_BytesAssetBundleCreateRequest == oldBytesAssetBundleCreateRequest)
  473. {
  474. m_BytesAssetBundleCreateRequest = null;
  475. m_LastProgress = 0f;
  476. }
  477. }
  478. else
  479. {
  480. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.NotExist, "Can not load asset bundle from memory which is not a valid asset bundle.");
  481. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  482. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  483. }
  484. }
  485. else if (m_BytesAssetBundleCreateRequest.progress != m_LastProgress)
  486. {
  487. m_LastProgress = m_BytesAssetBundleCreateRequest.progress;
  488. LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadResource, m_BytesAssetBundleCreateRequest.progress);
  489. m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
  490. ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
  491. }
  492. }
  493. }
  494. private void UpdateAssetBundleRequest()
  495. {
  496. if (m_AssetBundleRequest != null)
  497. {
  498. if (m_AssetBundleRequest.isDone)
  499. {
  500. if (m_AssetBundleRequest.asset != null)
  501. {
  502. LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(m_AssetBundleRequest.asset);
  503. m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs);
  504. ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs);
  505. m_AssetName = null;
  506. m_LastProgress = 0f;
  507. m_AssetBundleRequest = null;
  508. }
  509. else
  510. {
  511. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load asset '{0}' from asset bundle which is not exist.", m_AssetName));
  512. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  513. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  514. }
  515. }
  516. else if (m_AssetBundleRequest.progress != m_LastProgress)
  517. {
  518. m_LastProgress = m_AssetBundleRequest.progress;
  519. LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadAsset, m_AssetBundleRequest.progress);
  520. m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
  521. ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
  522. }
  523. }
  524. }
  525. private void UpdateAsyncOperation()
  526. {
  527. if (m_AsyncOperation != null)
  528. {
  529. if (m_AsyncOperation.isDone)
  530. {
  531. if (m_AsyncOperation.allowSceneActivation)
  532. {
  533. SceneAsset sceneAsset = new SceneAsset();
  534. LoadResourceAgentHelperLoadCompleteEventArgs loadResourceAgentHelperLoadCompleteEventArgs = LoadResourceAgentHelperLoadCompleteEventArgs.Create(sceneAsset);
  535. m_LoadResourceAgentHelperLoadCompleteEventHandler(this, loadResourceAgentHelperLoadCompleteEventArgs);
  536. ReferencePool.Release(loadResourceAgentHelperLoadCompleteEventArgs);
  537. m_AssetName = null;
  538. m_LastProgress = 0f;
  539. m_AsyncOperation = null;
  540. }
  541. else
  542. {
  543. LoadResourceAgentHelperErrorEventArgs loadResourceAgentHelperErrorEventArgs = LoadResourceAgentHelperErrorEventArgs.Create(LoadResourceStatus.AssetError, Utility.Text.Format("Can not load scene asset '{0}' from asset bundle.", m_AssetName));
  544. m_LoadResourceAgentHelperErrorEventHandler(this, loadResourceAgentHelperErrorEventArgs);
  545. ReferencePool.Release(loadResourceAgentHelperErrorEventArgs);
  546. }
  547. }
  548. else if (m_AsyncOperation.progress != m_LastProgress)
  549. {
  550. m_LastProgress = m_AsyncOperation.progress;
  551. LoadResourceAgentHelperUpdateEventArgs loadResourceAgentHelperUpdateEventArgs = LoadResourceAgentHelperUpdateEventArgs.Create(LoadResourceProgress.LoadScene, m_AsyncOperation.progress);
  552. m_LoadResourceAgentHelperUpdateEventHandler(this, loadResourceAgentHelperUpdateEventArgs);
  553. ReferencePool.Release(loadResourceAgentHelperUpdateEventArgs);
  554. }
  555. }
  556. }
  557. }
  558. }