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- using UnityEngine;
- using UnityEditor;
- using System.IO;
- namespace litefeel
- {
- public class BFMenuTool
- {
- [MenuItem("Assets/Bitmap Font/Rebuild Bitmap Font", true)]
- public static bool CheckRebuildFont()
- {
- if (EditorApplication.isPlaying) return false;
- TextAsset selected = Selection.activeObject as TextAsset;
- if (selected == null) return false;
- return BFImporter.IsFnt(AssetDatabase.GetAssetPath(selected));
- }
- [MenuItem("Assets/Bitmap Font/Rebuild Bitmap Font")]
- public static void RebuildFont()
- {
- TextAsset selected = Selection.activeObject as TextAsset;
- BFImporter.DoImportBitmapFont(AssetDatabase.GetAssetPath(selected));
- }
- [MenuItem("Assets/Bitmap Font/Rebuild All Bitmap Font", true)]
- public static bool CheckRebuildAllFont()
- {
- return !EditorApplication.isPlaying;
- }
- [MenuItem("Assets/Bitmap Font/Rebuild All Bitmap Font")]
- public static void RebuildAllFont()
- {
- string dataPath = Application.dataPath;
- int startPos = dataPath.Length - "Assets".Length;
- string[] files = Directory.GetFiles(Application.dataPath, "*.fnt", SearchOption.AllDirectories);
- for (int i = 0; i < files.Length; i++)
- {
- BFImporter.DoImportBitmapFont(files[i].Substring(startPos));
- }
- }
- }
- }
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