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- using System;
- /// <summary>
- /// 消息枚举定义
- /// </summary>
- public enum eCmd
- {
- Idle, //待机
- Move,
- MoveTo,
- RushMoveTo,
- Turn,
- Attacked,
- AttackedEff,
- Die, //死亡
- CreateBullet,
- CreateBullets,
- CreateMonsters,
- MonSpawnStart,
- MonSpawnEnd,
- Buff,
- DeBuff,
- LevelUp, //升级
- Rush, //急促移动
- RushAttack, //急冲攻击
- Rebirth, //重生
- Attack, //普通攻击
- DashAttack, //冲撞攻击
- PowerSlash, //猛砍
- FreezeSlash, //
- NearAttack, //近战攻击
- ShootAttack, //远程攻击
- DropBulletAttack,
- PoisonBall, //
- WhirlWind, //旋风斩
- WhirlWindMove,
- ElectricWind,
- ElectricWindMove,
- ShockWave, //电波流
- ShadowDance, //影舞
- FatalCircle, //夺命圈
- //待补充
- //Archer Skill
- MultiShot,
- ArrowShower,
- ArrowShowerTurn,
- ExitShot,
- LeopardTech,
- //Assassin Skill
- RotationAttack,
- JumpBreaker,
- BlinkStab,
- //MillionStab,
- //HelmBreaker,
- //SwordStinger,
- //SwordDrive,
- //Wizard Skill
- Meteorites_Rain,
- Spirit_Bomb,
- Ice_Wall,
- Thunder_Bolt,
- //主城动作,移动,静止
- MTIdle,
- MTMove,
- //沙漠Boss技能
- SandStorm,
- MultiPunch,
- }
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