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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace YLBattle
- {
- /// <summary>
- /// 战场配置常量
- /// </summary>
- public class BattleConst
- {
- /// <summary>
- /// 战斗连击特效(指头)显示间隔时间(秒)
- /// </summary>
- public const float BattleLianjiSpanTime = 0.3f;
- /// <summary>
- /// 战斗连击计数(重置)间隔时间 (毫秒)
- /// </summary>
- public const int BattleLianjiCountTime = 2000;
- /// <summary>
- /// 角色暴击倍数
- /// </summary>
- public const int BattleCriticalDamageRate = 2;
- /// <summary>
- /// 技能分段伤害及提示间隔时间
- /// </summary>
- public const float BattleSectionSkillSpanTime = 200;
- #region 出场部分时间设置
- /// <summary>
- /// 子弹飞行速度(单位时间秒,帧率下的速度)
- /// </summary>
- public const float BattleBulletSpeed = 3.0f;
- /// <summary>
- /// 红队(怪)出场间隔时间(毫秒)
- /// </summary>
- public const int BattleMonsterArrivalSpanTime = 500;
- /// <summary>
- /// 角色出场总时间
- /// </summary>
- public const int BattleFighterArrivalTime = 1500;
- /// <summary>
- /// UI出现总时间
- /// </summary>
- public const int BattleUIAppearTime = 1200;
- /// <summary>
- /// 战前准备时间
- /// 战前“开战”动画加载
- /// </summary>
- public const int BattleFighterPrewarTime = 1700;
- /// <summary>
- /// 战斗进入UI波次特效显示时间
- /// </summary>
- public const int BattleLevelEffectTime = 1500;
- #endregion
- /// <summary>
- /// 队长技能提示时间
- /// </summary>
- public const int BattleLeaderTipTime = 1100;
- /// <summary>
- /// boss出场时间
- /// </summary>
- public const int BattleBossArrivalTime = 1050;
- /// <summary>
- /// boss介绍界面最长时间
- /// </summary>
- public const int BattleBossDescriptionTime = 10000;
- /// <summary>
- /// 底层逻辑到顶层UI的默认延迟
- /// </summary>
- public const int LogicToUILogicDelayTime = 500;
- /// <summary>
- /// 角色攻击动画时间
- /// </summary>
- public static int FighterAttackAniTime = 800;
- /// <summary>
- /// 角色被攻击时间(转盘需要转到指定位置)
- /// </summary>
- public const int FighterHitTime = 500;
- /// <summary>
- /// 尸体消亡时间, 单位毫秒
- /// </summary>
- public const int BattleCorpseDisapperTime = 1000;
- /// <summary>
- /// 己方最大占位数
- /// </summary>
- public const int BattleBlueSeatMax = 5;
- }
- }
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