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- namespace YLBattle
- {
- /// <summary>
- /// 战斗进行状态
- /// </summary>
- public enum EBattleStaus
- {
- /// <summary>
- /// 非法,默认值,空的
- /// </summary>
- EBATTLE_STATUS_NONE,
- /// <summary>
- /// 准备
- /// </summary>
- EBATTLE_STATUS_READY,
- /// <summary>
- /// 进场
- /// </summary>
- EBATTLE_STATUS_ARRIVAL,
- /// <summary>
- /// 战前
- /// </summary>
- EBATTLE_STATUS_PREWAR,
- /// <summary>
- /// 战斗中
- /// </summary>
- EBATTLE_STATUS_FIGHTING,
- /// <summary>
- /// 离场
- /// </summary>
- EBATTLE_STATUS_LEAVE,
- /// <summary>
- /// 失败
- /// </summary>
- EBATTLE_STATUS_FAILED,
- /// <summary>
- /// 胜利
- /// </summary>
- EBATTLE_STATUS_VICTORY,
- /// <summary>
- /// 超时
- /// </summary>
- EBATTLE_STATUS_TIMEOUT,
- /// <summary>
- ///暴击警告
- /// </summary>
- EBATTLE_STATUS_WARNING,
- /// <summary>
- ///BOSS出场
- /// </summary>
- EBATTLE_STATUS_BOSS,
- /// <summary>
- ///必杀警告
- /// </summary>
- EBATTLE_STATUS_CRITICAL,
- /// <summary>
- ///BOSS技能释放
- /// </summary>
- EBATTLE_STATUS_BOSSSKILL,
- /// <summary>
- ///技能提示
- /// </summary>
- EBATTLE_STATUS_SKILL,
- /// <summary>
- /// 结束
- /// </summary>
- EBATTLE_STATUS_STOP,
- }
- /// <summary>
- /// 调度状态
- /// </summary>
- public enum EBattleUpdateStatus
- {
- None,
- /// <summary>
- /// 默认状态
- /// </summary>
- DoNothing,
- /// <summary>
- /// 等待状态
- /// </summary>
- Waiting,
- /// <summary>
- /// 继续调度
- /// </summary>
- Continue,
- /// <summary>
- /// 调度完成
- /// </summary>
- Complete,
- /// <summary>
- /// 调度停止
- /// </summary>
- Stop,
- }
- }
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