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- using UnityEngine;
- using System.Collections;
- namespace YLBattle
- {
- /// <summary>
- ///
- /// </summary>
- public partial class BattleField : IBattleInnerOper
- {
- /// <summary>
- /// 变更当前战场子策略
- /// </summary>
- /// <param name="status">变更目标状态</param>
- /// <param name="param">附加参数</param>
- public void ChangeSubPolicy(EBattleStaus status, object param)
- {
- this.ChangeFieldSubPolicy(status, param);
- }
- /// <summary>
- /// 获取当前子策略
- /// </summary>
- /// <returns>策略类型</returns>
- public EBattleStaus GetSubPolicy()
- {
- if (null == this.mSubPolicy)
- {
- return EBattleStaus.EBATTLE_STATUS_NONE;
- }
- return this.mSubPolicy.Type();
- }
- /// <summary>
- /// 标记战斗已经结束
- /// </summary>
- public void MarkBattleFinish()
- {
- this.isBattleFinish = true;
- }
- /// <summary>
- /// 检测战斗是否结束
- /// </summary>
- /// <returns>true已结束, false未结束</returns>
- public bool IsBattleFinish()
- {
- return this.isBattleFinish;
- }
- }
- }
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