BattleFieldOper.cs 1.3 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace YLBattle
  4. {
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public partial class BattleField : IBattleInnerOper
  9. {
  10. /// <summary>
  11. /// 变更当前战场子策略
  12. /// </summary>
  13. /// <param name="status">变更目标状态</param>
  14. /// <param name="param">附加参数</param>
  15. public void ChangeSubPolicy(EBattleStaus status, object param)
  16. {
  17. this.ChangeFieldSubPolicy(status, param);
  18. }
  19. /// <summary>
  20. /// 获取当前子策略
  21. /// </summary>
  22. /// <returns>策略类型</returns>
  23. public EBattleStaus GetSubPolicy()
  24. {
  25. if (null == this.mSubPolicy)
  26. {
  27. return EBattleStaus.EBATTLE_STATUS_NONE;
  28. }
  29. return this.mSubPolicy.Type();
  30. }
  31. /// <summary>
  32. /// 标记战斗已经结束
  33. /// </summary>
  34. public void MarkBattleFinish()
  35. {
  36. this.isBattleFinish = true;
  37. }
  38. /// <summary>
  39. /// 检测战斗是否结束
  40. /// </summary>
  41. /// <returns>true已结束, false未结束</returns>
  42. public bool IsBattleFinish()
  43. {
  44. return this.isBattleFinish;
  45. }
  46. }
  47. }