FightingDefine.cs 1.1 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. namespace YLBattle
  4. {
  5. /// <summary>
  6. /// 地图状态
  7. /// </summary>
  8. public enum EMapState
  9. {
  10. /// <summary>
  11. ///
  12. /// </summary>
  13. NONE = 0,
  14. /// <summary>
  15. ///
  16. /// </summary>
  17. Loading = 1,
  18. /// <summary>
  19. ///
  20. /// </summary>
  21. Idle = 2,
  22. /// <summary>
  23. ///
  24. /// </summary>
  25. Arrival = 3,
  26. /// <summary>
  27. ///
  28. /// </summary>
  29. Rotate = 4,
  30. /// <summary>
  31. ///
  32. /// </summary>
  33. Move = 5,
  34. /// <summary>
  35. ///
  36. /// </summary>
  37. Drag = 6,
  38. /// <summary>
  39. ///
  40. /// </summary>
  41. Over = 7,
  42. /// <summary>
  43. ///
  44. /// </summary>
  45. Ready = 8,
  46. /// <summary>
  47. ///
  48. /// </summary>
  49. Boss = 9,
  50. /// <summary>
  51. /// 敌人被攻击时,地图的配合动作
  52. /// </summary>
  53. BeHit = 10,
  54. /// <summary>
  55. /// pvp
  56. /// </summary>
  57. PVP = 11
  58. }
  59. }