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- using UnityEngine;
- using System.Collections;
- namespace YLBattle
- {
- /// <summary>
- /// 地图状态
- /// </summary>
- public enum EMapState
- {
- /// <summary>
- ///
- /// </summary>
- NONE = 0,
- /// <summary>
- ///
- /// </summary>
- Loading = 1,
- /// <summary>
- ///
- /// </summary>
- Idle = 2,
- /// <summary>
- ///
- /// </summary>
- Arrival = 3,
- /// <summary>
- ///
- /// </summary>
- Rotate = 4,
- /// <summary>
- ///
- /// </summary>
- Move = 5,
- /// <summary>
- ///
- /// </summary>
- Drag = 6,
- /// <summary>
- ///
- /// </summary>
- Over = 7,
- /// <summary>
- ///
- /// </summary>
- Ready = 8,
- /// <summary>
- ///
- /// </summary>
- Boss = 9,
- /// <summary>
- /// 敌人被攻击时,地图的配合动作
- /// </summary>
- BeHit = 10,
- /// <summary>
- /// pvp
- /// </summary>
- PVP = 11
- }
- }
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