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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace YLBattle
- {
- /// <summary>
- /// 场景资源
- /// </summary>
- public class BattleResources
- {
- /// <summary>
- /// 地图背景
- /// </summary>
- public static string SenceBg = string.Empty;
- /// <summary>
- /// 地图
- /// </summary>
- public static string SenceMap = string.Empty;
- /// <summary>
- /// 龙骨资源
- /// </summary>
- public static List<string> Dragons = new List<string>();
- /// <summary>
- /// 技能特效
- /// </summary>
- public static List<string> SkillEffects = new List<string>();
- }
- }
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