BattleResult.cs 4.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. namespace YLBattle
  6. {
  7. /// <summary>
  8. /// 战斗结果
  9. /// </summary>
  10. public class BattleResult : IBattleResult
  11. {
  12. /// <summary>
  13. /// 副本id
  14. /// </summary>
  15. public int carbonID = 0;
  16. /// <summary>
  17. /// 关卡id
  18. /// </summary>
  19. public int levelID = 0;
  20. /// <summary>
  21. /// 关卡难度
  22. /// </summary>
  23. public int diflv = 0;
  24. /// <summary>
  25. /// 战斗星级
  26. /// </summary>
  27. public int star = 0;
  28. /// <summary>
  29. /// 奖励英雄exp
  30. /// </summary>
  31. public int heroExp = 0;
  32. /// <summary>
  33. /// 奖励战队exp
  34. /// </summary>
  35. public int teamExp = 0;
  36. /// <summary>
  37. /// 掉落总金币数量
  38. /// </summary>
  39. public int prizeGold = 0;
  40. /// <summary>
  41. /// 掉落物品列表
  42. /// </summary>
  43. public List<int> prizeItem = null;
  44. /// <summary>
  45. /// 蓝队成员
  46. /// </summary>
  47. public List<IFighterAdapter> blueTeam = null;
  48. /// <summary>
  49. /// 红队成员
  50. /// </summary>
  51. public List<IFighterAdapter> redTeam = null;
  52. /// <summary>
  53. /// 必然掉落物品itemdesc列表
  54. /// </summary>
  55. public string mustDropItem = string.Empty;
  56. /// <summary>
  57. /// 无穷尽关卡模式, 战斗结束,玩家离开战斗时的状态
  58. /// 0 = 未通关 1= 通关
  59. /// </summary>
  60. public int mBattleForever_LeaveState;
  61. /// <summary>
  62. /// 获取本场战斗关卡id
  63. /// </summary>
  64. /// <returns>关卡id</returns>
  65. public int LevelID()
  66. {
  67. return this.levelID;
  68. }
  69. /// <summary>
  70. /// 获取本场战斗关卡id
  71. /// </summary>
  72. /// <returns>关卡id</returns>
  73. public int CarbonID()
  74. {
  75. return this.carbonID;
  76. }
  77. /// <summary>
  78. /// 获取本场战斗关卡id
  79. /// </summary>
  80. /// <returns>关卡id</returns>
  81. public int Diflv()
  82. {
  83. return this.diflv;
  84. }
  85. /// <summary>
  86. /// 战斗评价星级
  87. /// </summary>
  88. /// <returns>星级</returns>
  89. public int Star()
  90. {
  91. return this.star;
  92. }
  93. /// <summary>
  94. /// 获取奖励英雄经验值
  95. /// </summary>
  96. /// <returns>奖励英雄经验值</returns>
  97. public int PrizeHeroExp()
  98. {
  99. return this.heroExp;
  100. }
  101. /// <summary>
  102. /// 获取奖励队伍经验值
  103. /// </summary>
  104. /// <returns>队伍经验值</returns>
  105. public int PrizeTeamExp()
  106. {
  107. return this.teamExp;
  108. }
  109. /// <summary>
  110. /// 获取本场战斗奖励金币值
  111. /// </summary>
  112. /// <returns>金币数量</returns>
  113. public int PrizeGold()
  114. {
  115. return this.prizeGold;
  116. }
  117. /// <summary>
  118. /// 获取本场战斗奖励物品列表
  119. /// </summary>
  120. /// <returns>物品id列表</returns>
  121. public List<int> PrizeItem()
  122. {
  123. return this.prizeItem;
  124. }
  125. /// <summary>
  126. /// 获取战斗蓝队成员
  127. /// </summary>
  128. /// <returns>对象适配器列表</returns>
  129. public List<IFighterAdapter> BlueTeamFighter()
  130. {
  131. return this.blueTeam;
  132. }
  133. /// <summary>
  134. /// 获取战斗红队成员
  135. /// </summary>
  136. /// <returns>对象适配器列表</returns>
  137. public List<IFighterAdapter> RedTeamFighter()
  138. {
  139. return this.redTeam;
  140. }
  141. /// <summary>
  142. /// 获取通关必然掉落物品列表
  143. /// </summary>
  144. /// <returns>列表信息</returns>
  145. public string MustDopItem()
  146. {
  147. return this.mustDropItem;
  148. }
  149. /// <summary>
  150. /// 无穷尽关卡模式, 战斗结束,玩家离开战斗时的状态
  151. /// 0 = 未通关 1= 通关
  152. /// </summary>
  153. /// <returns></returns>
  154. public int BattleForever_leaveState()
  155. {
  156. return this.mBattleForever_LeaveState;
  157. }
  158. }
  159. }