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- using UnityEngine;
- using System.Collections;
- using System;
- namespace YLBattle
- {
- public class BattleSwitch
- {
- /// <summary>
- /// 战斗模式
- /// 0=剧情
- /// 1=无穷尽
- /// 2=PVP
- /// 3=Test
- /// 4=Guide
- /// </summary>
- public static BattleMode battleMode = BattleMode.Story;
- /// <summary>
- /// 是否开启必杀(功能未开启)
- /// </summary>
- public static bool isOpenCritical = false;
- /// <summary>
- /// 是否打开连击
- /// </summary>
- public static bool isOpenCOMBO = true;
- /// <summary>
- /// 是否打开技能
- /// </summary>
- public static bool IsOpenEnemySkill = true;
- /// <summary>
- /// 是否打开普攻
- /// </summary>
- public static bool IsOpenAttack = true;
- /// <summary>
- /// 是否打开队长技
- /// </summary>
- public static bool IsOpenLeaderSkill = true;
- /// <summary>
- /// 输出普攻剩余毫秒数
- /// </summary>
- public static bool IsOpenLeftTime = false;
- /// <summary>
- /// 是否消耗Power
- /// </summary>
- public static bool IsConsumePower = true;
- }
- }
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