BattleSwitch.cs 1.3 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System;
  4. namespace YLBattle
  5. {
  6. public class BattleSwitch
  7. {
  8. /// <summary>
  9. /// 战斗模式
  10. /// 0=剧情
  11. /// 1=无穷尽
  12. /// 2=PVP
  13. /// 3=Test
  14. /// 4=Guide
  15. /// </summary>
  16. public static BattleMode battleMode = BattleMode.Story;
  17. /// <summary>
  18. /// 是否开启必杀(功能未开启)
  19. /// </summary>
  20. public static bool isOpenCritical = false;
  21. /// <summary>
  22. /// 是否打开连击
  23. /// </summary>
  24. public static bool isOpenCOMBO = true;
  25. /// <summary>
  26. /// 是否打开技能
  27. /// </summary>
  28. public static bool IsOpenEnemySkill = true;
  29. /// <summary>
  30. /// 是否打开普攻
  31. /// </summary>
  32. public static bool IsOpenAttack = true;
  33. /// <summary>
  34. /// 是否打开队长技
  35. /// </summary>
  36. public static bool IsOpenLeaderSkill = true;
  37. /// <summary>
  38. /// 输出普攻剩余毫秒数
  39. /// </summary>
  40. public static bool IsOpenLeftTime = false;
  41. /// <summary>
  42. /// 是否消耗Power
  43. /// </summary>
  44. public static bool IsConsumePower = true;
  45. }
  46. }