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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- namespace YLBattle
- {
- /// <summary>
- ///
- /// </summary>
- public class BattlesSimulatedData
- {
- /// <summary>
- ///
- /// </summary>
- public List<GameHeroVo> TestBlue = new List<GameHeroVo>();
- /// <summary>
- ///
- /// </summary>
- public List<GameHeroVo> TestRed = new List<GameHeroVo>();
- /// <summary>
- ///
- /// </summary>
- private static BattlesSimulatedData mInstance = null;
- /// <summary>
- ///
- /// </summary>
- public static BattlesSimulatedData Instance
- {
- get
- {
- if (mInstance == null)
- {
- mInstance = new BattlesSimulatedData();
- }
- return mInstance;
- }
- }
- public GameHeroVo getHeroVoByTid(string iid)
- {
- GameHeroVo vo = null;
- foreach (GameHeroVo v in TestBlue)
- {
- if (v == null)
- {
- continue;
- }
- if ("F" + v.uid == iid)
- {
- vo = v;
- break;
- }
- }
- return vo;
- }
- }
- }
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