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- //using UnityEngine;
- //using System.Collections;
- ///// <summary>
- /////
- ///// </summary>
- //public class BulletSkillCookie
- //{
- // /// <summary>
- // /// 环境
- // /// </summary>
- // public BattleParam Env = null;
- // /// <summary>
- // /// 释放者
- // /// </summary>
- // public string Caster = string.Empty;
- // /// <summary>
- // /// 技能ID
- // /// </summary>
- // public string SkillId = string.Empty;
- // /// <summary>
- // /// 是否为必杀
- // /// </summary>
- // public bool IsSkill = false;
- // /// <summary>
- // /// 地图攻击震动执行模块
- // /// </summary>
- // private BulletDamageFoundation mPolicyShake = null;
- // /// <summary>
- // /// 地图攻击震动执行模块
- // /// </summary>
- // private BulletDamageFoundation mPolicyDrag = null;
- // /// <summary>
- // /// buff执行模块
- // /// </summary>
- // private BulletDamageFoundation mPolicyBuff = null;
- // /// <summary>
- // /// 外部触发回传参数
- // /// </summary>
- // private string mTriggerParm = string.Empty;
- // /// <summary>
- // ///
- // /// </summary>
- // /// <param name="_caster"></param>
- // /// <param name="_skillid"></param>
- // /// <param name="_isSkill"></param>
- // public BulletSkillCookie(string _caster, string _skillid, BattleParam _env, string _triggerParm = "")
- // {
- // this.Caster = _caster;
- // this.SkillId = _skillid;
- // this.Env = _env;
- // this.mTriggerParm = _triggerParm;
- // mPolicyBuff = BulletPolicyFinder.Instance().BulletDamage(EBulletDamageType.EBULLET_DAMAGE_BUFF);
- // mPolicyShake = BulletPolicyFinder.Instance().BulletDamage(EBulletDamageType.EBULLET_DAMAGE_SHAKE);
- // mPolicyDrag = BulletPolicyFinder.Instance().BulletDamage(EBulletDamageType.EBULLET_DAMAGE_DRAG);
- // }
- // /// <summary>
- // ///
- // /// </summary>
- // public void OnTriggerBuff()
- // {
-
- // this.Env.mBattleGlobalOper.ConfirmSkillBombComplete(this.SkillId);
- // mPolicyDrag.Damage(this.Env, this.SkillId, this.Caster, null);
- // mPolicyShake.Damage(this.Env, this.SkillId, this.Caster, null);
- // mPolicyBuff.Damage(this.Env, this.SkillId, this.Caster, mTriggerParm);
- // }
- //}
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