IBulletAIM.cs 871 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using YLBattle;
  5. namespace YLBattle
  6. {
  7. public interface IBulletAIM
  8. {
  9. EBattleTeam AIMTeam(LogicFighter caster);
  10. /// <summary>
  11. /// 搜索到的目标集合
  12. /// </summary>
  13. List<LogicFighter> AimTargets { get; set; }
  14. /// <summary>
  15. /// 集中瞄准(发射)
  16. /// </summary>
  17. /// <param name="env"></param>
  18. /// <param name="bullet"></param>
  19. void AIM(BattleParam env, CBullet bullet);
  20. /// <summary>
  21. /// 获得目标
  22. /// </summary>
  23. /// <param name="env"></param>
  24. /// <param name="owner"></param>
  25. /// <param name="parm"></param>
  26. /// <returns></returns>
  27. List<LogicFighter> GetAIMTargets(BattleParam env, string owner, int parm);
  28. }
  29. }