IGuideBehaviour.cs 699 B

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. using UnityEngine;
  2. using System.Collections;
  3. namespace YLBattle
  4. {
  5. /// <summary>
  6. ///
  7. /// </summary>
  8. public interface IGuideBehaviour
  9. {
  10. void Init();
  11. /// <summary>
  12. /// 进入准备
  13. /// </summary>
  14. void OnEnter();
  15. /// <summary>
  16. /// (外部)执行
  17. /// </summary>
  18. void OnOutTrigger();
  19. /// <summary>
  20. /// 是否成功
  21. /// </summary>
  22. bool OnGuideSuccess();
  23. /// <summary>
  24. /// 是否完毕
  25. /// </summary>
  26. void OnGuideUpdate();
  27. /// <summary>
  28. /// 延迟执行下一步
  29. /// </summary>
  30. void OnLeave();
  31. }
  32. }