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- using UnityEngine;
- using System.Collections;
- namespace YLBattle
- {
- /// <summary>
- ///
- /// </summary>
- public interface IGuideBehaviour
- {
- void Init();
- /// <summary>
- /// 进入准备
- /// </summary>
- void OnEnter();
- /// <summary>
- /// (外部)执行
- /// </summary>
- void OnOutTrigger();
- /// <summary>
- /// 是否成功
- /// </summary>
- bool OnGuideSuccess();
- /// <summary>
- /// 是否完毕
- /// </summary>
- void OnGuideUpdate();
- /// <summary>
- /// 延迟执行下一步
- /// </summary>
- void OnLeave();
- }
- }
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