SkillCookies.cs 1.1 KB

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  1. //using UnityEngine;
  2. //using System.Collections;
  3. //using System.Collections.Generic;
  4. ///// <summary>
  5. /////
  6. ///// </summary>
  7. //public class SkillCookies
  8. //{
  9. // /// <summary>
  10. // ///
  11. // /// </summary>
  12. // public int Iid = -1;
  13. // /// <summary>
  14. // ///
  15. // /// </summary>
  16. // public string Owner = string.Empty;
  17. // /// <summary>
  18. // ///
  19. // /// </summary>
  20. // public string SkillTid = string.Empty;
  21. // /// <summary>
  22. // ///
  23. // /// </summary>
  24. // public List<string> BuffLst = new List<string>();
  25. // /// <summary>
  26. // ///
  27. // /// </summary>
  28. // public string resultParm = string.Empty;
  29. // public SkillCookies(BattleParam env, int iid, string target, string skill)
  30. // {
  31. // this.Iid = iid;
  32. // this.Owner = target;
  33. // this.SkillTid = skill;
  34. // string buffstr = env.SkillAdapter().GetSkillProperty(SkillTid, ESkillProperty.ESKILL_PROPERTY_BUFFS);
  35. // string[] buffary = buffstr.Split(',');
  36. // for (int i = 0; i < buffary.Length; i++)
  37. // {
  38. // BuffLst.Add(buffary[i]);
  39. // }
  40. // }
  41. //}