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- //using UnityEngine;
- //using System.Collections;
- //using System.Collections.Generic;
- ///// <summary>
- /////
- ///// </summary>
- //public class SkillCookies
- //{
- // /// <summary>
- // ///
- // /// </summary>
- // public int Iid = -1;
- // /// <summary>
- // ///
- // /// </summary>
- // public string Owner = string.Empty;
- // /// <summary>
- // ///
- // /// </summary>
- // public string SkillTid = string.Empty;
- // /// <summary>
- // ///
- // /// </summary>
- // public List<string> BuffLst = new List<string>();
- // /// <summary>
- // ///
- // /// </summary>
- // public string resultParm = string.Empty;
- // public SkillCookies(BattleParam env, int iid, string target, string skill)
- // {
- // this.Iid = iid;
- // this.Owner = target;
- // this.SkillTid = skill;
- // string buffstr = env.SkillAdapter().GetSkillProperty(SkillTid, ESkillProperty.ESKILL_PROPERTY_BUFFS);
- // string[] buffary = buffstr.Split(',');
- // for (int i = 0; i < buffary.Length; i++)
- // {
- // BuffLst.Add(buffary[i]);
- // }
-
- // }
- //}
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