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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- using Newtonsoft.Json;
- using Newtonsoft.Json.Linq;
- /// <summary>
- /// buff类型
- /// </summary>
- public enum EBuffType
- {
- /// <summary>
- /// 增益
- /// </summary>
- add = 1,
- /// <summary>
- /// 减益
- /// </summary>
- sub
- }
- /// <summary>
- /// 描述:2019年6月3日 战斗中的道具
- /// 作者:jkyang,gwang
- /// </summary>
- public class BuffMo0603
- {
- #region ‘ 属性 '
- /// <summary>
- /// id
- /// </summary>
- public int id { get; set; }
- /// <summary>
- /// type
- /// </summary>
- public string name { get; set; }
- /// <summary>
- /// 增益减益
- /// </summary>
- public int type { get; set; }
- /// <summary>
- /// 效果类型
- /// </summary>
- public int actType { get; set; }
- /// <summary>
- /// 属性类型
- /// </summary>
- public int attrType { get; set; }
- /// <summary>
- /// 属性参数
- /// </summary>
- public double attrValue { get; set; }
- /// <summary>
- /// 持续时间
- /// </summary>
- public int keepTime { get; set; }
- /// <summary>
- /// type
- /// </summary>
- public string icon { get; set; }
- /// <summary>
- /// 描述
- /// </summary>
- public string des { get; set; }
- /// <summary>
- /// 是否移除效果
- /// </summary>
- public int removeEffect { get; set; }
- /// <summary>
- /// 间隔执行时间
- /// </summary>
- public double gapTime { get; set; }
- #endregion
- #region 方法
- /// <summary>xiu
- /// 取指定模型配置数据
- /// </summary>
- /// <param name="id"></param>
- /// <returns></returns>
- public static BuffMo0603 GetBuffMo0603(int id)
- {
- return new BuffMo0603();
- }
- public bool RemoveEffect
- {
- get
- {
- return removeEffect != 0;
- }
- }
- /// <summary>
- /// buff类型(增益,减益)
- /// </summary>
- /// <returns></returns>
- public EBuffType BuffType()
- {
- return (EBuffType)type;
- }
- #endregion
- }
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