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- using UnityEngine;
- using System.Collections;
- namespace BattleDefine
- {
- public class EffectPath : MonoBehaviour
- {
- public static string Eff_Battle_Suoding = "1_Artist/2_Effects/NiuZhiYing/Prefabs/yanlingshijie/zhandou_suoding";
- }
- /// <summary>
- /// 技能发射位置
- /// </summary>
- public enum Skill_LaunchPos
- {
- /// <summary>
- /// 头部
- /// </summary>
- Head = 0,
- /// <summary>
- /// 胸部
- /// </summary>
- Chest = 1,
- /// <summary>
- /// 手部
- /// </summary>
- Hand = 2,
- /// <summary>
- /// 脚部
- /// </summary>
- Foot = 3,
- }
- /// <summary>
- /// 发射排列阵型
- /// </summary>
- public enum SKill_LaunchFormation
- {
- /// <summary>
- /// 线性
- /// </summary>
- Line = 0,
- /// <summary>
- /// 环形的
- /// </summary>
- circular = 1,
- /// <summary>
- /// 方形
- /// </summary>
- Rect = 2,
- }
- /// <summary>
- /// 瞄准目标枚举
- /// </summary>
- public enum ERoleAIMType
- {
- /// <summary>
- /// 默认值错误值
- /// </summary>
- EROLE_AIM_NONE,
- /// <summary>
- /// 1指定角色(指定ID)
- /// </summary>
- EROLE_AIM_TARGET = 1,
- /// <summary>
- /// 2自己
- /// </summary>
- EROLE_AIM_SELF = 2,
- /// <summary>
- /// 3自身以及相邻单位
- /// </summary>
- EROLE_AIM_SELFAROUND = 3,
- /// <summary>
- /// 4所有友方(包括自己)
- /// </summary>
- EROLE_AIM_ALLFRIENDS = 4,
- /// <summary>
- /// 5敌方随机N个
- /// </summary>
- EROLE_AIM_RONDOMMOREENEMY = 5,
- /// <summary>
- /// 6当前目标及相邻单位
- /// </summary>
- EROLE_AIM_TARGETAROUND = 6,
- /// <summary>
- /// 7所有敌人
- /// </summary>
- EROLE_AIM_ALLENEMIES = 7,
- }
- public enum ERoleIdleType
- {
- EROLE_IDLE_NONE = 0,
- }
- public enum ERoleMoveType
- {
- EROLE_MOVE_NONE = 0,
- }
- public enum ERoleAttackType
- {
- EROLE_MOVE_NONE = 0,
- }
- public enum ERoleDieType
- {
- EROLE_DIE_NONE = 0,
- }
- /// <summary>
- /// 弱点类型
- /// </summary>
- public enum EWeakType
- {
- EWeak_None = 0, // 空的
- EWeak_Gold = 1, // 金
- EWeak_Ice = 2, // 冰
- EWeak_Fire = 3, // 火
- EWeak_Wind = 4, // 风
- EWeak_Thunder = 5, // 雷
- EWeak_Drug = 6, // 毒
- EWeak_Dark = 7, // 黑暗
- EWeak_Ghost = 8, // 亡灵
- EWeak_Phy = 9, // 物理
- EWeak_Count = 10, // 元素数量
- }
- /// <summary>
- /// 弱点系数类型
- /// </summary>
- public enum EWeakRatioType
- {
- EWeakRatioType_Empty = 0, // 默认的
- EWeakRatioType_Weak = 1, // 弱点类型
- EWeakRatioType_Antibody = 2, // 抗体类型
- }
- /// <summary>
- /// 战斗场景类型(0普通 怪物全部创建 1Boss战 2引导剧情 3竞技场 4非战斗场景)
- /// </summary>
- public enum EBattleSceneType
- {
- EBattleType_Default = 0, // 默认的
- EBattleType_Boss = 1, // Boss战
- EBattleType_Guide = 2, // 引导场景
- EBattleType_Arena = 3, // 竞技场
- EBattleType_Safe = 4, // 非战斗 安全的 大厅
- EBattleType_Duplicate = 5, // 副本
- EBattleType_Endless = 6, // 无尽模式
- EBattleType_WorldBoss = 7, // 世界Boss
- EBattleType_Defense = 8, // 守护模式
- EBattleType_YanJiuSuo = 9, // 安全 研究所
- EBattleType_HuanLingShi = 10, // 安全 唤灵师详情
- }
- }
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