SceneEventDropRangeLogic.cs 796 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityGameFramework.Runtime;
  5. public class SceneEventDropRangeLogic : MonoBehaviour
  6. {
  7. GameObject _stroeObj;
  8. private void Awake()
  9. {
  10. this._stroeObj = transform.Find("juqing_luoshi").gameObject;
  11. this._stroeObj.SetActive(false);
  12. }
  13. // Start is called before the first frame update
  14. void Start()
  15. {
  16. }
  17. public void OnTriggerEnter(Collider collider)
  18. {
  19. this._stroeObj.SetActive(true);
  20. }
  21. public void OnTriggerExit(Collider collider)
  22. {
  23. }
  24. public void EnableCollider()
  25. {
  26. }
  27. //public void OnTriggerStay(Collider collider)
  28. //{
  29. // LogHelper.Log("--------------------- OnTriggerStay -----------------------");
  30. //}
  31. }