SceneEventMiniMapCamera.cs 1.4 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityGameFramework.Runtime;
  5. public class SceneEventMiniMapCamera : MonoBehaviour
  6. {
  7. private void Awake()
  8. {
  9. BoxCollider collider = this.GetComponent<BoxCollider>();
  10. collider.enabled = false;
  11. }
  12. // Start is called before the first frame update
  13. void Start()
  14. {
  15. RefreshCollider();
  16. //SceneCmptManager.Instance.AddMechanism(this.gameObject);
  17. }
  18. // Update is called once per frame
  19. void Update()
  20. {
  21. }
  22. public void RefreshCollider()
  23. {
  24. BoxCollider collider = this.GetComponent<BoxCollider>();
  25. collider.enabled = true;
  26. }
  27. private void OnCollisionEnter(Collision collision)
  28. {
  29. BattleCanvas.Instance.mapCmpt.SetArrowShowOrHide(collision.gameObject, false);
  30. }
  31. private void OnCollisionExit(Collision collision)
  32. {
  33. BattleCanvas.Instance.mapCmpt.SetArrowShowOrHide(collision.gameObject, true);
  34. }
  35. public void OnTriggerEnter(Collider collider)
  36. {
  37. BattleCanvas.Instance.mapCmpt.SetArrowShowOrHide(collider.gameObject, false);
  38. }
  39. public void OnTriggerExit(Collider collider)
  40. {
  41. BattleCanvas.Instance.mapCmpt.SetArrowShowOrHide(collider.gameObject, true);
  42. }
  43. //public void OnTriggerStay(Collider collider)
  44. //{
  45. // LogHelper.Log("--------------------- OnTriggerStay -----------------------");
  46. //}
  47. }