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- using UnityEngine;
- using System.Collections;
- using YLTask;
- using GameFramework.Event;
- /// <summary>
- /// 任务事件处理者 道具类型
- /// </summary>
- public partial class TaskEventProcessor
- {
- /// <summary>
- /// 初始化道具
- /// </summary>
- private void InitItem()
- {
- _TaskEventDict.Add(Enum_EventType.TaskCardActived + Enum_TaskCmdType.GainItem.ToString(), AddItem);
- _TaskEventDict.Add(Enum_EventType.MissionStepProcess + Enum_TaskCmdType.GainItem.ToString(), AddItem);
- }
- /// <summary>
- /// 添加道具
- /// </summary>
- public void AddItem(GameEventArgs e)
- {
- TaskEventStepProcess finish = e as TaskEventStepProcess;
- }
- public void ActivedGainItem(GameEventArgs e)
- {
- TaskCardEventAtive eventAtive = e as TaskCardEventAtive;
- }
- }
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