MyTile.cs 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class MyTile : MonoBehaviour
  5. {
  6. public List<GameObject> elementObj = new List<GameObject>();
  7. public List<Terrain> terrainTile;
  8. private bool isEntry = false;
  9. // Start is called before the first frame update
  10. void Start()
  11. {
  12. }
  13. public void AddElement(GameObject element)
  14. {
  15. elementObj.Add(element);
  16. element.gameObject.SetActive(isEntry);
  17. }
  18. public void AddSplitTerrain(Terrain tile)
  19. {
  20. terrainTile.Add(tile);
  21. }
  22. public void Show()
  23. {
  24. bool del = true;
  25. while (del)
  26. {
  27. del = false;
  28. foreach (var item in elementObj)
  29. {
  30. if (item == null)
  31. {
  32. elementObj.Remove(item);
  33. del = true;
  34. break;
  35. }
  36. else
  37. {
  38. item.SetActive(true);
  39. }
  40. }
  41. }
  42. }
  43. public void Hide()
  44. {
  45. bool del = true;
  46. while(del)
  47. {
  48. del = false;
  49. foreach (var item in elementObj)
  50. {
  51. if (item == null)
  52. {
  53. elementObj.Remove(item);
  54. del = true;
  55. break;
  56. }
  57. else
  58. {
  59. item.SetActive(false);
  60. }
  61. }
  62. }
  63. }
  64. private void OnTriggerEnter(Collider other)
  65. {
  66. if (other.gameObject.layer == LayerMask.NameToLayer("Enemy"))
  67. {
  68. bool ifFind = elementObj.Find(delegate (GameObject item){ return item == other.gameObject; });
  69. if(ifFind)
  70. {
  71. return;
  72. }
  73. elementObj.Add(other.gameObject);
  74. }
  75. if (other.gameObject.layer != LayerMask.NameToLayer("CameraCube"))
  76. {
  77. return;
  78. }
  79. isEntry = true;
  80. Show();
  81. }
  82. private void OnTriggerExit(Collider other)
  83. {
  84. if (other.gameObject.layer == LayerMask.NameToLayer("Enemy"))
  85. {
  86. elementObj.Remove(other.gameObject);
  87. }
  88. if (other.gameObject.layer != LayerMask.NameToLayer("CameraCube"))
  89. {
  90. return;
  91. }
  92. isEntry = false;
  93. Hide();
  94. }
  95. private void OnCollisionEnter(Collision collision)
  96. {
  97. if (collision.gameObject.layer == LayerMask.NameToLayer("Enemy"))
  98. {
  99. bool ifFind = elementObj.Find(delegate (GameObject item) { return item == collision.gameObject; });
  100. if (ifFind)
  101. {
  102. return;
  103. }
  104. elementObj.Add(collision.gameObject);
  105. }
  106. if (collision.gameObject.layer != LayerMask.NameToLayer("CameraCube"))
  107. {
  108. return;
  109. }
  110. isEntry = true;
  111. Show();
  112. }
  113. private void OnCollisionExit(Collision collision)
  114. {
  115. if (collision.gameObject.layer == LayerMask.NameToLayer("Enemy"))
  116. {
  117. elementObj.Remove(collision.gameObject);
  118. }
  119. if (collision.gameObject.layer != LayerMask.NameToLayer("CameraCube"))
  120. {
  121. return;
  122. }
  123. isEntry = false;
  124. Hide();
  125. }
  126. }