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- using CSharpUtil;
- using Newtonsoft.Json.Linq;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Linq;
- /// <summary>
- /// 玩家相关
- /// </summary>
- internal class UserProxy : ProxyBase<UserProxy>
- {
- public UserProxy() => this.opeCode = OpeCode.ope_user;
- #region 数据接口
- public const string UID_qq = "wqq";
- public string userName;
- public string pwd;
- public Player player { get; set; }
- /// <summary>
- /// 服务器和本地的时间差
- /// </summary>
- private long serverTS = 0;
- /// <summary>
- /// 服务器时间戳
- /// </summary>
- /// <returns></returns>
- public uint GetCurrentUnixTimeStamp()
- {
- TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
- return Convert.ToUInt32(ts.TotalSeconds + serverTS);
- }
- /// <summary>
- /// 服务器时间
- /// </summary>
- /// <returns></returns>
- public static DateTime GetCurrentDateTime() => DateTime.Now.FromUnixStamp(UserProxy.Instance.GetCurrentUnixTimeStamp());
- #endregion 数据接口
- /// <summary>
- /// [6000]获取分区列表
- /// </summary>
- /// <param name="uid">玩家Uid</param>
- /// <param name="callback">回调函数</param>
- public void GetZoneList(string uid, bool getRecommended, Action<UserProx_GetZoneListRetVo> callback)
- {
- Post<UserProx_GetZoneListRetVo>(CmdCode.cmd_user_getzonelist, uid, 1, new object[] { getRecommended },callback);
- }
- /// <summary>
- /// [6001] 玩家登录获取玩家信息
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="zoneid"></param>
- /// <param name="callback"></param>
- public void UserLogin(string uid, int zoneid, Action<JObject> callback, Action onNewUser)
- {
- Post(CmdCode.cmd_user_loginuserinfo, uid, zoneid, new object[] { },
- resp =>
- {
- if (null != resp.result["isNewUser"] && bool.Parse(resp.result["isNewUser"].ToString()))
- {
- onNewUser?.Invoke();
- }
- else
- {
- var p = new Player();
- p.uid = uid;
- p.zoneid = zoneid;
- p.Initlize(resp.result);
- UserProxy.Instance.player = p;
- callback?.Invoke(resp.result);
- SystemProxy.HearbeatBehavor.Instance.Start(); // 启动心跳机制
- PollingManager.Instance.Register($"{Enum_PollingIDs.RefreshTili:G}", 60, () => { // 开启轮询,刷新体力
- ActiveProxy.Instance.GetCurTili(null);
- });
- MessageCenter.Instance.Init();
- MapTcpProxy.Instance.Login(); // 初始化地图数据(长连)
- }
- });
-
- }
- /// <summary>
- /// [6006]注册新角色
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="zoneid"></param>
- /// <param name="nickname"></param>
- /// <param name="sex"></param>
- /// <param name="img"></param>
- /// <param name="callback"></param>
- public void RegisterRole(string uid, int zoneid, string nickname, string sex, string img, Action<JObject> callback, Action faild)
- {
- Post(CmdCode.cmd_user_registerNewRole, uid, zoneid, new object[] { nickname, sex, img },
- resp =>
- {
- if (null == resp.result["用户已存在"])
- {
- var p = new Player();
- p.uid = uid;
- p.zoneid = zoneid;
- p.Initlize(resp.result);
- UserProxy.Instance.player = p;
- callback?.Invoke(resp.result);
- MessageCenter.Instance.Init();
- MapTcpProxy.Instance.Login(); // 初始化地图数据
- }
- else
- {
- faild?.Invoke();
- }
- });
- }
- /// <summary>
- /// [6002]获取常量数据
- /// </summary>
- /// <param name="versionts"></param>
- /// <param name="callback"></param>
- public void DownLoadGameConfig(string versionts, Action<JObject> callback)
- {
- Post(CmdCode.cmd_user_gameconstinfo, "", 0, new object[] { versionts },
- resp =>
- {
- TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
- serverTS = resp.ts - Convert.ToInt64(ts.TotalSeconds);
- LogHelper.Log($"与服务器的时间差:{serverTS}s");
- JObject obj = null;
- string data = resp.result["data"]?.ToString() ?? "";
- if (!string.IsNullOrEmpty(data))
- {
- obj = JObject.Parse(Base64Util.Decode(data, true));
- using var sw = new StreamWriter(Const.ServerConfigFileName); // 更新本地缓存文件
- sw.Write(data);
- }
- callback?.Invoke(obj);
- });
- }
- /// <summary>
- /// 6015 收集玩家意见和bug
- /// </summary>
- /// <param name="ctx"></param>
- /// <param name="phoneId"></param>
- /// <param name="callback"></param>
- public void UserCtxBack(string ctx, string type, string phoneId, Action callback)
- {
- Post(CmdCode.cmd_user_ctxBack, new object[] { ctx, type, phoneId },
- resp => callback?.Invoke());
- }
- /// <summary>
- /// 6016 拉取其他玩家的信息
- /// </summary>
- /// <param name="ctx"></param>
- /// <param name="phoneId"></param>
- /// <param name="callback"></param>
- public void UserOtherPlayerInfo(string other_UID, Action<Player> callback)
- {
- Post(CmdCode.cmd_user_other_info, new object[] { other_UID },
- resp =>
- {
- Player p = new Player();
- p.Initlize(resp.result);
- callback?.Invoke(p);
- });
- }
- /// <summary>
- /// 6016 删除角色
- /// </summary>
- /// <param name="callback"></param>
- public void DeleteUserUId(Action callback)
- {
- Post(CmdCode.cmd_user_deleteUserUId, new object[] { },
- resp =>
- {
- //Player p = new Player();
- //p.Initlize(resp.result);
- callback?.Invoke();
- });
- }
- #region " 测试/送审 "
- /// <summary>
- /// [6004] 测试-注册新玩家UID
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="zoneid"></param>
- /// <param name="nickname"></param>
- /// <param name="sex"></param>
- /// <param name="img"></param>
- /// <param name="callback"></param>
- public void testRegisterNewUID(string uid, string pwd, string mail, string phone, Action<bool, string> callback)
- {
- Post(CmdCode.cmd_user_testRegisterNewUID, uid, 1, new object[] { uid, pwd, mail, phone },
- resp =>
- {
- bool result = false;
- string msg = "失败";
- bool bReturned = null != resp.result["ret"];
- if (!bReturned)
- {
- msg = "未知的返回值"; // 失败原因1
- }
- if (resp.result["ret"].ToObject<int>() != ErrCode.succeed)
- {
- msg = resp.result["msg"].ToObject<string>(); // 失败原因2
- }
- else// 成功
- {
- result = true;
- msg = "成功";
- }
- if (callback != null)
- {
- callback.Invoke(result, msg); // 回调
- }
- });
- }
- /// <summary>
- /// [6005]测试-验证账号密码
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="zoneid"></param>
- /// <param name="nickname"></param>
- /// <param name="sex"></param>
- /// <param name="img"></param>
- /// <param name="callback"></param>
- public void testUserLogin(string uid, string pwd, Action<bool, string> callback)
- {
- Post(CmdCode.cmd_user_testUserLogin, uid, 1, new object[] { uid, pwd },
- resp =>
- {
- bool result = false;
- string msg = "失败";
- bool bReturned = null != resp.result["ret"];
- if (!bReturned)
- {
- msg = "未知的返回值"; // 失败原因1
- }
- if (resp.result["ret"].ToObject<int>() != ErrCode.succeed)
- {
- msg = resp.result["msg"].ToObject<string>(); // 失败原因2
- }
- else// 成功
- {
- result = true;
- msg = "成功";
- }
- if (callback != null)
- {
- callback.Invoke(result, msg); // 回调
- }
- });
- }
- #endregion
- #region ' 新手引导 '
- /// <summary>
- /// [6007] 新手引导的状态变更 2020.6.11
- /// </summary>
- /// <param name="guideIndex">引导步骤</param>
- /// <param name="callback"></param>
- public void UpdateNewbieGuideStep(int guideIndex, Action callback)
- {
- Post(CmdCode.cmd_user_completeNewbieGuide, new object[] { guideIndex }, resp =>
- {
- var p = UserProxy.Instance.player;
- p.collectHero.InitData((JObject)resp.result["heros"], p);
- p.NewbieGuideInfo.guideStep = guideIndex;
- callback?.Invoke();
- });
- }
- /// <summary>
- /// 查询当前引导步骤
- /// </summary>
- /// <returns></returns>
- public int GetNewbieGuideStep() => player.NewbieGuideInfo.guideStep;
- #endregion
- #region ' 玩家形象 '
- /// <summary>
- /// [6010] 设置修改玩家昵称
- /// </summary>
- /// <param name="nick"></param>
- public void SetUserNickName(string nick, Action<JObject> callback)
- {
- Post(CmdCode.cmd_user_setNickName, new object[] { nick },
- resp =>
- {
- player.baseInfo.name = nick;
- player.baseInfo.cash -= Convert.ToInt32(GameConfigData.Ins.globalsettings.User_SetNickname_Cost);
- callback?.Invoke(resp.result);
- });
- }
- /// <summary>
- /// 6011 更改头像框
- /// </summary>
- /// <param name="headImageBorderId"></param>
- /// <param name="callback"></param>
- public void SetUserImageBorder(int headImageBorderId, Action<JObject> callback)
- {
- Post(CmdCode.cmd_user_SetUserHeadImageBorder, new object[] { headImageBorderId },
- resp =>
- {
- player.baseInfo.imgBorderId = headImageBorderId;
- callback?.Invoke(resp.result);
- });
- }
- /// <summary>
- /// 6012 更改形象
- /// </summary>
- /// <param name="headImage"></param>
- /// <param name="callback"></param>
- public void SetUserImage(string image, Action<JObject> callback)
- {
- Post(CmdCode.cmd_user_SetUserImage, new object[] { image },
- resp =>
- {
- player.baseInfo.img = image;
- callback?.Invoke(resp.result);
- });
- }
- /// <summary>
- /// 6013 更改头像框
- /// </summary>
- /// <param name="headImage"></param>
- public void SetUserHeadImage(string headImage, Action<JObject> callback)
- {
- Post(CmdCode.cmd_user_changeUserHeadImage, new object[] { headImage },
- resp =>
- {
- player.baseInfo.headImg = headImage;
- callback?.Invoke(resp.result);
- });
- }
- /// <summary>
- /// 6014 初始化火山引擎服务端数据
- /// </summary>
- /// <param name="app_name">应用名称(言灵世界)</param>
- /// <param name="app_package">应用包名</param>
- /// <param name="app_channel">渠道</param>
- /// <param name="app_version">应用版本号</param>
- /// <param name="os_name">系统名称安卓/ios</param>
- /// <param name="os_version">系统版本号</param>
- /// <param name="device_model">设备型号</param>
- /// <param name="ab_version">Ab测试,分组信息</param>
- /// <param name="traffic_type">流量类型(wifi/2G/3G/4G/5G...)</param>
- public void InitVolcEngineData(string app_name, string app_package, string app_channel, string app_version, string os_name, string os_version, string device_model, string ab_version, string traffic_type)
- {
- Post(CmdCode.cmd_user_stat_initvolc, new object[] { app_name, app_package, app_channel, app_version, os_name, os_version, device_model, ab_version, traffic_type }, resp => { });
- }
- #endregion
- #region 废弃
- /// <summary>.
- /// 6009 新手引导—— 结束引导
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="zoneid"></param>
- /// <param name="callback"></param>
- [Obsolete("暂未启用-wg 2020.6.11")]
- public void SetGuideOver(Action<JObject> callback)
- {
- Post(CmdCode.cmd_user_setNewbieGuideOver, new object[] { }, resp => callback?.Invoke(resp.result));
- }
- /// <summary>
- /// 完整观看(开篇)重要剧情奖励(2钻石)
- /// </summary>
- public void SendImportantStoryViewFullReward() {
- // 奖励2钻石
- ItemProxy.Instance.AddItem(2, 2);
- ItemProxy.Instance.UpdateItems();
- }
- /// <summary>
- /// [6008] 获取新手引导战斗奖励(卡牌)
- /// </summary>
- /// <param name="uid"></param>
- /// <param name="zoneid"></param>
- /// <param name="nick"></param>
- [Obsolete("已过时-wg")]
- public void GetGuideBattleReward(Action<JObject> callback)
- {
- Post(CmdCode.cmd_user_getGuideBattleReward, new object[] { }, resp => callback?.Invoke(resp.result));
- }
- #endregion
- #region 辅助内部类
- /// <summary>
- /// 用户信息 界面详情
- /// </summary>
- public class UIVO_UserInfo
- {
- private Player p = UserProxy.Instance.player;
- public int Level => p.baseInfo.level;
- public int Exp => p.baseInfo.xp;
- public int Gold => p.baseInfo.gold;
- public int Cash => p.baseInfo.cash;
- public int CurMaxXp => p.baseInfo.maxXp;
- public string headImg => p.baseInfo.headImg;
- public string Name
- {
- get
- {
- if (p.baseInfo.name.Contains("No."))
- {
- return "新玩家";
- }
- else
- {
- return p.baseInfo.name;
- }
- }
- }
- public int FightPower => p.collectHero.GetTotalFightPower();
- public Info_HeroTeamConfig Team => p.heroTeamConfig;
- public string UID => p.uid;
- public string ZoneName => p.zonename;
- public string guildName => "未加入公会";
- /// <summary>
- /// 改名消耗
- /// </summary>
- public int ChangeNicknameCost => Convert.ToInt32(GameConfigData.Ins.globalsettings.User_SetNickname_Cost);
- /// <summary>
- /// 选择头像界面
- /// </summary>
- public class UI_SelectUserHeadImg
- {
- private Player p = UserProxy.Instance.player;
- public List<HeadImgInfo> headList() =>
- GameConfigData.Ins.item_yanling.Values.ToList().ConvertAll<HeadImgInfo>(y => new HeadImgInfo(y));
- public class HeadImgInfo
- {
- private Player p = UserProxy.Instance.player;
- private sm_item_yanling mo;
- public HeadImgInfo(sm_item_yanling ylmo) => mo = ylmo;
- /// <summary>
- /// 图标资源(头像)
- /// </summary>
- public string icon => mo.GeneralData.icon;
- /// <summary>
- /// 已解锁
- /// </summary>
- public bool isUnlocked => p.collectYanling.items.Values.Count(yl => yl.nMo.typeId == mo.typeId) > 0;
- public string name => mo.GeneralData.name;
- public string desc => $"获得{name}解锁头像.";
- }
- }
- /// <summary>
- /// 选择形像界面
- /// </summary>
- public class UI_SelectUserImage
- {
- private Player p = UserProxy.Instance.player;
- public List<ImageInfo> headList() =>
- GameConfigData.Ins.item_yanling.Values.ToList().ConvertAll<ImageInfo>(y => new ImageInfo(y));
- public class ImageInfo
- {
- private Player p = UserProxy.Instance.player;
- private sm_item_yanling mo;
- public ImageInfo(sm_item_yanling ylmo) => mo = ylmo;
- /// <summary>
- /// 图标
- /// </summary>
- public string icon => mo.GeneralData.icon;
- /// <summary>
- /// 龙骨资源
- /// </summary>
- public string img => mo.GeneralData.res;
- /// <summary>
- /// 已解锁
- /// </summary>
- public bool isUnlocked => p.collectYanling.items.Values.Count(yl => yl.nMo.typeId == mo.typeId) > 0;
- public string name => mo.GeneralData.name;
- public string desc => $"获得{name}解锁此形象.";
- }
- }
- }
- #endregion
- }
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