ObjectSelectionActions.cs 12 KB

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using System.Collections.Generic;
  4. namespace O3DWB
  5. {
  6. public static class ObjectSelectionActions
  7. {
  8. #region Public Static Functions
  9. public static void AlignSelectionToAxis(Axis axis)
  10. {
  11. int axisIndex = (int)axis;
  12. List<GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
  13. List<GameObject> selectedParents = GameObjectExtensions.GetParents(allSelectedObjects);
  14. if (selectedParents.Count == 0) return;
  15. float average = 0.0f;
  16. foreach(var parent in selectedParents)
  17. {
  18. average += parent.transform.position[axisIndex];
  19. }
  20. average /= selectedParents.Count;
  21. GameObjectExtensions.RecordObjectTransformsForUndo(selectedParents);
  22. foreach (var parent in selectedParents)
  23. {
  24. Transform parentTransform = parent.transform;
  25. Vector3 alignedPosition = parentTransform.position;
  26. alignedPosition[axisIndex] = average;
  27. parentTransform.position = alignedPosition;
  28. }
  29. }
  30. public static void DuplicateSelection()
  31. {
  32. if (ObjectSelection.Get().NumberOfSelectedObjects == 0) return;
  33. ObjectSelection objectSelection = ObjectSelection.Get();
  34. List<GameObject> allSelectedObjects = objectSelection.GetAllSelectedGameObjects();
  35. List<GameObject> selectedParents = GameObjectExtensions.GetParents(allSelectedObjects);
  36. var clonedObjects = new List<GameObject>();
  37. var clonedParents = new List<GameObject>();
  38. foreach(GameObject parent in selectedParents)
  39. {
  40. GameObject prefab = parent.GetSourcePrefab();
  41. Transform parentTransform = parent.transform;
  42. if(prefab == null)
  43. {
  44. GameObject clonedParent = parent.CloneAsWorkingObject(parentTransform.parent);
  45. //clonedParent.transform.parent = parent.transform.parent;
  46. clonedObjects.AddRange(clonedParent.GetAllChildrenIncludingSelf());
  47. Octave3DScene.Get().RegisterObjectHierarchy(clonedParent);
  48. clonedParents.Add(clonedParent);
  49. }
  50. else
  51. {
  52. GameObject clonedParent = ObjectInstantiation.InstantiateObjectHierarchyFromPrefab(prefab, parentTransform.position, parentTransform.rotation, parentTransform.lossyScale);
  53. clonedObjects.AddRange(clonedParent.GetAllChildrenIncludingSelf());
  54. Octave3DScene.Get().RegisterObjectHierarchy(clonedParent);
  55. clonedParents.Add(clonedParent);
  56. }
  57. }
  58. if(clonedObjects.Count != 0)
  59. {
  60. objectSelection.Clear();
  61. objectSelection.AddGameObjectCollectionToSelection(clonedObjects);
  62. objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdated();
  63. }
  64. if(clonedParents.Count != 0)
  65. {
  66. ObjectHierarchyRootsWerePlacedInSceneMessage.SendToInterestedListeners(clonedParents, ObjectHierarchyRootsWerePlacedInSceneMessage.PlacementType.Selection);
  67. }
  68. SceneViewCamera.Instance.SetObjectVisibilityDirty();
  69. }
  70. public static void InvertSelection()
  71. {
  72. List<GameObject> allWorkingObjects = Octave3DWorldBuilder.ActiveInstance.GetAllWorkingObjects();
  73. List<GameObject> objectsToSelect = new List<GameObject>();
  74. ObjectSelection objectSelection = ObjectSelection.Get();
  75. foreach(var gameObject in allWorkingObjects)
  76. {
  77. if (!objectSelection.IsGameObjectSelected(gameObject)) objectsToSelect.Add(gameObject);
  78. }
  79. objectSelection.Clear();
  80. objectSelection.AddGameObjectCollectionToSelection(objectsToSelect);
  81. objectSelection.ObjectSelectionGizmos.OnObjectSelectionUpdated();
  82. }
  83. public static List<GameObject> ReplaceSelectedObjectsPrefabOnMouseClick()
  84. {
  85. MouseCursorRayHit cursorRayHit = ObjectSelection.Get().GetObjectPickedByCursor();
  86. if (cursorRayHit.WasAnObjectHit && !ObjectSelection.Get().IsGameObjectSelected(cursorRayHit.ClosestObjectRayHit.HitObject))
  87. {
  88. GameObject hitObject = cursorRayHit.ClosestObjectRayHit.HitObject;
  89. hitObject = Octave3DWorldBuilder.ActiveInstance.GetRoot(hitObject);
  90. if (hitObject == null) return new List<GameObject>();
  91. GameObject newPrefabForSelectedObjects = hitObject.GetSourcePrefab();
  92. if (newPrefabForSelectedObjects == null)
  93. {
  94. List<GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
  95. ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
  96. List<GameObject> selectedRoots = Octave3DWorldBuilder.ActiveInstance.GetRoots(allSelectedObjects);
  97. var newObjects = new List<GameObject>();
  98. foreach(var root in selectedRoots)
  99. {
  100. Transform rootTransform = root.transform;
  101. GameObject newObject = GameObjectExtensions.CloneAsWorkingObject(hitObject, hitObject.transform.parent, true);
  102. if(newObject != null)
  103. {
  104. Transform objectTransform = newObject.transform;
  105. objectTransform.position = rootTransform.position;
  106. objectTransform.rotation = rootTransform.rotation;
  107. objectTransform.SetWorldScale(rootTransform.lossyScale);
  108. UndoEx.DestroyObjectImmediate(root);
  109. newObjects.Add(newObject);
  110. }
  111. }
  112. return newObjects;
  113. }
  114. else
  115. {
  116. List<GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
  117. ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
  118. List<GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, newPrefabForSelectedObjects);
  119. newObjects.RemoveAll(item => item == null);
  120. return newObjects;
  121. }
  122. }
  123. return new List<GameObject>();
  124. }
  125. public static List<GameObject> ReplaceSelectedObjectsWithPrefab(GameObject prefab)
  126. {
  127. List<GameObject> allSelectedObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
  128. ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allSelectedObjects);
  129. List<GameObject> newObjects = ObjectActions.ReplaceGameObjectHierarchyCollectionPrefab(allSelectedObjects, prefab);
  130. newObjects.RemoveAll(item => item == null);
  131. return newObjects;
  132. }
  133. public static void SelectAllObjectsWithSamePrefabAsCurrentSelection()
  134. {
  135. ObjectSelection objectSelection = ObjectSelection.Get();
  136. List<GameObject> allSelectedObjects = objectSelection.GetAllSelectedGameObjects();
  137. Dictionary<GameObject, GameObject> prefabToObjectMappings = ObjectQueries.GetPrefabToObjectConnectionMappings(allSelectedObjects);
  138. List<GameObject> workingObjects = Octave3DWorldBuilder.ActiveInstance.GetAllWorkingObjects();
  139. foreach(GameObject gameObject in workingObjects)
  140. {
  141. GameObject sourcePrefab = gameObject.GetSourcePrefab();
  142. if(sourcePrefab != null)
  143. {
  144. if (prefabToObjectMappings.ContainsKey(sourcePrefab)) objectSelection.AddGameObjectToSelection(gameObject);
  145. }
  146. }
  147. }
  148. public static void SelectAllObjectsWithSamePrefabAsObject(GameObject gameObject)
  149. {
  150. GameObject root = Octave3DWorldBuilder.ActiveInstance.GetRoot(gameObject);
  151. if (root == null) return;
  152. GameObject sourcePrefab = root.GetSourcePrefab();
  153. if (sourcePrefab == null) return;
  154. ObjectSelection objectSelection = ObjectSelection.Get();
  155. List<GameObject> workingObjects = Octave3DWorldBuilder.ActiveInstance.GetAllWorkingObjects();
  156. foreach (GameObject workingObject in workingObjects)
  157. {
  158. GameObject workingObjectRoot = Octave3DWorldBuilder.ActiveInstance.GetRoot(workingObject);
  159. if (workingObjectRoot == null) continue;
  160. GameObject workingObjectSourcePrefab = workingObjectRoot.GetSourcePrefab();
  161. if (workingObjectSourcePrefab != null &&
  162. workingObjectSourcePrefab == sourcePrefab)
  163. {
  164. objectSelection.AddGameObjectCollectionToSelection(workingObjectRoot.GetAllChildrenIncludingSelf());
  165. }
  166. }
  167. }
  168. public static void AssignSelectedObjectsToLayer(int objectLayer)
  169. {
  170. List<GameObject> allSelectedGameObjects = ObjectSelection.Get().GetAllSelectedGameObjects();
  171. ObjectLayerDatabase.Get().AssignObjectsToLayer(allSelectedGameObjects, objectLayer);
  172. }
  173. public static void SelectAllObjectsInActiveLayer()
  174. {
  175. SelectAllObjectsInLayer(ObjectLayerDatabase.Get().ActiveLayer);
  176. }
  177. public static void SelectAllObjectsInAllLayers()
  178. {
  179. ObjectSelection objectSelection = ObjectSelection.Get();
  180. objectSelection.Clear();
  181. List<int> allLayers = ObjectLayerDatabase.Get().GetAllObjectLayers();
  182. foreach (int objectLayer in allLayers)
  183. {
  184. objectSelection.AddGameObjectCollectionToSelection(ObjectLayerDatabase.Get().GetAllGameObjectsInLayer(objectLayer));
  185. }
  186. ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdated();
  187. }
  188. public static void SelectAllObjectsInLayer(int objectLayer)
  189. {
  190. List<GameObject> allObjectsInLayer = ObjectLayerDatabase.Get().GetAllGameObjectsInLayer(objectLayer);
  191. ObjectSelection objectSelection = ObjectSelection.Get();
  192. objectSelection.Clear();
  193. objectSelection.AddGameObjectCollectionToSelection(allObjectsInLayer);
  194. ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdated();
  195. }
  196. public static void DeselectAllObjectsInActiveLayer()
  197. {
  198. DeselectAllObjectsInLayer(ObjectLayerDatabase.Get().ActiveLayer);
  199. }
  200. public static void DeselectAllObjectsInAllLayers()
  201. {
  202. List<int> allLayers = ObjectLayerDatabase.Get().GetAllObjectLayers();
  203. foreach (int objectLayer in allLayers)
  204. {
  205. DeselectAllObjectsInLayer(objectLayer);
  206. }
  207. }
  208. public static void AppendAllObjectsInActiveLayerToSelection()
  209. {
  210. AppendAllObjectsInLayerToSelection(ObjectLayerDatabase.Get().ActiveLayer);
  211. }
  212. public static void AppendAllObjectsInLayerToSelection(int objectLayer)
  213. {
  214. List<GameObject> allObjectsInLayer = ObjectLayerDatabase.Get().GetAllGameObjectsInLayer(objectLayer);
  215. ObjectSelection objectSelection = ObjectSelection.Get();
  216. objectSelection.AddGameObjectCollectionToSelection(allObjectsInLayer);
  217. ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdated();
  218. }
  219. public static void DeselectAllObjectsInLayer(int objectLayer)
  220. {
  221. List<GameObject> allObjectsInLayer = ObjectLayerDatabase.Get().GetAllGameObjectsInLayer(objectLayer);
  222. ObjectSelection.Get().RemoveGameObjectCollectionFromSelection(allObjectsInLayer);
  223. ObjectSelection.Get().ObjectSelectionGizmos.OnObjectSelectionUpdated();
  224. }
  225. #endregion
  226. }
  227. }
  228. #endif