Object3DMassEraseShape.cs 3.5 KB

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using UnityEditor;
  4. using System;
  5. using System.Collections.Generic;
  6. namespace O3DWB
  7. {
  8. [Serializable]
  9. public class Object3DMassEraseShape
  10. {
  11. #region Private Variables
  12. [SerializeField]
  13. private XZOrientedEllipseObjectInteractionShape _circleShape = new XZOrientedEllipseObjectInteractionShape();
  14. #endregion
  15. #region Public Properties
  16. public XZOrientedEllipseShapeRenderSettings CircleShapeRenderSettings { get { return _circleShape.RenderSettings; } }
  17. #endregion
  18. #region Public Methods
  19. public void RenderGizmos()
  20. {
  21. if (IsVisible())
  22. {
  23. OnBeforeRender();
  24. _circleShape.RenderGizmos();
  25. }
  26. }
  27. public List<GameObject> GetOverlappedGameObjectsForEraseOperation()
  28. {
  29. List<GameObject> objectsForEraseOperation = _circleShape.GetOverlappedGameObjects(ObjectEraserSettings.Get().Mass3DEraseSettings.AllowPartialOverlap);
  30. if(_circleShape.HasCursorPickedObject())
  31. {
  32. // Filter the elements in the list so that we don't erase objects which reside in the same hierarchy
  33. // as the object on which the erase shape reisdes.
  34. GameObject pickedGameObject = _circleShape.GetGameObjectPickedByCursor();
  35. if(!Octave3DWorldBuilder.ActiveInstance.IsPivotWorkingObject(pickedGameObject))
  36. {
  37. GameObject root = Octave3DWorldBuilder.ActiveInstance.GetRoot(pickedGameObject);
  38. if (pickedGameObject != null && root != null)
  39. {
  40. Transform parentTransform = root.transform;
  41. objectsForEraseOperation.RemoveAll(item => item.transform.IsChildOf(parentTransform));
  42. }
  43. }
  44. }
  45. return objectsForEraseOperation;
  46. }
  47. public bool IsVisible()
  48. {
  49. if (ObjectEraserSettings.Get().EraseMode != ObjectEraseMode.ObjectMass3D) return false;
  50. return true;
  51. }
  52. public void HandleMouseMoveEvent(Event e)
  53. {
  54. if (IsVisible())
  55. {
  56. AdjustCircleRadiusIfNecessary();
  57. AcquireCursorRayHit();
  58. _circleShape.AdjustShapeCenterAndNormalBasedOnCursorRayHit();
  59. }
  60. }
  61. public void HandleMouseDragEvent(Event e)
  62. {
  63. if (IsVisible())
  64. {
  65. AdjustCircleRadiusIfNecessary();
  66. AcquireCursorRayHit();
  67. _circleShape.AdjustShapeCenterAndNormalBasedOnCursorRayHit();
  68. }
  69. }
  70. #endregion
  71. #region Private Methods
  72. private void OnBeforeRender()
  73. {
  74. AdjustCircleRadiusIfNecessary();
  75. }
  76. private void AcquireCursorRayHit()
  77. {
  78. if(_circleShape.HasCursorPickedTerrainObject())
  79. {
  80. _circleShape.AcquireCursorRayHitForTerrainObject(_circleShape.GetGameObjectPickedByCursor());
  81. }
  82. else _circleShape.AcquireCursorRayHit(null, MouseCursorObjectPickFlags.ObjectBox);
  83. }
  84. private void AdjustCircleRadiusIfNecessary()
  85. {
  86. float desiredCircleRadius = ObjectEraserSettings.Get().Mass3DEraseSettings.CircleShapeRadius;
  87. if (_circleShape.MaxModelSpaceRadius != desiredCircleRadius) _circleShape.ModelSpaceRadii = new Vector2(desiredCircleRadius, desiredCircleRadius);
  88. }
  89. #endregion
  90. }
  91. }
  92. #endif