Object2ObjectSnap.cs 13 KB

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using System.Collections.Generic;
  4. namespace O3DWB
  5. {
  6. public static class Object2ObjectSnap
  7. {
  8. public static int MaxSourceObjects { get { return 100; } }
  9. public struct SnapResult
  10. {
  11. private bool _wasSnapped;
  12. private Vector3 _snapPivot;
  13. private Vector3 _snapDestination;
  14. public bool WasSnapped { get { return _wasSnapped; } }
  15. public Vector3 SnapPivot { get { return _snapPivot; } }
  16. public Vector3 SnapDestination { get { return _snapDestination; } }
  17. public SnapResult(bool wasSnapped, Vector3 snapPivot, Vector3 snapDestination)
  18. {
  19. _wasSnapped = wasSnapped;
  20. _snapPivot = snapPivot;
  21. _snapDestination = snapDestination;
  22. }
  23. public static SnapResult GetWasNotSnapped()
  24. {
  25. return new SnapResult(false, Vector3.zero, Vector3.zero);
  26. }
  27. }
  28. public static SnapResult Snap(List<GameObject> roots, float snapEpsilon, List<GameObject> ignoreDestSnapObjects)
  29. {
  30. if (ignoreDestSnapObjects == null) ignoreDestSnapObjects = new List<GameObject>();
  31. Vector3 snapDestPt = Vector3.zero, snapPivotPt = Vector3.zero;
  32. float minSnapDistance = float.MaxValue;
  33. List<GameObject> allSourceObjects = new List<GameObject>();
  34. foreach (var root in roots) allSourceObjects.AddRange(root.GetAllChildrenIncludingSelf());
  35. foreach(var hierarchyRoot in roots)
  36. {
  37. List<GameObject> sourceObjects = hierarchyRoot.GetAllChildrenIncludingSelf();
  38. if (sourceObjects.Count > MaxSourceObjects) continue;
  39. List<GameObject> meshObjectsInHierarchy = hierarchyRoot.GetHierarchyObjectsWithMesh();
  40. List<GameObject> spriteObjectsInHierarchy = hierarchyRoot.GetHierarchyObjectsWithSprites();
  41. if (meshObjectsInHierarchy.Count == 0 && spriteObjectsInHierarchy.Count == 0) return SnapResult.GetWasNotSnapped();
  42. var object2ObjectSnapDatabase = Object2ObjectBoxSnapDatabase.Instance;
  43. if (sourceObjects.Count > 1 || spriteObjectsInHierarchy.Count == 0)
  44. {
  45. foreach (var sourceObject in sourceObjects)
  46. {
  47. Box queryBox = sourceObject.GetWorldBox();
  48. queryBox.Size = queryBox.Size + Vector3.one * snapEpsilon;
  49. List<GameObject> nearbyObjects = Octave3DScene.Get().OverlapBox(queryBox);
  50. if (nearbyObjects.Count == 0) return SnapResult.GetWasNotSnapped();
  51. nearbyObjects.RemoveAll(item => allSourceObjects.Contains(item) ||
  52. ignoreDestSnapObjects.Contains(item));
  53. Object2ObjectBoxSnapData sourceSnapData = object2ObjectSnapDatabase.GetObject2ObjectBoxSnapData(sourceObject);
  54. if (sourceSnapData == null) continue;
  55. var sourceSnapBoxes = sourceSnapData.GetWorldSnapBoxes();
  56. foreach (var destObject in nearbyObjects)
  57. {
  58. Object2ObjectBoxSnapData destSnapData = object2ObjectSnapDatabase.GetObject2ObjectBoxSnapData(destObject);
  59. if (destSnapData == null) continue;
  60. if (destObject.HasMeshFilterWithValidMesh() || destObject.HasSkinnedMeshRendererWithValidMesh())
  61. {
  62. var renderer = destObject.GetRenderer();
  63. if (!renderer.enabled) continue;
  64. }
  65. else
  66. if (destObject.IsSprite())
  67. {
  68. var spriteRenderer = destObject.GetComponent<SpriteRenderer>();
  69. if (!spriteRenderer.enabled) continue;
  70. }
  71. var destSnapBoxes = destSnapData.GetWorldSnapBoxes();
  72. foreach (var sourceSnapBox in sourceSnapBoxes)
  73. {
  74. var sourceBoxPoints = sourceSnapBox.GetCenterAndCornerPoints();
  75. foreach (var destSnapBox in destSnapBoxes)
  76. {
  77. var destBoxPoints = destSnapBox.GetCenterAndCornerPoints();
  78. foreach (var srcPt in sourceBoxPoints)
  79. {
  80. foreach (var destPt in destBoxPoints)
  81. {
  82. float distance = (destPt - srcPt).magnitude;
  83. if (distance < minSnapDistance)
  84. {
  85. minSnapDistance = distance;
  86. snapDestPt = destPt;
  87. snapPivotPt = srcPt;
  88. }
  89. }
  90. }
  91. }
  92. }
  93. }
  94. }
  95. }
  96. else
  97. {
  98. Box hierarchyWorldAABB = hierarchyRoot.GetHierarchyWorldBox();
  99. Box hierarchyQueryBox = hierarchyWorldAABB;
  100. hierarchyQueryBox.Size = hierarchyQueryBox.Size + Vector3.one * snapEpsilon;
  101. List<GameObject> nearbyObjects = Octave3DScene.Get().OverlapBox(hierarchyQueryBox);
  102. if (nearbyObjects.Count == 0) return SnapResult.GetWasNotSnapped();
  103. nearbyObjects.RemoveAll(item => allSourceObjects.Contains(item) ||
  104. ignoreDestSnapObjects.Contains(item));
  105. List<Vector3> hierarchyBoxCornerPoints = hierarchyWorldAABB.GetCornerPoints();
  106. foreach (GameObject gameObject in nearbyObjects)
  107. {
  108. Box objectWorldBox = Box.GetInvalid();
  109. Mesh objectMesh = gameObject.GetMeshFromFilterOrSkinnedMeshRenderer();
  110. if (objectMesh != null) objectWorldBox = gameObject.GetMeshWorldBox();
  111. if (objectWorldBox.IsInvalid() && gameObject.HasSpriteRendererWithSprite()) objectWorldBox = gameObject.GetNonMeshWorldBox();
  112. if (objectWorldBox.IsInvalid()) continue;
  113. List<Vector3> worldBoxCornerPoints = objectWorldBox.GetCornerPoints();
  114. foreach (Vector3 hierarchyBoxPt in hierarchyBoxCornerPoints)
  115. {
  116. foreach (Vector3 objectMeshBoxPt in worldBoxCornerPoints)
  117. {
  118. float distance = (hierarchyBoxPt - objectMeshBoxPt).magnitude;
  119. if (distance < minSnapDistance)
  120. {
  121. minSnapDistance = distance;
  122. snapDestPt = objectMeshBoxPt;
  123. snapPivotPt = hierarchyBoxPt;
  124. }
  125. }
  126. }
  127. }
  128. }
  129. }
  130. if (minSnapDistance < snapEpsilon)
  131. {
  132. foreach(var root in roots) ObjectHierarchySnap.Snap(root, snapPivotPt, snapDestPt);
  133. return new SnapResult(true, snapPivotPt, snapDestPt);
  134. }
  135. return SnapResult.GetWasNotSnapped();
  136. }
  137. public static SnapResult Snap(GameObject root, float snapEpsilon, List<GameObject> ignoreDestSnapObjects)
  138. {
  139. if (ignoreDestSnapObjects == null) ignoreDestSnapObjects = new List<GameObject>();
  140. List<GameObject> sourceObjects = root.GetAllChildrenIncludingSelf();
  141. if (sourceObjects.Count > MaxSourceObjects) return SnapResult.GetWasNotSnapped();
  142. Vector3 snapDestPt = Vector3.zero, snapPivotPt = Vector3.zero;
  143. float minSnapDistance = float.MaxValue;
  144. List<GameObject> meshObjectsInHierarchy = root.GetHierarchyObjectsWithMesh();
  145. List<GameObject> spriteObjectsInHierarchy = root.GetHierarchyObjectsWithSprites();
  146. if (meshObjectsInHierarchy.Count == 0 && spriteObjectsInHierarchy.Count == 0) return SnapResult.GetWasNotSnapped();
  147. var object2ObjectSnapDatabase = Object2ObjectBoxSnapDatabase.Instance;
  148. if (sourceObjects.Count > 1 || spriteObjectsInHierarchy.Count == 0)
  149. {
  150. foreach (var sourceObject in sourceObjects)
  151. {
  152. Box queryBox = sourceObject.GetWorldBox();
  153. queryBox.Size = queryBox.Size + Vector3.one * snapEpsilon;
  154. List<GameObject> nearbyObjects = Octave3DScene.Get().OverlapBox(queryBox);
  155. if (nearbyObjects.Count == 0) continue;
  156. nearbyObjects.RemoveAll(item => item.transform.IsChildOf(root.transform) ||
  157. ignoreDestSnapObjects.Contains(item));
  158. Object2ObjectBoxSnapData sourceSnapData = object2ObjectSnapDatabase.GetObject2ObjectBoxSnapData(sourceObject);
  159. if (sourceSnapData == null) continue;
  160. var sourceSnapBoxes = sourceSnapData.GetWorldSnapBoxes();
  161. foreach (var destObject in nearbyObjects)
  162. {
  163. Object2ObjectBoxSnapData destSnapData = object2ObjectSnapDatabase.GetObject2ObjectBoxSnapData(destObject);
  164. if (destSnapData == null) continue;
  165. var destSnapBoxes = destSnapData.GetWorldSnapBoxes();
  166. foreach (var sourceSnapBox in sourceSnapBoxes)
  167. {
  168. var sourceBoxPoints = sourceSnapBox.GetCenterAndCornerPoints();
  169. foreach (var destSnapBox in destSnapBoxes)
  170. {
  171. var destBoxPoints = destSnapBox.GetCenterAndCornerPoints();
  172. foreach (var srcPt in sourceBoxPoints)
  173. {
  174. foreach (var destPt in destBoxPoints)
  175. {
  176. float distance = (destPt - srcPt).magnitude;
  177. if (distance < minSnapDistance)
  178. {
  179. minSnapDistance = distance;
  180. snapDestPt = destPt;
  181. snapPivotPt = srcPt;
  182. }
  183. }
  184. }
  185. }
  186. }
  187. }
  188. }
  189. }
  190. else
  191. {
  192. Box hierarchyWorldAABB = root.GetHierarchyWorldBox();
  193. Box hierarchyQueryBox = hierarchyWorldAABB;
  194. hierarchyQueryBox.Size = hierarchyQueryBox.Size + Vector3.one * snapEpsilon;
  195. List<GameObject> nearbyObjects = Octave3DScene.Get().OverlapBox(hierarchyQueryBox);
  196. if (nearbyObjects.Count == 0) return SnapResult.GetWasNotSnapped();
  197. nearbyObjects.RemoveAll(item => item.transform.IsChildOf(root.transform) ||
  198. ignoreDestSnapObjects.Contains(item));
  199. List<Vector3> hierarchyBoxCornerPoints = hierarchyWorldAABB.GetCornerPoints();
  200. foreach (GameObject gameObject in nearbyObjects)
  201. {
  202. Box objectWorldBox = Box.GetInvalid();
  203. Mesh objectMesh = gameObject.GetMeshFromFilterOrSkinnedMeshRenderer();
  204. if (objectMesh != null) objectWorldBox = gameObject.GetMeshWorldBox();
  205. if (objectWorldBox.IsInvalid() && gameObject.HasSpriteRendererWithSprite()) objectWorldBox = gameObject.GetNonMeshWorldBox();
  206. if (objectWorldBox.IsInvalid()) continue;
  207. List<Vector3> worldBoxCornerPoints = objectWorldBox.GetCornerPoints();
  208. foreach (Vector3 hierarchyBoxPt in hierarchyBoxCornerPoints)
  209. {
  210. foreach (Vector3 objectMeshBoxPt in worldBoxCornerPoints)
  211. {
  212. float distance = (hierarchyBoxPt - objectMeshBoxPt).magnitude;
  213. if (distance < minSnapDistance)
  214. {
  215. minSnapDistance = distance;
  216. snapDestPt = objectMeshBoxPt;
  217. snapPivotPt = hierarchyBoxPt;
  218. }
  219. }
  220. }
  221. }
  222. }
  223. if (minSnapDistance < snapEpsilon)
  224. {
  225. ObjectHierarchySnap.Snap(root, snapPivotPt, snapDestPt);
  226. return new SnapResult(true, snapPivotPt, snapDestPt);
  227. }
  228. return SnapResult.GetWasNotSnapped();
  229. }
  230. }
  231. }
  232. #endif