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- #if UNITY_EDITOR
- using UnityEngine;
- using System.Collections.Generic;
- namespace O3DWB
- {
- public static class GizmosMatrix
- {
- #region Private Static Variables
- private static Matrix4x4 _initialMatrix = Matrix4x4.identity;
- private static Stack<Matrix4x4> _matrixStack = new Stack<Matrix4x4>();
- #endregion
- #region Constructors
- static GizmosMatrix()
- {
- _matrixStack.Push(_initialMatrix);
- }
- #endregion
- #region Public Methods
- public static void Push(Matrix4x4 matrix)
- {
- _matrixStack.Push(matrix);
- Gizmos.matrix = _matrixStack.Peek();
- }
- public static void Pop()
- {
- if (_matrixStack.Count > 1) _matrixStack.Pop();
- Gizmos.matrix = _matrixStack.Peek();
- }
- #endregion
- }
- }
- #endif
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