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- #if UNITY_EDITOR
- using UnityEngine;
- using System;
- namespace O3DWB
- {
- [Serializable]
- public class Octave3DConfigSaveLoadSettings : ScriptableObject
- {
- #region Private Variables
- [SerializeField]
- private string _lastUsedFolder = "";
- [SerializeField]
- private bool _snapSettings = true;
- [SerializeField]
- private bool _objectSelectionSettings = true;
- [SerializeField]
- private bool _objectErasingSettings = true;
- [SerializeField]
- private bool _mirrorLookAndFeel = true;
- [SerializeField]
- private bool _snapLookAndFeel = true;
- [SerializeField]
- private bool _objectPlacementLookAndFeel = true;
- [SerializeField]
- private bool _objectSelectionLookAndFeel = true;
- [SerializeField]
- private bool _objectErasingLookAndFeel = true;
- [SerializeField]
- private Octave3DConfigSaveLoadSettingsView _view;
- #endregion
- #region Public Properties
- public string LastUsedFolder { get { return _lastUsedFolder; } set { if (value != null) _lastUsedFolder = value; } }
- public bool SnapSettings { get { return _snapSettings; } set { _snapSettings = value; } }
- public bool ObjectSelectionSettings { get { return _objectSelectionSettings; } set { _objectSelectionSettings = value; } }
- public bool ObjectErasingSettings { get { return _objectErasingSettings; } set { _objectErasingSettings = value; } }
- public bool MirrorLookAndFeel { get { return _mirrorLookAndFeel; } set { _mirrorLookAndFeel = value; } }
- public bool SnapLookAndFeel { get { return _snapLookAndFeel; } set { _snapLookAndFeel = value; } }
- public bool ObjectPlacementLookAndFeel { get { return _objectPlacementLookAndFeel; } set { _objectPlacementLookAndFeel = value; } }
- public bool ObjectSelectionLookAndFeel { get { return _objectSelectionLookAndFeel; } set { _objectSelectionLookAndFeel = value; } }
- public bool ObjectErasingLookAndFeel { get { return _objectErasingLookAndFeel; } set { _objectErasingLookAndFeel = value; } }
- public Octave3DConfigSaveLoadSettingsView View { get { return _view; } }
- #endregion
- #region Constructors
- public Octave3DConfigSaveLoadSettings()
- {
- _view = new Octave3DConfigSaveLoadSettingsView(this);
- }
- #endregion
- #region Public Methods
- public void ToggleAll(bool on)
- {
- _snapSettings = on;
- _objectSelectionSettings = on;
- _objectErasingSettings = on;
- _mirrorLookAndFeel = on;
- _snapLookAndFeel = on;
- _objectPlacementLookAndFeel = on;
- _objectSelectionLookAndFeel = on;
- _objectErasingLookAndFeel = on;
- }
- #endregion
- }
- }
- #endif
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