1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- using UnityEditor;
- using UnityEngine;
- using vietlabs.fr2;
- [CustomEditor(typeof(FR2_Cache))]
- internal class FR2_CacheEditor : Editor
- {
- private static string inspectGUID;
- private static int index;
- public override void OnInspectorGUI()
- {
- var c = (FR2_Cache) target;
- GUILayout.Label("Total : " + c.AssetList.Count);
- FR2_Cache.DrawPriorityGUI();
-
- Object s = Selection.activeObject;
- if (s == null)
- {
- return;
- }
- string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(s));
- if (inspectGUID != guid)
- {
- inspectGUID = guid;
- index = c.AssetList.FindIndex(item => item.guid == guid);
- }
- if (index != -1)
- {
- if (index >= c.AssetList.Count)
- {
- index = 0;
- }
- serializedObject.Update();
- SerializedProperty prop = serializedObject.FindProperty("AssetList").GetArrayElementAtIndex(index);
- EditorGUILayout.PropertyField(prop, true);
- }
- }
- }
|