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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Localization;
- using System;
- using System.IO;
- using System.Text;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 默认本地化辅助器。
- /// </summary>
- public class DefaultLocalizationHelper : LocalizationHelperBase
- {
- private static readonly string[] ColumnSplitSeparator = new string[] { "\t" };
- private static readonly string BytesAssetExtension = ".bytes";
- private const int ColumnCount = 4;
- private ResourceComponent m_ResourceComponent = null;
- /// <summary>
- /// 获取系统语言。
- /// </summary>
- public override Language SystemLanguage
- {
- get
- {
- switch (Application.systemLanguage)
- {
- case UnityEngine.SystemLanguage.Afrikaans: return Language.Afrikaans;
- case UnityEngine.SystemLanguage.Arabic: return Language.Arabic;
- case UnityEngine.SystemLanguage.Basque: return Language.Basque;
- case UnityEngine.SystemLanguage.Belarusian: return Language.Belarusian;
- case UnityEngine.SystemLanguage.Bulgarian: return Language.Bulgarian;
- case UnityEngine.SystemLanguage.Catalan: return Language.Catalan;
- case UnityEngine.SystemLanguage.Chinese: return Language.ChineseSimplified;
- case UnityEngine.SystemLanguage.ChineseSimplified: return Language.ChineseSimplified;
- case UnityEngine.SystemLanguage.ChineseTraditional: return Language.ChineseTraditional;
- case UnityEngine.SystemLanguage.Czech: return Language.Czech;
- case UnityEngine.SystemLanguage.Danish: return Language.Danish;
- case UnityEngine.SystemLanguage.Dutch: return Language.Dutch;
- case UnityEngine.SystemLanguage.English: return Language.English;
- case UnityEngine.SystemLanguage.Estonian: return Language.Estonian;
- case UnityEngine.SystemLanguage.Faroese: return Language.Faroese;
- case UnityEngine.SystemLanguage.Finnish: return Language.Finnish;
- case UnityEngine.SystemLanguage.French: return Language.French;
- case UnityEngine.SystemLanguage.German: return Language.German;
- case UnityEngine.SystemLanguage.Greek: return Language.Greek;
- case UnityEngine.SystemLanguage.Hebrew: return Language.Hebrew;
- case UnityEngine.SystemLanguage.Hungarian: return Language.Hungarian;
- case UnityEngine.SystemLanguage.Icelandic: return Language.Icelandic;
- case UnityEngine.SystemLanguage.Indonesian: return Language.Indonesian;
- case UnityEngine.SystemLanguage.Italian: return Language.Italian;
- case UnityEngine.SystemLanguage.Japanese: return Language.Japanese;
- case UnityEngine.SystemLanguage.Korean: return Language.Korean;
- case UnityEngine.SystemLanguage.Latvian: return Language.Latvian;
- case UnityEngine.SystemLanguage.Lithuanian: return Language.Lithuanian;
- case UnityEngine.SystemLanguage.Norwegian: return Language.Norwegian;
- case UnityEngine.SystemLanguage.Polish: return Language.Polish;
- case UnityEngine.SystemLanguage.Portuguese: return Language.PortuguesePortugal;
- case UnityEngine.SystemLanguage.Romanian: return Language.Romanian;
- case UnityEngine.SystemLanguage.Russian: return Language.Russian;
- case UnityEngine.SystemLanguage.SerboCroatian: return Language.SerboCroatian;
- case UnityEngine.SystemLanguage.Slovak: return Language.Slovak;
- case UnityEngine.SystemLanguage.Slovenian: return Language.Slovenian;
- case UnityEngine.SystemLanguage.Spanish: return Language.Spanish;
- case UnityEngine.SystemLanguage.Swedish: return Language.Swedish;
- case UnityEngine.SystemLanguage.Thai: return Language.Thai;
- case UnityEngine.SystemLanguage.Turkish: return Language.Turkish;
- case UnityEngine.SystemLanguage.Ukrainian: return Language.Ukrainian;
- case UnityEngine.SystemLanguage.Unknown: return Language.Unspecified;
- case UnityEngine.SystemLanguage.Vietnamese: return Language.Vietnamese;
- default: return Language.Unspecified;
- }
- }
- }
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- /// <param name="dictionaryAsset">字典资源。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否读取字典成功。</returns>
- public override bool ReadData(ILocalizationManager localizationManager, string dictionaryAssetName, object dictionaryAsset, object userData)
- {
- TextAsset dictionaryTextAsset = dictionaryAsset as TextAsset;
- if (dictionaryTextAsset != null)
- {
- if (dictionaryAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
- {
- return localizationManager.ParseData(dictionaryTextAsset.bytes, userData);
- }
- else
- {
- return localizationManager.ParseData(dictionaryTextAsset.text, userData);
- }
- }
- Log.Warning("Dictionary asset '{0}' is invalid.", dictionaryAssetName);
- return false;
- }
- /// <summary>
- /// 读取字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryAssetName">字典资源名称。</param>
- /// <param name="dictionaryBytes">字典二进制流。</param>
- /// <param name="startIndex">字典二进制流的起始位置。</param>
- /// <param name="length">字典二进制流的长度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否读取字典成功。</returns>
- public override bool ReadData(ILocalizationManager localizationManager, string dictionaryAssetName, byte[] dictionaryBytes, int startIndex, int length, object userData)
- {
- if (dictionaryAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
- {
- return localizationManager.ParseData(dictionaryBytes, startIndex, length, userData);
- }
- else
- {
- return localizationManager.ParseData(Utility.Converter.GetString(dictionaryBytes, startIndex, length), userData);
- }
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryString">要解析的字典字符串。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析字典成功。</returns>
- public override bool ParseData(ILocalizationManager localizationManager, string dictionaryString, object userData)
- {
- try
- {
- int position = 0;
- string dictionaryLineString = null;
- while ((dictionaryLineString = dictionaryString.ReadLine(ref position)) != null)
- {
- if (dictionaryLineString[0] == '#')
- {
- continue;
- }
- string[] splitedLine = dictionaryLineString.Split(ColumnSplitSeparator, StringSplitOptions.None);
- if (splitedLine.Length != ColumnCount)
- {
- Log.Warning("Can not parse dictionary line string '{0}' which column count is invalid.", dictionaryLineString);
- return false;
- }
- string dictionaryKey = splitedLine[1];
- string dictionaryValue = splitedLine[3];
- if (!localizationManager.AddRawString(dictionaryKey, dictionaryValue))
- {
- Log.Warning("Can not add raw string with dictionary key '{0}' which may be invalid or duplicate.", dictionaryKey);
- return false;
- }
- }
- return true;
- }
- catch (Exception exception)
- {
- Log.Warning("Can not parse dictionary string with exception '{0}'.", exception.ToString());
- return false;
- }
- }
- /// <summary>
- /// 解析字典。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryBytes">要解析的字典二进制流。</param>
- /// <param name="startIndex">字典二进制流的起始位置。</param>
- /// <param name="length">字典二进制流的长度。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>是否解析字典成功。</returns>
- public override bool ParseData(ILocalizationManager localizationManager, byte[] dictionaryBytes, int startIndex, int length, object userData)
- {
- try
- {
- using (MemoryStream memoryStream = new MemoryStream(dictionaryBytes, startIndex, length, false))
- {
- using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
- {
- while (binaryReader.BaseStream.Position < binaryReader.BaseStream.Length)
- {
- string dictionaryKey = binaryReader.ReadString();
- string dictionaryValue = binaryReader.ReadString();
- if (!localizationManager.AddRawString(dictionaryKey, dictionaryValue))
- {
- Log.Warning("Can not add raw string with dictionary key '{0}' which may be invalid or duplicate.", dictionaryKey);
- return false;
- }
- }
- }
- }
- return true;
- }
- catch (Exception exception)
- {
- Log.Warning("Can not parse dictionary bytes with exception '{0}'.", exception.ToString());
- return false;
- }
- }
- /// <summary>
- /// 释放字典资源。
- /// </summary>
- /// <param name="localizationManager">本地化管理器。</param>
- /// <param name="dictionaryAsset">要释放的字典资源。</param>
- public override void ReleaseDataAsset(ILocalizationManager localizationManager, object dictionaryAsset)
- {
- m_ResourceComponent.UnloadAsset(dictionaryAsset);
- }
- private void Start()
- {
- m_ResourceComponent = GameEntry.GetComponent<ResourceComponent>();
- if (m_ResourceComponent == null)
- {
- Log.Fatal("Resource component is invalid.");
- return;
- }
- }
- }
- }
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