NetworkErrorEventArgs.cs 3.0 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Event;
  9. using GameFramework.Network;
  10. using System.Net.Sockets;
  11. namespace UnityGameFramework.Runtime
  12. {
  13. /// <summary>
  14. /// 网络错误事件。
  15. /// </summary>
  16. public sealed class NetworkErrorEventArgs : GameEventArgs
  17. {
  18. /// <summary>
  19. /// 网络错误事件编号。
  20. /// </summary>
  21. public static readonly int EventId = typeof(NetworkErrorEventArgs).GetHashCode();
  22. /// <summary>
  23. /// 初始化网络错误事件的新实例。
  24. /// </summary>
  25. public NetworkErrorEventArgs()
  26. {
  27. NetworkChannel = null;
  28. ErrorCode = NetworkErrorCode.Unknown;
  29. ErrorMessage = null;
  30. }
  31. /// <summary>
  32. /// 获取网络错误事件编号。
  33. /// </summary>
  34. public override int Id
  35. {
  36. get
  37. {
  38. return EventId;
  39. }
  40. }
  41. /// <summary>
  42. /// 获取网络频道。
  43. /// </summary>
  44. public INetworkChannel NetworkChannel
  45. {
  46. get;
  47. private set;
  48. }
  49. /// <summary>
  50. /// 获取错误码。
  51. /// </summary>
  52. public NetworkErrorCode ErrorCode
  53. {
  54. get;
  55. private set;
  56. }
  57. /// <summary>
  58. /// 获取 Socket 错误码。
  59. /// </summary>
  60. public SocketError SocketErrorCode
  61. {
  62. get;
  63. private set;
  64. }
  65. /// <summary>
  66. /// 获取错误信息。
  67. /// </summary>
  68. public string ErrorMessage
  69. {
  70. get;
  71. private set;
  72. }
  73. /// <summary>
  74. /// 创建网络错误事件。
  75. /// </summary>
  76. /// <param name="e">内部事件。</param>
  77. /// <returns>创建的网络错误事件。</returns>
  78. public static NetworkErrorEventArgs Create(GameFramework.Network.NetworkErrorEventArgs e)
  79. {
  80. NetworkErrorEventArgs networkErrorEventArgs = ReferencePool.Acquire<NetworkErrorEventArgs>();
  81. networkErrorEventArgs.NetworkChannel = e.NetworkChannel;
  82. networkErrorEventArgs.ErrorCode = e.ErrorCode;
  83. networkErrorEventArgs.SocketErrorCode = e.SocketErrorCode;
  84. networkErrorEventArgs.ErrorMessage = e.ErrorMessage;
  85. return networkErrorEventArgs;
  86. }
  87. /// <summary>
  88. /// 清理网络错误事件。
  89. /// </summary>
  90. public override void Clear()
  91. {
  92. NetworkChannel = null;
  93. ErrorCode = NetworkErrorCode.Unknown;
  94. ErrorMessage = null;
  95. }
  96. }
  97. }