AnimationSkillEvent.cs 1.7 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System;
  4. /// <summary>
  5. /// 技能动画事件
  6. /// </summary>
  7. public class AnimationSkillEvent : MonoBehaviour
  8. {
  9. /// <summary>
  10. /// 普通攻击
  11. /// </summary>
  12. public Action mOnSkillFire = null;
  13. /// <summary>
  14. /// 玩家必杀
  15. /// </summary>
  16. public Action PlayerSkill = null;
  17. /// <summary>
  18. /// 慢动作开始
  19. /// </summary>
  20. public Action mSlowTimeStart = null;
  21. /// <summary>
  22. /// 慢动作结束
  23. /// </summary>
  24. public Action mSlowTimeEnd = null;
  25. /// <summary>
  26. /// 施法完成
  27. /// </summary>
  28. public Action mShootComplete = null;
  29. public Action mBombComplete = null;
  30. /// <summary>
  31. /// 发射特效完成
  32. /// </summary>
  33. void OnShootComplete()
  34. {
  35. if(mShootComplete != null)
  36. {
  37. mShootComplete();
  38. }
  39. }
  40. void OnBombComplete()
  41. {
  42. if(mBombComplete != null)
  43. {
  44. mBombComplete();
  45. }
  46. }
  47. /// <summary>
  48. /// 技能发射事件
  49. /// </summary>
  50. void OnSkillFire()
  51. {
  52. if (mOnSkillFire != null)
  53. {
  54. mOnSkillFire();
  55. }
  56. }
  57. /// <summary>
  58. /// 技能发射事件
  59. /// </summary>
  60. void OnSlowTimeStart()
  61. {
  62. if (mSlowTimeStart != null)
  63. {
  64. mSlowTimeStart();
  65. }
  66. }
  67. /// <summary>
  68. /// 技能发射事件
  69. /// </summary>
  70. void OnSlowTimeEnd()
  71. {
  72. if (mSlowTimeEnd != null)
  73. {
  74. mSlowTimeEnd();
  75. }
  76. }
  77. /// <summary>
  78. /// 玩家必杀
  79. /// </summary>
  80. void OnPlayerSkill()
  81. {
  82. if (PlayerSkill != null)
  83. {
  84. PlayerSkill();
  85. }
  86. }
  87. }