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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- namespace GameFramework.Fsm
- {
- /// <summary>
- /// 有限状态机管理器。
- /// </summary>
- public interface IFsmManager
- {
- /// <summary>
- /// 获取有限状态机数量。
- /// </summary>
- int Count
- {
- get;
- }
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <returns>是否存在有限状态机。</returns>
- bool HasFsm<T>() where T : class;
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <returns>是否存在有限状态机。</returns>
- bool HasFsm(Type ownerType);
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>是否存在有限状态机。</returns>
- bool HasFsm<T>(string name) where T : class;
- /// <summary>
- /// 检查是否存在有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>是否存在有限状态机。</returns>
- bool HasFsm(Type ownerType, string name);
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <returns>要获取的有限状态机。</returns>
- IFsm<T> GetFsm<T>() where T : class;
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <returns>要获取的有限状态机。</returns>
- FsmBase GetFsm(Type ownerType);
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>要获取的有限状态机。</returns>
- IFsm<T> GetFsm<T>(string name) where T : class;
- /// <summary>
- /// 获取有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <param name="name">有限状态机名称。</param>
- /// <returns>要获取的有限状态机。</returns>
- FsmBase GetFsm(Type ownerType, string name);
- /// <summary>
- /// 获取所有有限状态机。
- /// </summary>
- /// <returns>所有有限状态机。</returns>
- FsmBase[] GetAllFsms();
- /// <summary>
- /// 获取所有有限状态机。
- /// </summary>
- /// <param name="results">所有有限状态机。</param>
- void GetAllFsms(List<FsmBase> results);
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- IFsm<T> CreateFsm<T>(T owner, params FsmState<T>[] states) where T : class;
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- IFsm<T> CreateFsm<T>(string name, T owner, params FsmState<T>[] states) where T : class;
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- IFsm<T> CreateFsm<T>(T owner, List<FsmState<T>> states) where T : class;
- /// <summary>
- /// 创建有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">有限状态机名称。</param>
- /// <param name="owner">有限状态机持有者。</param>
- /// <param name="states">有限状态机状态集合。</param>
- /// <returns>要创建的有限状态机。</returns>
- IFsm<T> CreateFsm<T>(string name, T owner, List<FsmState<T>> states) where T : class;
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <returns>是否销毁有限状态机成功。</returns>
- bool DestroyFsm<T>() where T : class;
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- bool DestroyFsm(Type ownerType);
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="name">要销毁的有限状态机名称。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- bool DestroyFsm<T>(string name) where T : class;
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <param name="ownerType">有限状态机持有者类型。</param>
- /// <param name="name">要销毁的有限状态机名称。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- bool DestroyFsm(Type ownerType, string name);
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <typeparam name="T">有限状态机持有者类型。</typeparam>
- /// <param name="fsm">要销毁的有限状态机。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- bool DestroyFsm<T>(IFsm<T> fsm) where T : class;
- /// <summary>
- /// 销毁有限状态机。
- /// </summary>
- /// <param name="fsm">要销毁的有限状态机。</param>
- /// <returns>是否销毁有限状态机成功。</returns>
- bool DestroyFsm(FsmBase fsm);
- }
- }
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