ObjectPoolManager.cs 57 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using System;
  8. using System.Collections.Generic;
  9. namespace GameFramework.ObjectPool
  10. {
  11. /// <summary>
  12. /// 对象池管理器。
  13. /// </summary>
  14. internal sealed partial class ObjectPoolManager : GameFrameworkModule, IObjectPoolManager
  15. {
  16. private const int DefaultCapacity = int.MaxValue;
  17. private const float DefaultExpireTime = float.MaxValue;
  18. private const int DefaultPriority = 0;
  19. private readonly Dictionary<TypeNamePair, ObjectPoolBase> m_ObjectPools;
  20. private readonly List<ObjectPoolBase> m_CachedAllObjectPools;
  21. private readonly Comparison<ObjectPoolBase> m_ObjectPoolComparer;
  22. /// <summary>
  23. /// 初始化对象池管理器的新实例。
  24. /// </summary>
  25. public ObjectPoolManager()
  26. {
  27. m_ObjectPools = new Dictionary<TypeNamePair, ObjectPoolBase>();
  28. m_CachedAllObjectPools = new List<ObjectPoolBase>();
  29. m_ObjectPoolComparer = ObjectPoolComparer;
  30. }
  31. /// <summary>
  32. /// 获取游戏框架模块优先级。
  33. /// </summary>
  34. /// <remarks>优先级较高的模块会优先轮询,并且关闭操作会后进行。</remarks>
  35. internal override int Priority
  36. {
  37. get
  38. {
  39. return 6;
  40. }
  41. }
  42. /// <summary>
  43. /// 获取对象池数量。
  44. /// </summary>
  45. public int Count
  46. {
  47. get
  48. {
  49. return m_ObjectPools.Count;
  50. }
  51. }
  52. /// <summary>
  53. /// 对象池管理器轮询。
  54. /// </summary>
  55. /// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
  56. /// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
  57. internal override void Update(float elapseSeconds, float realElapseSeconds)
  58. {
  59. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  60. {
  61. objectPool.Value.Update(elapseSeconds, realElapseSeconds);
  62. }
  63. }
  64. /// <summary>
  65. /// 关闭并清理对象池管理器。
  66. /// </summary>
  67. internal override void Shutdown()
  68. {
  69. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  70. {
  71. objectPool.Value.Shutdown();
  72. }
  73. m_ObjectPools.Clear();
  74. m_CachedAllObjectPools.Clear();
  75. }
  76. /// <summary>
  77. /// 检查是否存在对象池。
  78. /// </summary>
  79. /// <typeparam name="T">对象类型。</typeparam>
  80. /// <returns>是否存在对象池。</returns>
  81. public bool HasObjectPool<T>() where T : ObjectBase
  82. {
  83. return InternalHasObjectPool(new TypeNamePair(typeof(T)));
  84. }
  85. /// <summary>
  86. /// 检查是否存在对象池。
  87. /// </summary>
  88. /// <param name="objectType">对象类型。</param>
  89. /// <returns>是否存在对象池。</returns>
  90. public bool HasObjectPool(Type objectType)
  91. {
  92. if (objectType == null)
  93. {
  94. throw new GameFrameworkException("Object type is invalid.");
  95. }
  96. if (!typeof(ObjectBase).IsAssignableFrom(objectType))
  97. {
  98. throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
  99. }
  100. return InternalHasObjectPool(new TypeNamePair(objectType));
  101. }
  102. /// <summary>
  103. /// 检查是否存在对象池。
  104. /// </summary>
  105. /// <typeparam name="T">对象类型。</typeparam>
  106. /// <param name="name">对象池名称。</param>
  107. /// <returns>是否存在对象池。</returns>
  108. public bool HasObjectPool<T>(string name) where T : ObjectBase
  109. {
  110. return InternalHasObjectPool(new TypeNamePair(typeof(T), name));
  111. }
  112. /// <summary>
  113. /// 检查是否存在对象池。
  114. /// </summary>
  115. /// <param name="objectType">对象类型。</param>
  116. /// <param name="name">对象池名称。</param>
  117. /// <returns>是否存在对象池。</returns>
  118. public bool HasObjectPool(Type objectType, string name)
  119. {
  120. if (objectType == null)
  121. {
  122. throw new GameFrameworkException("Object type is invalid.");
  123. }
  124. if (!typeof(ObjectBase).IsAssignableFrom(objectType))
  125. {
  126. throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
  127. }
  128. return InternalHasObjectPool(new TypeNamePair(objectType, name));
  129. }
  130. /// <summary>
  131. /// 检查是否存在对象池。
  132. /// </summary>
  133. /// <param name="condition">要检查的条件。</param>
  134. /// <returns>是否存在对象池。</returns>
  135. public bool HasObjectPool(Predicate<ObjectPoolBase> condition)
  136. {
  137. if (condition == null)
  138. {
  139. throw new GameFrameworkException("Condition is invalid.");
  140. }
  141. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  142. {
  143. if (condition(objectPool.Value))
  144. {
  145. return true;
  146. }
  147. }
  148. return false;
  149. }
  150. /// <summary>
  151. /// 获取对象池。
  152. /// </summary>
  153. /// <typeparam name="T">对象类型。</typeparam>
  154. /// <returns>要获取的对象池。</returns>
  155. public IObjectPool<T> GetObjectPool<T>() where T : ObjectBase
  156. {
  157. return (IObjectPool<T>)InternalGetObjectPool(new TypeNamePair(typeof(T)));
  158. }
  159. /// <summary>
  160. /// 获取对象池。
  161. /// </summary>
  162. /// <param name="objectType">对象类型。</param>
  163. /// <returns>要获取的对象池。</returns>
  164. public ObjectPoolBase GetObjectPool(Type objectType)
  165. {
  166. if (objectType == null)
  167. {
  168. throw new GameFrameworkException("Object type is invalid.");
  169. }
  170. if (!typeof(ObjectBase).IsAssignableFrom(objectType))
  171. {
  172. throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
  173. }
  174. return InternalGetObjectPool(new TypeNamePair(objectType));
  175. }
  176. /// <summary>
  177. /// 获取对象池。
  178. /// </summary>
  179. /// <typeparam name="T">对象类型。</typeparam>
  180. /// <param name="name">对象池名称。</param>
  181. /// <returns>要获取的对象池。</returns>
  182. public IObjectPool<T> GetObjectPool<T>(string name) where T : ObjectBase
  183. {
  184. return (IObjectPool<T>)InternalGetObjectPool(new TypeNamePair(typeof(T), name));
  185. }
  186. /// <summary>
  187. /// 获取对象池。
  188. /// </summary>
  189. /// <param name="objectType">对象类型。</param>
  190. /// <param name="name">对象池名称。</param>
  191. /// <returns>要获取的对象池。</returns>
  192. public ObjectPoolBase GetObjectPool(Type objectType, string name)
  193. {
  194. if (objectType == null)
  195. {
  196. throw new GameFrameworkException("Object type is invalid.");
  197. }
  198. if (!typeof(ObjectBase).IsAssignableFrom(objectType))
  199. {
  200. throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
  201. }
  202. return InternalGetObjectPool(new TypeNamePair(objectType, name));
  203. }
  204. /// <summary>
  205. /// 获取对象池。
  206. /// </summary>
  207. /// <param name="condition">要检查的条件。</param>
  208. /// <returns>要获取的对象池。</returns>
  209. public ObjectPoolBase GetObjectPool(Predicate<ObjectPoolBase> condition)
  210. {
  211. if (condition == null)
  212. {
  213. throw new GameFrameworkException("Condition is invalid.");
  214. }
  215. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  216. {
  217. if (condition(objectPool.Value))
  218. {
  219. return objectPool.Value;
  220. }
  221. }
  222. return null;
  223. }
  224. /// <summary>
  225. /// 获取对象池。
  226. /// </summary>
  227. /// <param name="condition">要检查的条件。</param>
  228. /// <returns>要获取的对象池。</returns>
  229. public ObjectPoolBase[] GetObjectPools(Predicate<ObjectPoolBase> condition)
  230. {
  231. if (condition == null)
  232. {
  233. throw new GameFrameworkException("Condition is invalid.");
  234. }
  235. List<ObjectPoolBase> results = new List<ObjectPoolBase>();
  236. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  237. {
  238. if (condition(objectPool.Value))
  239. {
  240. results.Add(objectPool.Value);
  241. }
  242. }
  243. return results.ToArray();
  244. }
  245. /// <summary>
  246. /// 获取对象池。
  247. /// </summary>
  248. /// <param name="condition">要检查的条件。</param>
  249. /// <param name="results">要获取的对象池。</param>
  250. public void GetObjectPools(Predicate<ObjectPoolBase> condition, List<ObjectPoolBase> results)
  251. {
  252. if (condition == null)
  253. {
  254. throw new GameFrameworkException("Condition is invalid.");
  255. }
  256. if (results == null)
  257. {
  258. throw new GameFrameworkException("Results is invalid.");
  259. }
  260. results.Clear();
  261. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  262. {
  263. if (condition(objectPool.Value))
  264. {
  265. results.Add(objectPool.Value);
  266. }
  267. }
  268. }
  269. /// <summary>
  270. /// 获取所有对象池。
  271. /// </summary>
  272. /// <returns>所有对象池。</returns>
  273. public ObjectPoolBase[] GetAllObjectPools()
  274. {
  275. return GetAllObjectPools(false);
  276. }
  277. /// <summary>
  278. /// 获取所有对象池。
  279. /// </summary>
  280. /// <param name="results">所有对象池。</param>
  281. public void GetAllObjectPools(List<ObjectPoolBase> results)
  282. {
  283. GetAllObjectPools(false, results);
  284. }
  285. /// <summary>
  286. /// 获取所有对象池。
  287. /// </summary>
  288. /// <param name="sort">是否根据对象池的优先级排序。</param>
  289. /// <returns>所有对象池。</returns>
  290. public ObjectPoolBase[] GetAllObjectPools(bool sort)
  291. {
  292. if (sort)
  293. {
  294. List<ObjectPoolBase> results = new List<ObjectPoolBase>();
  295. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  296. {
  297. results.Add(objectPool.Value);
  298. }
  299. results.Sort(m_ObjectPoolComparer);
  300. return results.ToArray();
  301. }
  302. else
  303. {
  304. int index = 0;
  305. ObjectPoolBase[] results = new ObjectPoolBase[m_ObjectPools.Count];
  306. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  307. {
  308. results[index++] = objectPool.Value;
  309. }
  310. return results;
  311. }
  312. }
  313. /// <summary>
  314. /// 获取所有对象池。
  315. /// </summary>
  316. /// <param name="sort">是否根据对象池的优先级排序。</param>
  317. /// <param name="results">所有对象池。</param>
  318. public void GetAllObjectPools(bool sort, List<ObjectPoolBase> results)
  319. {
  320. if (results == null)
  321. {
  322. throw new GameFrameworkException("Results is invalid.");
  323. }
  324. results.Clear();
  325. foreach (KeyValuePair<TypeNamePair, ObjectPoolBase> objectPool in m_ObjectPools)
  326. {
  327. results.Add(objectPool.Value);
  328. }
  329. if (sort)
  330. {
  331. results.Sort(m_ObjectPoolComparer);
  332. }
  333. }
  334. /// <summary>
  335. /// 创建允许单次获取的对象池。
  336. /// </summary>
  337. /// <typeparam name="T">对象类型。</typeparam>
  338. /// <returns>要创建的允许单次获取的对象池。</returns>
  339. public IObjectPool<T> CreateSingleSpawnObjectPool<T>() where T : ObjectBase
  340. {
  341. return InternalCreateObjectPool<T>(string.Empty, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  342. }
  343. /// <summary>
  344. /// 创建允许单次获取的对象池。
  345. /// </summary>
  346. /// <param name="objectType">对象类型。</param>
  347. /// <returns>要创建的允许单次获取的对象池。</returns>
  348. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType)
  349. {
  350. return InternalCreateObjectPool(objectType, string.Empty, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  351. }
  352. /// <summary>
  353. /// 创建允许单次获取的对象池。
  354. /// </summary>
  355. /// <typeparam name="T">对象类型。</typeparam>
  356. /// <param name="name">对象池名称。</param>
  357. /// <returns>要创建的允许单次获取的对象池。</returns>
  358. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name) where T : ObjectBase
  359. {
  360. return InternalCreateObjectPool<T>(name, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  361. }
  362. /// <summary>
  363. /// 创建允许单次获取的对象池。
  364. /// </summary>
  365. /// <param name="objectType">对象类型。</param>
  366. /// <param name="name">对象池名称。</param>
  367. /// <returns>要创建的允许单次获取的对象池。</returns>
  368. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name)
  369. {
  370. return InternalCreateObjectPool(objectType, name, false, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  371. }
  372. /// <summary>
  373. /// 创建允许单次获取的对象池。
  374. /// </summary>
  375. /// <typeparam name="T">对象类型。</typeparam>
  376. /// <param name="capacity">对象池的容量。</param>
  377. /// <returns>要创建的允许单次获取的对象池。</returns>
  378. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity) where T : ObjectBase
  379. {
  380. return InternalCreateObjectPool<T>(string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  381. }
  382. /// <summary>
  383. /// 创建允许单次获取的对象池。
  384. /// </summary>
  385. /// <param name="objectType">对象类型。</param>
  386. /// <param name="capacity">对象池的容量。</param>
  387. /// <returns>要创建的允许单次获取的对象池。</returns>
  388. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity)
  389. {
  390. return InternalCreateObjectPool(objectType, string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  391. }
  392. /// <summary>
  393. /// 创建允许单次获取的对象池。
  394. /// </summary>
  395. /// <typeparam name="T">对象类型。</typeparam>
  396. /// <param name="expireTime">对象池对象过期秒数。</param>
  397. /// <returns>要创建的允许单次获取的对象池。</returns>
  398. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime) where T : ObjectBase
  399. {
  400. return InternalCreateObjectPool<T>(string.Empty, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  401. }
  402. /// <summary>
  403. /// 创建允许单次获取的对象池。
  404. /// </summary>
  405. /// <param name="objectType">对象类型。</param>
  406. /// <param name="expireTime">对象池对象过期秒数。</param>
  407. /// <returns>要创建的允许单次获取的对象池。</returns>
  408. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime)
  409. {
  410. return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  411. }
  412. /// <summary>
  413. /// 创建允许单次获取的对象池。
  414. /// </summary>
  415. /// <typeparam name="T">对象类型。</typeparam>
  416. /// <param name="name">对象池名称。</param>
  417. /// <param name="capacity">对象池的容量。</param>
  418. /// <returns>要创建的允许单次获取的对象池。</returns>
  419. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
  420. {
  421. return InternalCreateObjectPool<T>(name, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  422. }
  423. /// <summary>
  424. /// 创建允许单次获取的对象池。
  425. /// </summary>
  426. /// <param name="objectType">对象类型。</param>
  427. /// <param name="name">对象池名称。</param>
  428. /// <param name="capacity">对象池的容量。</param>
  429. /// <returns>要创建的允许单次获取的对象池。</returns>
  430. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity)
  431. {
  432. return InternalCreateObjectPool(objectType, name, false, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  433. }
  434. /// <summary>
  435. /// 创建允许单次获取的对象池。
  436. /// </summary>
  437. /// <typeparam name="T">对象类型。</typeparam>
  438. /// <param name="name">对象池名称。</param>
  439. /// <param name="expireTime">对象池对象过期秒数。</param>
  440. /// <returns>要创建的允许单次获取的对象池。</returns>
  441. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
  442. {
  443. return InternalCreateObjectPool<T>(name, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  444. }
  445. /// <summary>
  446. /// 创建允许单次获取的对象池。
  447. /// </summary>
  448. /// <param name="objectType">对象类型。</param>
  449. /// <param name="name">对象池名称。</param>
  450. /// <param name="expireTime">对象池对象过期秒数。</param>
  451. /// <returns>要创建的允许单次获取的对象池。</returns>
  452. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime)
  453. {
  454. return InternalCreateObjectPool(objectType, name, false, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  455. }
  456. /// <summary>
  457. /// 创建允许单次获取的对象池。
  458. /// </summary>
  459. /// <typeparam name="T">对象类型。</typeparam>
  460. /// <param name="capacity">对象池的容量。</param>
  461. /// <param name="expireTime">对象池对象过期秒数。</param>
  462. /// <returns>要创建的允许单次获取的对象池。</returns>
  463. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
  464. {
  465. return InternalCreateObjectPool<T>(string.Empty, false, expireTime, capacity, expireTime, DefaultPriority);
  466. }
  467. /// <summary>
  468. /// 创建允许单次获取的对象池。
  469. /// </summary>
  470. /// <param name="objectType">对象类型。</param>
  471. /// <param name="capacity">对象池的容量。</param>
  472. /// <param name="expireTime">对象池对象过期秒数。</param>
  473. /// <returns>要创建的允许单次获取的对象池。</returns>
  474. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime)
  475. {
  476. return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, capacity, expireTime, DefaultPriority);
  477. }
  478. /// <summary>
  479. /// 创建允许单次获取的对象池。
  480. /// </summary>
  481. /// <typeparam name="T">对象类型。</typeparam>
  482. /// <param name="capacity">对象池的容量。</param>
  483. /// <param name="priority">对象池的优先级。</param>
  484. /// <returns>要创建的允许单次获取的对象池。</returns>
  485. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
  486. {
  487. return InternalCreateObjectPool<T>(string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  488. }
  489. /// <summary>
  490. /// 创建允许单次获取的对象池。
  491. /// </summary>
  492. /// <param name="objectType">对象类型。</param>
  493. /// <param name="capacity">对象池的容量。</param>
  494. /// <param name="priority">对象池的优先级。</param>
  495. /// <returns>要创建的允许单次获取的对象池。</returns>
  496. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority)
  497. {
  498. return InternalCreateObjectPool(objectType, string.Empty, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  499. }
  500. /// <summary>
  501. /// 创建允许单次获取的对象池。
  502. /// </summary>
  503. /// <typeparam name="T">对象类型。</typeparam>
  504. /// <param name="expireTime">对象池对象过期秒数。</param>
  505. /// <param name="priority">对象池的优先级。</param>
  506. /// <returns>要创建的允许单次获取的对象池。</returns>
  507. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
  508. {
  509. return InternalCreateObjectPool<T>(string.Empty, false, expireTime, DefaultCapacity, expireTime, priority);
  510. }
  511. /// <summary>
  512. /// 创建允许单次获取的对象池。
  513. /// </summary>
  514. /// <param name="objectType">对象类型。</param>
  515. /// <param name="expireTime">对象池对象过期秒数。</param>
  516. /// <param name="priority">对象池的优先级。</param>
  517. /// <returns>要创建的允许单次获取的对象池。</returns>
  518. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority)
  519. {
  520. return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, DefaultCapacity, expireTime, priority);
  521. }
  522. /// <summary>
  523. /// 创建允许单次获取的对象池。
  524. /// </summary>
  525. /// <typeparam name="T">对象类型。</typeparam>
  526. /// <param name="name">对象池名称。</param>
  527. /// <param name="capacity">对象池的容量。</param>
  528. /// <param name="expireTime">对象池对象过期秒数。</param>
  529. /// <returns>要创建的允许单次获取的对象池。</returns>
  530. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
  531. {
  532. return InternalCreateObjectPool<T>(name, false, expireTime, capacity, expireTime, DefaultPriority);
  533. }
  534. /// <summary>
  535. /// 创建允许单次获取的对象池。
  536. /// </summary>
  537. /// <param name="objectType">对象类型。</param>
  538. /// <param name="name">对象池名称。</param>
  539. /// <param name="capacity">对象池的容量。</param>
  540. /// <param name="expireTime">对象池对象过期秒数。</param>
  541. /// <returns>要创建的允许单次获取的对象池。</returns>
  542. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
  543. {
  544. return InternalCreateObjectPool(objectType, name, false, expireTime, capacity, expireTime, DefaultPriority);
  545. }
  546. /// <summary>
  547. /// 创建允许单次获取的对象池。
  548. /// </summary>
  549. /// <typeparam name="T">对象类型。</typeparam>
  550. /// <param name="name">对象池名称。</param>
  551. /// <param name="capacity">对象池的容量。</param>
  552. /// <param name="priority">对象池的优先级。</param>
  553. /// <returns>要创建的允许单次获取的对象池。</returns>
  554. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
  555. {
  556. return InternalCreateObjectPool<T>(name, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  557. }
  558. /// <summary>
  559. /// 创建允许单次获取的对象池。
  560. /// </summary>
  561. /// <param name="objectType">对象类型。</param>
  562. /// <param name="name">对象池名称。</param>
  563. /// <param name="capacity">对象池的容量。</param>
  564. /// <param name="priority">对象池的优先级。</param>
  565. /// <returns>要创建的允许单次获取的对象池。</returns>
  566. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority)
  567. {
  568. return InternalCreateObjectPool(objectType, name, false, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  569. }
  570. /// <summary>
  571. /// 创建允许单次获取的对象池。
  572. /// </summary>
  573. /// <typeparam name="T">对象类型。</typeparam>
  574. /// <param name="name">对象池名称。</param>
  575. /// <param name="expireTime">对象池对象过期秒数。</param>
  576. /// <param name="priority">对象池的优先级。</param>
  577. /// <returns>要创建的允许单次获取的对象池。</returns>
  578. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
  579. {
  580. return InternalCreateObjectPool<T>(name, false, expireTime, DefaultCapacity, expireTime, priority);
  581. }
  582. /// <summary>
  583. /// 创建允许单次获取的对象池。
  584. /// </summary>
  585. /// <param name="objectType">对象类型。</param>
  586. /// <param name="name">对象池名称。</param>
  587. /// <param name="expireTime">对象池对象过期秒数。</param>
  588. /// <param name="priority">对象池的优先级。</param>
  589. /// <returns>要创建的允许单次获取的对象池。</returns>
  590. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
  591. {
  592. return InternalCreateObjectPool(objectType, name, false, expireTime, DefaultCapacity, expireTime, priority);
  593. }
  594. /// <summary>
  595. /// 创建允许单次获取的对象池。
  596. /// </summary>
  597. /// <typeparam name="T">对象类型。</typeparam>
  598. /// <param name="capacity">对象池的容量。</param>
  599. /// <param name="expireTime">对象池对象过期秒数。</param>
  600. /// <param name="priority">对象池的优先级。</param>
  601. /// <returns>要创建的允许单次获取的对象池。</returns>
  602. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
  603. {
  604. return InternalCreateObjectPool<T>(string.Empty, false, expireTime, capacity, expireTime, priority);
  605. }
  606. /// <summary>
  607. /// 创建允许单次获取的对象池。
  608. /// </summary>
  609. /// <param name="objectType">对象类型。</param>
  610. /// <param name="capacity">对象池的容量。</param>
  611. /// <param name="expireTime">对象池对象过期秒数。</param>
  612. /// <param name="priority">对象池的优先级。</param>
  613. /// <returns>要创建的允许单次获取的对象池。</returns>
  614. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
  615. {
  616. return InternalCreateObjectPool(objectType, string.Empty, false, expireTime, capacity, expireTime, priority);
  617. }
  618. /// <summary>
  619. /// 创建允许单次获取的对象池。
  620. /// </summary>
  621. /// <typeparam name="T">对象类型。</typeparam>
  622. /// <param name="name">对象池名称。</param>
  623. /// <param name="capacity">对象池的容量。</param>
  624. /// <param name="expireTime">对象池对象过期秒数。</param>
  625. /// <param name="priority">对象池的优先级。</param>
  626. /// <returns>要创建的允许单次获取的对象池。</returns>
  627. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
  628. {
  629. return InternalCreateObjectPool<T>(name, false, expireTime, capacity, expireTime, priority);
  630. }
  631. /// <summary>
  632. /// 创建允许单次获取的对象池。
  633. /// </summary>
  634. /// <param name="objectType">对象类型。</param>
  635. /// <param name="name">对象池名称。</param>
  636. /// <param name="capacity">对象池的容量。</param>
  637. /// <param name="expireTime">对象池对象过期秒数。</param>
  638. /// <param name="priority">对象池的优先级。</param>
  639. /// <returns>要创建的允许单次获取的对象池。</returns>
  640. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
  641. {
  642. return InternalCreateObjectPool(objectType, name, false, expireTime, capacity, expireTime, priority);
  643. }
  644. /// <summary>
  645. /// 创建允许单次获取的对象池。
  646. /// </summary>
  647. /// <typeparam name="T">对象类型。</typeparam>
  648. /// <param name="name">对象池名称。</param>
  649. /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
  650. /// <param name="capacity">对象池的容量。</param>
  651. /// <param name="expireTime">对象池对象过期秒数。</param>
  652. /// <param name="priority">对象池的优先级。</param>
  653. /// <returns>要创建的允许单次获取的对象池。</returns>
  654. public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
  655. {
  656. return InternalCreateObjectPool<T>(name, false, autoReleaseInterval, capacity, expireTime, priority);
  657. }
  658. /// <summary>
  659. /// 创建允许单次获取的对象池。
  660. /// </summary>
  661. /// <param name="objectType">对象类型。</param>
  662. /// <param name="name">对象池名称。</param>
  663. /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
  664. /// <param name="capacity">对象池的容量。</param>
  665. /// <param name="expireTime">对象池对象过期秒数。</param>
  666. /// <param name="priority">对象池的优先级。</param>
  667. /// <returns>要创建的允许单次获取的对象池。</returns>
  668. public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
  669. {
  670. return InternalCreateObjectPool(objectType, name, false, autoReleaseInterval, capacity, expireTime, priority);
  671. }
  672. /// <summary>
  673. /// 创建允许多次获取的对象池。
  674. /// </summary>
  675. /// <typeparam name="T">对象类型。</typeparam>
  676. /// <returns>要创建的允许多次获取的对象池。</returns>
  677. public IObjectPool<T> CreateMultiSpawnObjectPool<T>() where T : ObjectBase
  678. {
  679. return InternalCreateObjectPool<T>(string.Empty, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  680. }
  681. /// <summary>
  682. /// 创建允许多次获取的对象池。
  683. /// </summary>
  684. /// <param name="objectType">对象类型。</param>
  685. /// <returns>要创建的允许多次获取的对象池。</returns>
  686. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType)
  687. {
  688. return InternalCreateObjectPool(objectType, string.Empty, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  689. }
  690. /// <summary>
  691. /// 创建允许多次获取的对象池。
  692. /// </summary>
  693. /// <typeparam name="T">对象类型。</typeparam>
  694. /// <param name="name">对象池名称。</param>
  695. /// <returns>要创建的允许多次获取的对象池。</returns>
  696. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name) where T : ObjectBase
  697. {
  698. return InternalCreateObjectPool<T>(name, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  699. }
  700. /// <summary>
  701. /// 创建允许多次获取的对象池。
  702. /// </summary>
  703. /// <param name="objectType">对象类型。</param>
  704. /// <param name="name">对象池名称。</param>
  705. /// <returns>要创建的允许多次获取的对象池。</returns>
  706. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name)
  707. {
  708. return InternalCreateObjectPool(objectType, name, true, DefaultExpireTime, DefaultCapacity, DefaultExpireTime, DefaultPriority);
  709. }
  710. /// <summary>
  711. /// 创建允许多次获取的对象池。
  712. /// </summary>
  713. /// <typeparam name="T">对象类型。</typeparam>
  714. /// <param name="capacity">对象池的容量。</param>
  715. /// <returns>要创建的允许多次获取的对象池。</returns>
  716. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity) where T : ObjectBase
  717. {
  718. return InternalCreateObjectPool<T>(string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  719. }
  720. /// <summary>
  721. /// 创建允许多次获取的对象池。
  722. /// </summary>
  723. /// <param name="objectType">对象类型。</param>
  724. /// <param name="capacity">对象池的容量。</param>
  725. /// <returns>要创建的允许多次获取的对象池。</returns>
  726. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity)
  727. {
  728. return InternalCreateObjectPool(objectType, string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  729. }
  730. /// <summary>
  731. /// 创建允许多次获取的对象池。
  732. /// </summary>
  733. /// <typeparam name="T">对象类型。</typeparam>
  734. /// <param name="expireTime">对象池对象过期秒数。</param>
  735. /// <returns>要创建的允许多次获取的对象池。</returns>
  736. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime) where T : ObjectBase
  737. {
  738. return InternalCreateObjectPool<T>(string.Empty, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  739. }
  740. /// <summary>
  741. /// 创建允许多次获取的对象池。
  742. /// </summary>
  743. /// <param name="objectType">对象类型。</param>
  744. /// <param name="expireTime">对象池对象过期秒数。</param>
  745. /// <returns>要创建的允许多次获取的对象池。</returns>
  746. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime)
  747. {
  748. return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  749. }
  750. /// <summary>
  751. /// 创建允许多次获取的对象池。
  752. /// </summary>
  753. /// <typeparam name="T">对象类型。</typeparam>
  754. /// <param name="name">对象池名称。</param>
  755. /// <param name="capacity">对象池的容量。</param>
  756. /// <returns>要创建的允许多次获取的对象池。</returns>
  757. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
  758. {
  759. return InternalCreateObjectPool<T>(name, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  760. }
  761. /// <summary>
  762. /// 创建允许多次获取的对象池。
  763. /// </summary>
  764. /// <param name="objectType">对象类型。</param>
  765. /// <param name="name">对象池名称。</param>
  766. /// <param name="capacity">对象池的容量。</param>
  767. /// <returns>要创建的允许多次获取的对象池。</returns>
  768. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity)
  769. {
  770. return InternalCreateObjectPool(objectType, name, true, DefaultExpireTime, capacity, DefaultExpireTime, DefaultPriority);
  771. }
  772. /// <summary>
  773. /// 创建允许多次获取的对象池。
  774. /// </summary>
  775. /// <typeparam name="T">对象类型。</typeparam>
  776. /// <param name="name">对象池名称。</param>
  777. /// <param name="expireTime">对象池对象过期秒数。</param>
  778. /// <returns>要创建的允许多次获取的对象池。</returns>
  779. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
  780. {
  781. return InternalCreateObjectPool<T>(name, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  782. }
  783. /// <summary>
  784. /// 创建允许多次获取的对象池。
  785. /// </summary>
  786. /// <param name="objectType">对象类型。</param>
  787. /// <param name="name">对象池名称。</param>
  788. /// <param name="expireTime">对象池对象过期秒数。</param>
  789. /// <returns>要创建的允许多次获取的对象池。</returns>
  790. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime)
  791. {
  792. return InternalCreateObjectPool(objectType, name, true, expireTime, DefaultCapacity, expireTime, DefaultPriority);
  793. }
  794. /// <summary>
  795. /// 创建允许多次获取的对象池。
  796. /// </summary>
  797. /// <typeparam name="T">对象类型。</typeparam>
  798. /// <param name="capacity">对象池的容量。</param>
  799. /// <param name="expireTime">对象池对象过期秒数。</param>
  800. /// <returns>要创建的允许多次获取的对象池。</returns>
  801. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
  802. {
  803. return InternalCreateObjectPool<T>(string.Empty, true, expireTime, capacity, expireTime, DefaultPriority);
  804. }
  805. /// <summary>
  806. /// 创建允许多次获取的对象池。
  807. /// </summary>
  808. /// <param name="objectType">对象类型。</param>
  809. /// <param name="capacity">对象池的容量。</param>
  810. /// <param name="expireTime">对象池对象过期秒数。</param>
  811. /// <returns>要创建的允许多次获取的对象池。</returns>
  812. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime)
  813. {
  814. return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, capacity, expireTime, DefaultPriority);
  815. }
  816. /// <summary>
  817. /// 创建允许多次获取的对象池。
  818. /// </summary>
  819. /// <typeparam name="T">对象类型。</typeparam>
  820. /// <param name="capacity">对象池的容量。</param>
  821. /// <param name="priority">对象池的优先级。</param>
  822. /// <returns>要创建的允许多次获取的对象池。</returns>
  823. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
  824. {
  825. return InternalCreateObjectPool<T>(string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  826. }
  827. /// <summary>
  828. /// 创建允许多次获取的对象池。
  829. /// </summary>
  830. /// <param name="objectType">对象类型。</param>
  831. /// <param name="capacity">对象池的容量。</param>
  832. /// <param name="priority">对象池的优先级。</param>
  833. /// <returns>要创建的允许多次获取的对象池。</returns>
  834. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority)
  835. {
  836. return InternalCreateObjectPool(objectType, string.Empty, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  837. }
  838. /// <summary>
  839. /// 创建允许多次获取的对象池。
  840. /// </summary>
  841. /// <typeparam name="T">对象类型。</typeparam>
  842. /// <param name="expireTime">对象池对象过期秒数。</param>
  843. /// <param name="priority">对象池的优先级。</param>
  844. /// <returns>要创建的允许多次获取的对象池。</returns>
  845. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
  846. {
  847. return InternalCreateObjectPool<T>(string.Empty, true, expireTime, DefaultCapacity, expireTime, priority);
  848. }
  849. /// <summary>
  850. /// 创建允许多次获取的对象池。
  851. /// </summary>
  852. /// <param name="objectType">对象类型。</param>
  853. /// <param name="expireTime">对象池对象过期秒数。</param>
  854. /// <param name="priority">对象池的优先级。</param>
  855. /// <returns>要创建的允许多次获取的对象池。</returns>
  856. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority)
  857. {
  858. return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, DefaultCapacity, expireTime, priority);
  859. }
  860. /// <summary>
  861. /// 创建允许多次获取的对象池。
  862. /// </summary>
  863. /// <typeparam name="T">对象类型。</typeparam>
  864. /// <param name="name">对象池名称。</param>
  865. /// <param name="capacity">对象池的容量。</param>
  866. /// <param name="expireTime">对象池对象过期秒数。</param>
  867. /// <returns>要创建的允许多次获取的对象池。</returns>
  868. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
  869. {
  870. return InternalCreateObjectPool<T>(name, true, expireTime, capacity, expireTime, DefaultPriority);
  871. }
  872. /// <summary>
  873. /// 创建允许多次获取的对象池。
  874. /// </summary>
  875. /// <param name="objectType">对象类型。</param>
  876. /// <param name="name">对象池名称。</param>
  877. /// <param name="capacity">对象池的容量。</param>
  878. /// <param name="expireTime">对象池对象过期秒数。</param>
  879. /// <returns>要创建的允许多次获取的对象池。</returns>
  880. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
  881. {
  882. return InternalCreateObjectPool(objectType, name, true, expireTime, capacity, expireTime, DefaultPriority);
  883. }
  884. /// <summary>
  885. /// 创建允许多次获取的对象池。
  886. /// </summary>
  887. /// <typeparam name="T">对象类型。</typeparam>
  888. /// <param name="name">对象池名称。</param>
  889. /// <param name="capacity">对象池的容量。</param>
  890. /// <param name="priority">对象池的优先级。</param>
  891. /// <returns>要创建的允许多次获取的对象池。</returns>
  892. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
  893. {
  894. return InternalCreateObjectPool<T>(name, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  895. }
  896. /// <summary>
  897. /// 创建允许多次获取的对象池。
  898. /// </summary>
  899. /// <param name="objectType">对象类型。</param>
  900. /// <param name="name">对象池名称。</param>
  901. /// <param name="capacity">对象池的容量。</param>
  902. /// <param name="priority">对象池的优先级。</param>
  903. /// <returns>要创建的允许多次获取的对象池。</returns>
  904. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority)
  905. {
  906. return InternalCreateObjectPool(objectType, name, true, DefaultExpireTime, capacity, DefaultExpireTime, priority);
  907. }
  908. /// <summary>
  909. /// 创建允许多次获取的对象池。
  910. /// </summary>
  911. /// <typeparam name="T">对象类型。</typeparam>
  912. /// <param name="name">对象池名称。</param>
  913. /// <param name="expireTime">对象池对象过期秒数。</param>
  914. /// <param name="priority">对象池的优先级。</param>
  915. /// <returns>要创建的允许多次获取的对象池。</returns>
  916. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
  917. {
  918. return InternalCreateObjectPool<T>(name, true, expireTime, DefaultCapacity, expireTime, priority);
  919. }
  920. /// <summary>
  921. /// 创建允许多次获取的对象池。
  922. /// </summary>
  923. /// <param name="objectType">对象类型。</param>
  924. /// <param name="name">对象池名称。</param>
  925. /// <param name="expireTime">对象池对象过期秒数。</param>
  926. /// <param name="priority">对象池的优先级。</param>
  927. /// <returns>要创建的允许多次获取的对象池。</returns>
  928. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
  929. {
  930. return InternalCreateObjectPool(objectType, name, true, expireTime, DefaultCapacity, expireTime, priority);
  931. }
  932. /// <summary>
  933. /// 创建允许多次获取的对象池。
  934. /// </summary>
  935. /// <typeparam name="T">对象类型。</typeparam>
  936. /// <param name="capacity">对象池的容量。</param>
  937. /// <param name="expireTime">对象池对象过期秒数。</param>
  938. /// <param name="priority">对象池的优先级。</param>
  939. /// <returns>要创建的允许多次获取的对象池。</returns>
  940. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
  941. {
  942. return InternalCreateObjectPool<T>(string.Empty, true, expireTime, capacity, expireTime, priority);
  943. }
  944. /// <summary>
  945. /// 创建允许多次获取的对象池。
  946. /// </summary>
  947. /// <param name="objectType">对象类型。</param>
  948. /// <param name="capacity">对象池的容量。</param>
  949. /// <param name="expireTime">对象池对象过期秒数。</param>
  950. /// <param name="priority">对象池的优先级。</param>
  951. /// <returns>要创建的允许多次获取的对象池。</returns>
  952. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
  953. {
  954. return InternalCreateObjectPool(objectType, string.Empty, true, expireTime, capacity, expireTime, priority);
  955. }
  956. /// <summary>
  957. /// 创建允许多次获取的对象池。
  958. /// </summary>
  959. /// <typeparam name="T">对象类型。</typeparam>
  960. /// <param name="name">对象池名称。</param>
  961. /// <param name="capacity">对象池的容量。</param>
  962. /// <param name="expireTime">对象池对象过期秒数。</param>
  963. /// <param name="priority">对象池的优先级。</param>
  964. /// <returns>要创建的允许多次获取的对象池。</returns>
  965. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
  966. {
  967. return InternalCreateObjectPool<T>(name, true, expireTime, capacity, expireTime, priority);
  968. }
  969. /// <summary>
  970. /// 创建允许多次获取的对象池。
  971. /// </summary>
  972. /// <param name="objectType">对象类型。</param>
  973. /// <param name="name">对象池名称。</param>
  974. /// <param name="capacity">对象池的容量。</param>
  975. /// <param name="expireTime">对象池对象过期秒数。</param>
  976. /// <param name="priority">对象池的优先级。</param>
  977. /// <returns>要创建的允许多次获取的对象池。</returns>
  978. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
  979. {
  980. return InternalCreateObjectPool(objectType, name, true, expireTime, capacity, expireTime, priority);
  981. }
  982. /// <summary>
  983. /// 创建允许多次获取的对象池。
  984. /// </summary>
  985. /// <typeparam name="T">对象类型。</typeparam>
  986. /// <param name="name">对象池名称。</param>
  987. /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
  988. /// <param name="capacity">对象池的容量。</param>
  989. /// <param name="expireTime">对象池对象过期秒数。</param>
  990. /// <param name="priority">对象池的优先级。</param>
  991. /// <returns>要创建的允许多次获取的对象池。</returns>
  992. public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
  993. {
  994. return InternalCreateObjectPool<T>(name, true, autoReleaseInterval, capacity, expireTime, priority);
  995. }
  996. /// <summary>
  997. /// 创建允许多次获取的对象池。
  998. /// </summary>
  999. /// <param name="objectType">对象类型。</param>
  1000. /// <param name="name">对象池名称。</param>
  1001. /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
  1002. /// <param name="capacity">对象池的容量。</param>
  1003. /// <param name="expireTime">对象池对象过期秒数。</param>
  1004. /// <param name="priority">对象池的优先级。</param>
  1005. /// <returns>要创建的允许多次获取的对象池。</returns>
  1006. public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
  1007. {
  1008. return InternalCreateObjectPool(objectType, name, true, autoReleaseInterval, capacity, expireTime, priority);
  1009. }
  1010. /// <summary>
  1011. /// 销毁对象池。
  1012. /// </summary>
  1013. /// <typeparam name="T">对象类型。</typeparam>
  1014. /// <returns>是否销毁对象池成功。</returns>
  1015. public bool DestroyObjectPool<T>() where T : ObjectBase
  1016. {
  1017. return InternalDestroyObjectPool(new TypeNamePair(typeof(T)));
  1018. }
  1019. /// <summary>
  1020. /// 销毁对象池。
  1021. /// </summary>
  1022. /// <param name="objectType">对象类型。</param>
  1023. /// <returns>是否销毁对象池成功。</returns>
  1024. public bool DestroyObjectPool(Type objectType)
  1025. {
  1026. if (objectType == null)
  1027. {
  1028. throw new GameFrameworkException("Object type is invalid.");
  1029. }
  1030. if (!typeof(ObjectBase).IsAssignableFrom(objectType))
  1031. {
  1032. throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
  1033. }
  1034. return InternalDestroyObjectPool(new TypeNamePair(objectType));
  1035. }
  1036. /// <summary>
  1037. /// 销毁对象池。
  1038. /// </summary>
  1039. /// <typeparam name="T">对象类型。</typeparam>
  1040. /// <param name="name">要销毁的对象池名称。</param>
  1041. /// <returns>是否销毁对象池成功。</returns>
  1042. public bool DestroyObjectPool<T>(string name) where T : ObjectBase
  1043. {
  1044. return InternalDestroyObjectPool(new TypeNamePair(typeof(T), name));
  1045. }
  1046. /// <summary>
  1047. /// 销毁对象池。
  1048. /// </summary>
  1049. /// <param name="objectType">对象类型。</param>
  1050. /// <param name="name">要销毁的对象池名称。</param>
  1051. /// <returns>是否销毁对象池成功。</returns>
  1052. public bool DestroyObjectPool(Type objectType, string name)
  1053. {
  1054. if (objectType == null)
  1055. {
  1056. throw new GameFrameworkException("Object type is invalid.");
  1057. }
  1058. if (!typeof(ObjectBase).IsAssignableFrom(objectType))
  1059. {
  1060. throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
  1061. }
  1062. return InternalDestroyObjectPool(new TypeNamePair(objectType, name));
  1063. }
  1064. /// <summary>
  1065. /// 销毁对象池。
  1066. /// </summary>
  1067. /// <typeparam name="T">对象类型。</typeparam>
  1068. /// <param name="objectPool">要销毁的对象池。</param>
  1069. /// <returns>是否销毁对象池成功。</returns>
  1070. public bool DestroyObjectPool<T>(IObjectPool<T> objectPool) where T : ObjectBase
  1071. {
  1072. if (objectPool == null)
  1073. {
  1074. throw new GameFrameworkException("Object pool is invalid.");
  1075. }
  1076. return InternalDestroyObjectPool(new TypeNamePair(typeof(T), objectPool.Name));
  1077. }
  1078. /// <summary>
  1079. /// 销毁对象池。
  1080. /// </summary>
  1081. /// <param name="objectPool">要销毁的对象池。</param>
  1082. /// <returns>是否销毁对象池成功。</returns>
  1083. public bool DestroyObjectPool(ObjectPoolBase objectPool)
  1084. {
  1085. if (objectPool == null)
  1086. {
  1087. throw new GameFrameworkException("Object pool is invalid.");
  1088. }
  1089. return InternalDestroyObjectPool(new TypeNamePair(objectPool.ObjectType, objectPool.Name));
  1090. }
  1091. /// <summary>
  1092. /// 释放对象池中的可释放对象。
  1093. /// </summary>
  1094. public void Release()
  1095. {
  1096. GetAllObjectPools(true, m_CachedAllObjectPools);
  1097. foreach (ObjectPoolBase objectPool in m_CachedAllObjectPools)
  1098. {
  1099. objectPool.Release();
  1100. }
  1101. }
  1102. /// <summary>
  1103. /// 释放对象池中的所有未使用对象。
  1104. /// </summary>
  1105. public void ReleaseAllUnused()
  1106. {
  1107. GetAllObjectPools(true, m_CachedAllObjectPools);
  1108. foreach (ObjectPoolBase objectPool in m_CachedAllObjectPools)
  1109. {
  1110. objectPool.ReleaseAllUnused();
  1111. }
  1112. }
  1113. private bool InternalHasObjectPool(TypeNamePair typeNamePair)
  1114. {
  1115. return m_ObjectPools.ContainsKey(typeNamePair);
  1116. }
  1117. private ObjectPoolBase InternalGetObjectPool(TypeNamePair typeNamePair)
  1118. {
  1119. ObjectPoolBase objectPool = null;
  1120. if (m_ObjectPools.TryGetValue(typeNamePair, out objectPool))
  1121. {
  1122. return objectPool;
  1123. }
  1124. return null;
  1125. }
  1126. private IObjectPool<T> InternalCreateObjectPool<T>(string name, bool allowMultiSpawn, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
  1127. {
  1128. TypeNamePair typeNamePair = new TypeNamePair(typeof(T), name);
  1129. if (HasObjectPool<T>(name))
  1130. {
  1131. throw new GameFrameworkException(Utility.Text.Format("Already exist object pool '{0}'.", typeNamePair));
  1132. }
  1133. ObjectPool<T> objectPool = new ObjectPool<T>(name, allowMultiSpawn, autoReleaseInterval, capacity, expireTime, priority);
  1134. m_ObjectPools.Add(typeNamePair, objectPool);
  1135. return objectPool;
  1136. }
  1137. private ObjectPoolBase InternalCreateObjectPool(Type objectType, string name, bool allowMultiSpawn, float autoReleaseInterval, int capacity, float expireTime, int priority)
  1138. {
  1139. if (objectType == null)
  1140. {
  1141. throw new GameFrameworkException("Object type is invalid.");
  1142. }
  1143. if (!typeof(ObjectBase).IsAssignableFrom(objectType))
  1144. {
  1145. throw new GameFrameworkException(Utility.Text.Format("Object type '{0}' is invalid.", objectType.FullName));
  1146. }
  1147. TypeNamePair typeNamePair = new TypeNamePair(objectType, name);
  1148. if (HasObjectPool(objectType, name))
  1149. {
  1150. throw new GameFrameworkException(Utility.Text.Format("Already exist object pool '{0}'.", typeNamePair));
  1151. }
  1152. Type objectPoolType = typeof(ObjectPool<>).MakeGenericType(objectType);
  1153. ObjectPoolBase objectPool = (ObjectPoolBase)Activator.CreateInstance(objectPoolType, name, allowMultiSpawn, autoReleaseInterval, capacity, expireTime, priority);
  1154. m_ObjectPools.Add(typeNamePair, objectPool);
  1155. return objectPool;
  1156. }
  1157. private bool InternalDestroyObjectPool(TypeNamePair typeNamePair)
  1158. {
  1159. ObjectPoolBase objectPool = null;
  1160. if (m_ObjectPools.TryGetValue(typeNamePair, out objectPool))
  1161. {
  1162. objectPool.Shutdown();
  1163. return m_ObjectPools.Remove(typeNamePair);
  1164. }
  1165. return false;
  1166. }
  1167. private static int ObjectPoolComparer(ObjectPoolBase a, ObjectPoolBase b)
  1168. {
  1169. return a.Priority.CompareTo(b.Priority);
  1170. }
  1171. }
  1172. }