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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using System.Collections.Generic;
- namespace GameFramework.Resource
- {
- internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
- {
- /// <summary>
- /// 资源组集合。
- /// </summary>
- private sealed class ResourceGroupCollection : IResourceGroupCollection
- {
- private readonly ResourceGroup[] m_ResourceGroups;
- private readonly Dictionary<ResourceName, ResourceInfo> m_ResourceInfos;
- private readonly HashSet<ResourceName> m_ResourceNames;
- private long m_TotalLength;
- private long m_TotalCompressedLength;
- /// <summary>
- /// 初始化资源组集合的新实例。
- /// </summary>
- /// <param name="resourceGroups">资源组集合。</param>
- /// <param name="resourceInfos">资源信息引用。</param>
- public ResourceGroupCollection(ResourceGroup[] resourceGroups, Dictionary<ResourceName, ResourceInfo> resourceInfos)
- {
- if (resourceGroups == null || resourceGroups.Length < 1)
- {
- throw new GameFrameworkException("Resource groups is invalid.");
- }
- if (resourceInfos == null)
- {
- throw new GameFrameworkException("Resource infos is invalid.");
- }
- int lastIndex = resourceGroups.Length - 1;
- for (int i = 0; i < lastIndex; i++)
- {
- if (resourceGroups[i] == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Resource group index '{0}' is invalid.", i));
- }
- for (int j = i + 1; j < resourceGroups.Length; j++)
- {
- if (resourceGroups[i] == resourceGroups[j])
- {
- throw new GameFrameworkException(Utility.Text.Format("Resource group '{0}' duplicated.", resourceGroups[i].Name));
- }
- }
- }
- if (resourceGroups[lastIndex] == null)
- {
- throw new GameFrameworkException(Utility.Text.Format("Resource group index '{0}' is invalid.", lastIndex));
- }
- m_ResourceGroups = resourceGroups;
- m_ResourceInfos = resourceInfos;
- m_ResourceNames = new HashSet<ResourceName>();
- m_TotalLength = 0L;
- m_TotalCompressedLength = 0L;
- List<ResourceName> cachedResourceNames = new List<ResourceName>();
- foreach (ResourceGroup resourceGroup in m_ResourceGroups)
- {
- resourceGroup.InternalGetResourceNames(cachedResourceNames);
- foreach (ResourceName resourceName in cachedResourceNames)
- {
- ResourceInfo resourceInfo = null;
- if (!m_ResourceInfos.TryGetValue(resourceName, out resourceInfo))
- {
- throw new GameFrameworkException(Utility.Text.Format("Resource info '{0}' is invalid.", resourceName.FullName));
- }
- if (m_ResourceNames.Add(resourceName))
- {
- m_TotalLength += resourceInfo.Length;
- m_TotalCompressedLength += resourceInfo.CompressedLength;
- }
- }
- }
- }
- /// <summary>
- /// 获取资源组集合是否准备完毕。
- /// </summary>
- public bool Ready
- {
- get
- {
- return ReadyCount >= TotalCount;
- }
- }
- /// <summary>
- /// 获取资源组集合包含资源数量。
- /// </summary>
- public int TotalCount
- {
- get
- {
- return m_ResourceNames.Count;
- }
- }
- /// <summary>
- /// 获取资源组集合中已准备完成资源数量。
- /// </summary>
- public int ReadyCount
- {
- get
- {
- int readyCount = 0;
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- ResourceInfo resourceInfo = null;
- if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
- {
- readyCount++;
- }
- }
- return readyCount;
- }
- }
- /// <summary>
- /// 获取资源组集合包含资源的总大小。
- /// </summary>
- public long TotalLength
- {
- get
- {
- return m_TotalLength;
- }
- }
- /// <summary>
- /// 获取资源组集合包含资源压缩后的总大小。
- /// </summary>
- public long TotalCompressedLength
- {
- get
- {
- return m_TotalCompressedLength;
- }
- }
- /// <summary>
- /// 获取资源组集合中已准备完成资源的总大小。
- /// </summary>
- public long ReadyLength
- {
- get
- {
- long readyLength = 0L;
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- ResourceInfo resourceInfo = null;
- if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
- {
- readyLength += resourceInfo.Length;
- }
- }
- return readyLength;
- }
- }
- /// <summary>
- /// 获取资源组集合中已准备完成资源压缩后的总大小。
- /// </summary>
- public long ReadyCompressedLength
- {
- get
- {
- long readyCompressedLength = 0L;
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- ResourceInfo resourceInfo = null;
- if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
- {
- readyCompressedLength += resourceInfo.CompressedLength;
- }
- }
- return readyCompressedLength;
- }
- }
- /// <summary>
- /// 获取资源组集合的完成进度。
- /// </summary>
- public float Progress
- {
- get
- {
- return m_TotalLength > 0L ? (float)ReadyLength / m_TotalLength : 1f;
- }
- }
- /// <summary>
- /// 获取资源组集合包含的资源组列表。
- /// </summary>
- /// <returns>资源组包含的资源名称列表。</returns>
- public IResourceGroup[] GetResourceGroups()
- {
- return m_ResourceGroups;
- }
- /// <summary>
- /// 获取资源组集合包含的资源名称列表。
- /// </summary>
- /// <returns>资源组包含的资源名称列表。</returns>
- public string[] GetResourceNames()
- {
- int index = 0;
- string[] resourceNames = new string[m_ResourceNames.Count];
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- resourceNames[index++] = resourceName.FullName;
- }
- return resourceNames;
- }
- /// <summary>
- /// 获取资源组集合包含的资源名称列表。
- /// </summary>
- /// <param name="results">资源组包含的资源名称列表。</param>
- public void GetResourceNames(List<string> results)
- {
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- foreach (ResourceName resourceName in m_ResourceNames)
- {
- results.Add(resourceName.FullName);
- }
- }
- }
- }
- }
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