ResourceManager.ResourceGroupCollection.cs 9.0 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using System.Collections.Generic;
  8. namespace GameFramework.Resource
  9. {
  10. internal sealed partial class ResourceManager : GameFrameworkModule, IResourceManager
  11. {
  12. /// <summary>
  13. /// 资源组集合。
  14. /// </summary>
  15. private sealed class ResourceGroupCollection : IResourceGroupCollection
  16. {
  17. private readonly ResourceGroup[] m_ResourceGroups;
  18. private readonly Dictionary<ResourceName, ResourceInfo> m_ResourceInfos;
  19. private readonly HashSet<ResourceName> m_ResourceNames;
  20. private long m_TotalLength;
  21. private long m_TotalCompressedLength;
  22. /// <summary>
  23. /// 初始化资源组集合的新实例。
  24. /// </summary>
  25. /// <param name="resourceGroups">资源组集合。</param>
  26. /// <param name="resourceInfos">资源信息引用。</param>
  27. public ResourceGroupCollection(ResourceGroup[] resourceGroups, Dictionary<ResourceName, ResourceInfo> resourceInfos)
  28. {
  29. if (resourceGroups == null || resourceGroups.Length < 1)
  30. {
  31. throw new GameFrameworkException("Resource groups is invalid.");
  32. }
  33. if (resourceInfos == null)
  34. {
  35. throw new GameFrameworkException("Resource infos is invalid.");
  36. }
  37. int lastIndex = resourceGroups.Length - 1;
  38. for (int i = 0; i < lastIndex; i++)
  39. {
  40. if (resourceGroups[i] == null)
  41. {
  42. throw new GameFrameworkException(Utility.Text.Format("Resource group index '{0}' is invalid.", i));
  43. }
  44. for (int j = i + 1; j < resourceGroups.Length; j++)
  45. {
  46. if (resourceGroups[i] == resourceGroups[j])
  47. {
  48. throw new GameFrameworkException(Utility.Text.Format("Resource group '{0}' duplicated.", resourceGroups[i].Name));
  49. }
  50. }
  51. }
  52. if (resourceGroups[lastIndex] == null)
  53. {
  54. throw new GameFrameworkException(Utility.Text.Format("Resource group index '{0}' is invalid.", lastIndex));
  55. }
  56. m_ResourceGroups = resourceGroups;
  57. m_ResourceInfos = resourceInfos;
  58. m_ResourceNames = new HashSet<ResourceName>();
  59. m_TotalLength = 0L;
  60. m_TotalCompressedLength = 0L;
  61. List<ResourceName> cachedResourceNames = new List<ResourceName>();
  62. foreach (ResourceGroup resourceGroup in m_ResourceGroups)
  63. {
  64. resourceGroup.InternalGetResourceNames(cachedResourceNames);
  65. foreach (ResourceName resourceName in cachedResourceNames)
  66. {
  67. ResourceInfo resourceInfo = null;
  68. if (!m_ResourceInfos.TryGetValue(resourceName, out resourceInfo))
  69. {
  70. throw new GameFrameworkException(Utility.Text.Format("Resource info '{0}' is invalid.", resourceName.FullName));
  71. }
  72. if (m_ResourceNames.Add(resourceName))
  73. {
  74. m_TotalLength += resourceInfo.Length;
  75. m_TotalCompressedLength += resourceInfo.CompressedLength;
  76. }
  77. }
  78. }
  79. }
  80. /// <summary>
  81. /// 获取资源组集合是否准备完毕。
  82. /// </summary>
  83. public bool Ready
  84. {
  85. get
  86. {
  87. return ReadyCount >= TotalCount;
  88. }
  89. }
  90. /// <summary>
  91. /// 获取资源组集合包含资源数量。
  92. /// </summary>
  93. public int TotalCount
  94. {
  95. get
  96. {
  97. return m_ResourceNames.Count;
  98. }
  99. }
  100. /// <summary>
  101. /// 获取资源组集合中已准备完成资源数量。
  102. /// </summary>
  103. public int ReadyCount
  104. {
  105. get
  106. {
  107. int readyCount = 0;
  108. foreach (ResourceName resourceName in m_ResourceNames)
  109. {
  110. ResourceInfo resourceInfo = null;
  111. if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
  112. {
  113. readyCount++;
  114. }
  115. }
  116. return readyCount;
  117. }
  118. }
  119. /// <summary>
  120. /// 获取资源组集合包含资源的总大小。
  121. /// </summary>
  122. public long TotalLength
  123. {
  124. get
  125. {
  126. return m_TotalLength;
  127. }
  128. }
  129. /// <summary>
  130. /// 获取资源组集合包含资源压缩后的总大小。
  131. /// </summary>
  132. public long TotalCompressedLength
  133. {
  134. get
  135. {
  136. return m_TotalCompressedLength;
  137. }
  138. }
  139. /// <summary>
  140. /// 获取资源组集合中已准备完成资源的总大小。
  141. /// </summary>
  142. public long ReadyLength
  143. {
  144. get
  145. {
  146. long readyLength = 0L;
  147. foreach (ResourceName resourceName in m_ResourceNames)
  148. {
  149. ResourceInfo resourceInfo = null;
  150. if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
  151. {
  152. readyLength += resourceInfo.Length;
  153. }
  154. }
  155. return readyLength;
  156. }
  157. }
  158. /// <summary>
  159. /// 获取资源组集合中已准备完成资源压缩后的总大小。
  160. /// </summary>
  161. public long ReadyCompressedLength
  162. {
  163. get
  164. {
  165. long readyCompressedLength = 0L;
  166. foreach (ResourceName resourceName in m_ResourceNames)
  167. {
  168. ResourceInfo resourceInfo = null;
  169. if (m_ResourceInfos.TryGetValue(resourceName, out resourceInfo) && resourceInfo.Ready)
  170. {
  171. readyCompressedLength += resourceInfo.CompressedLength;
  172. }
  173. }
  174. return readyCompressedLength;
  175. }
  176. }
  177. /// <summary>
  178. /// 获取资源组集合的完成进度。
  179. /// </summary>
  180. public float Progress
  181. {
  182. get
  183. {
  184. return m_TotalLength > 0L ? (float)ReadyLength / m_TotalLength : 1f;
  185. }
  186. }
  187. /// <summary>
  188. /// 获取资源组集合包含的资源组列表。
  189. /// </summary>
  190. /// <returns>资源组包含的资源名称列表。</returns>
  191. public IResourceGroup[] GetResourceGroups()
  192. {
  193. return m_ResourceGroups;
  194. }
  195. /// <summary>
  196. /// 获取资源组集合包含的资源名称列表。
  197. /// </summary>
  198. /// <returns>资源组包含的资源名称列表。</returns>
  199. public string[] GetResourceNames()
  200. {
  201. int index = 0;
  202. string[] resourceNames = new string[m_ResourceNames.Count];
  203. foreach (ResourceName resourceName in m_ResourceNames)
  204. {
  205. resourceNames[index++] = resourceName.FullName;
  206. }
  207. return resourceNames;
  208. }
  209. /// <summary>
  210. /// 获取资源组集合包含的资源名称列表。
  211. /// </summary>
  212. /// <param name="results">资源组包含的资源名称列表。</param>
  213. public void GetResourceNames(List<string> results)
  214. {
  215. if (results == null)
  216. {
  217. throw new GameFrameworkException("Results is invalid.");
  218. }
  219. results.Clear();
  220. foreach (ResourceName resourceName in m_ResourceNames)
  221. {
  222. results.Add(resourceName.FullName);
  223. }
  224. }
  225. }
  226. }
  227. }