ResourceUpdateSuccessEventArgs.cs 3.1 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. namespace GameFramework.Resource
  8. {
  9. /// <summary>
  10. /// 资源更新成功事件。
  11. /// </summary>
  12. public sealed class ResourceUpdateSuccessEventArgs : GameFrameworkEventArgs
  13. {
  14. /// <summary>
  15. /// 初始化资源更新成功事件的新实例。
  16. /// </summary>
  17. public ResourceUpdateSuccessEventArgs()
  18. {
  19. Name = null;
  20. DownloadPath = null;
  21. DownloadUri = null;
  22. Length = 0;
  23. CompressedLength = 0;
  24. }
  25. /// <summary>
  26. /// 获取资源名称。
  27. /// </summary>
  28. public string Name
  29. {
  30. get;
  31. private set;
  32. }
  33. /// <summary>
  34. /// 获取资源下载后存放路径。
  35. /// </summary>
  36. public string DownloadPath
  37. {
  38. get;
  39. private set;
  40. }
  41. /// <summary>
  42. /// 获取下载地址。
  43. /// </summary>
  44. public string DownloadUri
  45. {
  46. get;
  47. private set;
  48. }
  49. /// <summary>
  50. /// 获取资源大小。
  51. /// </summary>
  52. public int Length
  53. {
  54. get;
  55. private set;
  56. }
  57. /// <summary>
  58. /// 获取压缩后大小。
  59. /// </summary>
  60. public int CompressedLength
  61. {
  62. get;
  63. private set;
  64. }
  65. /// <summary>
  66. /// 创建资源更新成功事件。
  67. /// </summary>
  68. /// <param name="name">资源名称。</param>
  69. /// <param name="downloadPath">资源下载后存放路径。</param>
  70. /// <param name="downloadUri">资源下载地址。</param>
  71. /// <param name="length">资源大小。</param>
  72. /// <param name="compressedLength">压缩后大小。</param>
  73. /// <returns>创建的资源更新成功事件。</returns>
  74. public static ResourceUpdateSuccessEventArgs Create(string name, string downloadPath, string downloadUri, int length, int compressedLength)
  75. {
  76. ResourceUpdateSuccessEventArgs resourceUpdateSuccessEventArgs = ReferencePool.Acquire<ResourceUpdateSuccessEventArgs>();
  77. resourceUpdateSuccessEventArgs.Name = name;
  78. resourceUpdateSuccessEventArgs.DownloadPath = downloadPath;
  79. resourceUpdateSuccessEventArgs.DownloadUri = downloadUri;
  80. resourceUpdateSuccessEventArgs.Length = length;
  81. resourceUpdateSuccessEventArgs.CompressedLength = compressedLength;
  82. return resourceUpdateSuccessEventArgs;
  83. }
  84. /// <summary>
  85. /// 清理资源更新成功事件。
  86. /// </summary>
  87. public override void Clear()
  88. {
  89. Name = null;
  90. DownloadPath = null;
  91. DownloadUri = null;
  92. Length = 0;
  93. CompressedLength = 0;
  94. }
  95. }
  96. }