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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Scene
- {
- /// <summary>
- /// 加载场景成功事件。
- /// </summary>
- public sealed class LoadSceneSuccessEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化加载场景成功事件的新实例。
- /// </summary>
- public LoadSceneSuccessEventArgs()
- {
- SceneAssetName = null;
- Duration = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取场景资源名称。
- /// </summary>
- public string SceneAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载持续时间。
- /// </summary>
- public float Duration
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建加载场景成功事件。
- /// </summary>
- /// <param name="sceneAssetName">场景资源名称。</param>
- /// <param name="duration">加载持续时间。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的加载场景成功事件。</returns>
- public static LoadSceneSuccessEventArgs Create(string sceneAssetName, float duration, object userData)
- {
- LoadSceneSuccessEventArgs loadSceneSuccessEventArgs = ReferencePool.Acquire<LoadSceneSuccessEventArgs>();
- loadSceneSuccessEventArgs.SceneAssetName = sceneAssetName;
- loadSceneSuccessEventArgs.Duration = duration;
- loadSceneSuccessEventArgs.UserData = userData;
- return loadSceneSuccessEventArgs;
- }
- /// <summary>
- /// 清理加载场景成功事件。
- /// </summary>
- public override void Clear()
- {
- SceneAssetName = null;
- Duration = 0f;
- UserData = null;
- }
- }
- }
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