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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Sound
- {
- /// <summary>
- /// 播放声音时加载依赖资源事件。
- /// </summary>
- public sealed class PlaySoundDependencyAssetEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化播放声音时加载依赖资源事件的新实例。
- /// </summary>
- public PlaySoundDependencyAssetEventArgs()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- /// <summary>
- /// 获取声音的序列编号。
- /// </summary>
- public int SerialId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音资源名称。
- /// </summary>
- public string SoundAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取声音组名称。
- /// </summary>
- public string SoundGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取播放声音参数。
- /// </summary>
- public PlaySoundParams PlaySoundParams
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取被加载的依赖资源名称。
- /// </summary>
- public string DependencyAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取当前已加载依赖资源数量。
- /// </summary>
- public int LoadedCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取总共加载依赖资源数量。
- /// </summary>
- public int TotalCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建播放声音时加载依赖资源事件。
- /// </summary>
- /// <param name="serialId">声音的序列编号。</param>
- /// <param name="soundAssetName">声音资源名称。</param>
- /// <param name="soundGroupName">声音组名称。</param>
- /// <param name="playSoundParams">播放声音参数。</param>
- /// <param name="dependencyAssetName">被加载的依赖资源名称。</param>
- /// <param name="loadedCount">当前已加载依赖资源数量。</param>
- /// <param name="totalCount">总共加载依赖资源数量。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的播放声音时加载依赖资源事件。</returns>
- public static PlaySoundDependencyAssetEventArgs Create(int serialId, string soundAssetName, string soundGroupName, PlaySoundParams playSoundParams, string dependencyAssetName, int loadedCount, int totalCount, object userData)
- {
- PlaySoundDependencyAssetEventArgs playSoundDependencyAssetEventArgs = ReferencePool.Acquire<PlaySoundDependencyAssetEventArgs>();
- playSoundDependencyAssetEventArgs.SerialId = serialId;
- playSoundDependencyAssetEventArgs.SoundAssetName = soundAssetName;
- playSoundDependencyAssetEventArgs.SoundGroupName = soundGroupName;
- playSoundDependencyAssetEventArgs.PlaySoundParams = playSoundParams;
- playSoundDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
- playSoundDependencyAssetEventArgs.LoadedCount = loadedCount;
- playSoundDependencyAssetEventArgs.TotalCount = totalCount;
- playSoundDependencyAssetEventArgs.UserData = userData;
- return playSoundDependencyAssetEventArgs;
- }
- /// <summary>
- /// 清理播放声音时加载依赖资源事件。
- /// </summary>
- public override void Clear()
- {
- SerialId = 0;
- SoundAssetName = null;
- SoundGroupName = null;
- PlaySoundParams = null;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- }
- }
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