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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.Sound
- {
- internal sealed partial class SoundManager : GameFrameworkModule, ISoundManager
- {
- private sealed class PlaySoundInfo : IReference
- {
- private int m_SerialId;
- private SoundGroup m_SoundGroup;
- private PlaySoundParams m_PlaySoundParams;
- private object m_UserData;
- public PlaySoundInfo()
- {
- m_SerialId = 0;
- m_SoundGroup = null;
- m_PlaySoundParams = null;
- m_UserData = null;
- }
- public int SerialId
- {
- get
- {
- return m_SerialId;
- }
- }
- public SoundGroup SoundGroup
- {
- get
- {
- return m_SoundGroup;
- }
- }
- public PlaySoundParams PlaySoundParams
- {
- get
- {
- return m_PlaySoundParams;
- }
- }
- public object UserData
- {
- get
- {
- return m_UserData;
- }
- }
- public static PlaySoundInfo Create(int serialId, SoundGroup soundGroup, PlaySoundParams playSoundParams, object userData)
- {
- PlaySoundInfo playSoundInfo = ReferencePool.Acquire<PlaySoundInfo>();
- playSoundInfo.m_SerialId = serialId;
- playSoundInfo.m_SoundGroup = soundGroup;
- playSoundInfo.m_PlaySoundParams = playSoundParams;
- playSoundInfo.m_UserData = userData;
- return playSoundInfo;
- }
- public void Clear()
- {
- m_SerialId = 0;
- m_SoundGroup = null;
- m_PlaySoundParams = null;
- m_UserData = null;
- }
- }
- }
- }
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